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Buggi

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Everything posted by Buggi

  1. Version 1.0

    199,495 Downloads

    The SimCity 4 Extra Cheats Plugin Overview: The SimCity 4 Extra Cheats Plugin was originally an internal SimCity 4 file, used by Maxis during the development phase to test the game before its release to the public. However, in the years following the release of the game, Buggi, a prominent modder resident here at Simtropolis, contacted Maxis and was given permission to release this file to the public. The extra cheats plugin adds many additional features to the game, such as the ability to plop any building or lot at will, the ability to easily set how much money is in your city's treasury and even the ability to add snow to your terrains, as well as many other additional functions. However, it should be kept in mind that this file was originally never intended to be released to the public. It was built for testing purposes only. As a result, it should be treated with caution. Using this file incorrectly can lead to game instability and even crashes. No guarantees or comprehensive user guides can be provided with this file, if you choose to use it, you must do so at your own risk. How to use this file in the game: After you install (see below), enter a city and press the key combination [CTRL] + [x] to open the cheat box. Right click anywhere within the cheat box, you will see a drop down list appear. You can now select a cheat from the list by clicking on it. After you have selected a cheat, press enter to confirm your selection. Below is a list of all known cheat codes enabled by this file (as well as the standard game cheats) and a description of their effects. As the effects of some cheats are unknown, not all cheats have available descriptions. UPDATE: To fill in some unknowns Maxis has given me the details on a few of the missing descriptions. Barstuck - Once invoked, all of your small commercial services (low-density 1x3 lots) start turning into coffee bars, and then they stay that way forever. WatchMeMove - Enables animation stepping. After it is enabled, control-shift-alt-F11 and control-shift-alt-P implement animation stepping and pausing, respectively. GP <on | off> - Enables or disables game pause when you switch to another application. This is useful for if you go away from the game and you want it to sleep while it is in the background. Flora (on | off) | (preserve on | off) | (propogation on | off) | (blast <splat_count> <per_splat_count> <splat radius>) Controls flora simulation parameters. By default, during city play flora simulation is on, preservation is off, and propogation is off. Preservation refers to the keeping of trees on land when the land is developed. Propogation refers to the spreading of seeds and automatic creation of new flora life in the city. Example(s) Flora on Flora preserve off Flora propogation on Flora blast 5 8 60 Installation Instructions: Extract the file SimCity 4 Extra Cheats Plugin.dll to the root directory of your plugins folder. This means put the file in C:\...\My Documents\SimCity 4\Plugins. DO NOT put the file into a sub-folder, it will only work if placed into the main directory. Then enter your game and follow the instructions above.
  2. No Agent Clumping

    Version 1.0

    11,797 Downloads

    With some help I finally managed to fix a problem that has plagued me for a long long time. Three buildings had this problem of clumping agents as they entered the lot which heavily restricted how many agents that building could handle. This mod alters the University, Community College, and pro Stadium entrance paths enabling agents to be consumed immediately, eliminating the clumping effect. Now the number of agents the building can process is only limited by your road networks leading to the building and not the building itself. In testing, I've had four lanes all dumping into the University at the same time and it handles them all easily. There are two different versions of each file as I had to edit the same files that Guillaume edited with the Extended data in Rollover mod. One version should be used if you use this mod and one should be used if you do not use his mod. The files with "_Rollover" in the file name should be used if you have the rollover mod. Currently only the stadium doesn't have a rollover option and am hoping Guillaume updates the mod to reflect stadium values. Place the selected files in your SimcityData folder, NOT SimCityUserData. This mod will work fine in both offline AND online use. Enjoy!
  3. Well, I had the contacts and good fortune to know the guy who created the back-end data system for all Maxis games at the time. He developed the DB system that I cracked way back then and wanted to support the community that developed around the game so sent me the source code and DLL that is referenced here. Several years ago I made an attempt at getting the source code to SC4 to push the game into a true community game but was blocked by EA lawyers. A couple years later they released the epic disaster that was SimCity 2013.
  4. Amazing this is still going! Almost 20 years now!
  5. First look: <img src="http://www.epicedit.com/drawpaths1.jpg" alt="" /> Do I have your attention? Okay the first round of getting "more" from the game than you thought possible is here. The Extra Cheats DLL file is now primed and ready! Put in your regular plugins dir Open up a city, hit "Ctrl+X" and right click the box. You should now see a list of "cheats". DrawPaths does the above, HidePaths... duh... "Moolah #" add funds into your city. :-) I'll post a complete list of cause/effect cheats when I have it all compiled. EDIT: The Extra Cheats DLL on the STEX
  6. Original Thread: SC4 Extra Cheats DLL First look: <img src="http://www.epicedit.com/drawpaths1.jpg" alt="" /> Do I have your attention? Okay the first round of getting "more" from the game than you thought possible is here. The Extra Cheats DLL file is now primed and ready! Put in your regular plugins dir Open up a city, hit "Ctrl+X" and right click the box. You should now see a list of "cheats". DrawPaths does the above, HidePaths... duh... "Moolah #" add funds into your city. :-) I'll post a complete list of cause/effect cheats when I have it all compiled. EDIT: The Extra Cheats DLL on the STEX Original Thread: SC4 Extra Cheats DLL Return to Top
  7. A lot of these features are currently done with mods. So it's nice to see those get integrated into the main game.
  8. It's an attempt to woo the Asian market.
  9. The new DLC announcement baffled me. I just wrapped up a Youtube series with Natural Disasters, and this new DLC offers really nothing unique enough to warrant another series. Fact is, we already have mass transit in the game, why add blimps if not to squeeze more money out of an already shaky fan-base?
  10. I'm truly disappointed by this announcement. I read the post and nothing in it caused me to get excited.
  11. The coolest thing, you can land a meteor in water and cause a tidal wave
  12. A new Cities Skylines series kicks off today with After Dark and the new Natural Disasters DLC! https://www.youtube.com/c/FlexibleGames
  13. So I've been around SimTrop now for... gosh... 13 years? Some may remember me... but wow, how time flies. If cracking SC4 and helping usher in the modding community is my only mark on this world it would be a happy one. I was also pushing for Boomtown prior to SC2013 and Cities:Skylines coming out. Now I've taking my love of modding, and mod-able games into my very own YouTube channel. Obviously I love strategy games, city builders, and open-world games. So I'm happy that Transport Fever finally came out. I just started a series with that game to go along-side the other games I cover. I am also working on a modding tutorial for FortressCraft Evolved, due out soon(tm)! So, if you have any feedback, or would like to sit back and relax please give me a visit. I am Flexible Games, and here is my channel: https://www.youtube.com/c/FlexibleGames Kind regards,
  14. A Cities:Skylines series starts today! Including After Dark and Natural Disasters DLC!
  15. Yes, I loved the work that went into Abby's avatar to much to let it fade into internet obscurity! HA I forgot about THAT avatar!
  16. Cool! I always encourage modding! I just uploaded the map I've been using for that series as someone requested it.
  17. Yeah! There's a new DLC due out for Skylines and I'd like to cover that. Not sure how I'd schedule it though, covering 3 games has me busy 7 days a week.
  18. Several years ago I was actually in talks with Maxis to get the full source of SC4, all was going well until their 'legal' team stepped in.
  19. It's one of the oldest time-stamped files on my computer at the moment. Dated 2003!!
  20. I couldn't let this wonderful avatar die!
  21. I've always had the source to the extra cheats DLL. I thought I posted it when I sent out the DLL file. Anyway, it's attached. extracheats.cpp
  22. Tribute to A Nonny Moose

    OMG! I'm shocked. I have no words.
  23. Guess Who's Next V2

    Nope. Nice. A way to boost post count? How about or favorite Moose.
  24. I'm most excited about the dam-able rivers. Please tell me this mechanic is still in the game. One last question, what system, precisely, is used to simulate the agents in the game? In my work and research into multi-agent systems there is a exponential cost in processing as the number of agents go up. So how do you simulate a million agents and not kill the frame-rate?
  25. As for CryEngine being used for shooters. That is changing. CryEngine 3 is being used in Star Citizen ( https://robertsspaceindustries.com/ ) which is a huge universe. It is a monumental task they have generated a lot of interest and money in already. The dog fighting module (Arena Commander) will be released soon. With enough talent and money, a city sim could be made using this engine.
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