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This looks really cool! Is this basically just a menu to toggle between different terrain mods, or is there a bigger difference with the additional terrain types this mod enables?
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Apologies if this has been discussed before, I'm not sure of the right keywords to search for! As a new player using this mod, I often get confused by not being able to find an item in the menu, until I realize that I'm currently in a submenu and need to back out by clicking on the primary menu icon. The only way I've noticed of being able to see I'm in a submenu is if the menu is long enough to have the up and down arrows. Is there any possibility of adding an indicator somewhere to show when you're inside a submenu, maybe in the horizontal connector?
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[sc4pac] Let's write our own package manager
timdmackey replied to memo's topic in SC4 Modding - Open Discussion
PR #77 and #78 describe tools that assist in manually creating metadata files, but it appears they rely on having a STEX API Key. The only other place I can find this api key mentioned is in the yaml editor preferences. Is this something thats just for admins? I have no idea what kind of privileges it grants. -
[sc4pac] Let's write our own package manager
timdmackey replied to memo's topic in SC4 Modding - Open Discussion
As I look through through the the list on that backfill issue, i'm realizing how truly herculean this task is 😵💫. Kudos to everyone who's put their time towards this! -
[sc4pac] Let's write our own package manager
timdmackey replied to memo's topic in SC4 Modding - Open Discussion
Thanks @nos.17! As a newbie/returnee to the game I'm one of those players that would gladly have everything managed through a single place, hence my desire to contribute here. I have installed some mods that aren't available through sc4pac yet, but I'm much rather have the installations handled automatically. If I have the time I'd like to make some contribution to getting more mods documented and into sc4pac. Is there any sort of contribution guide? I understand that ST is set up now to automatically updater sc4pac metadata if a mod author goes through the right steps, but there are a lot of mods that either abandoned or just unlikely that the author will ever take the time to update them. What happens when a mod is manually defined in the metadata repository, then the author updates it to be compatible with the STEX's auto-generation? Actually, while writing this I just found this issue Backfill channel with STEX content #99, looks like I could get started by contributing to this list . -
[sc4pac] Let's write our own package manager
timdmackey replied to memo's topic in SC4 Modding - Open Discussion
I wanted to contribute metadata for a tree controller that's not currently listed in sc4pac, is there a process for doing so? I submitted a PR to the memo/sc4pac channel but then I realized simtropolis has its own channel and now I'm unsure whether that was the correct place. The mod developer (blunder) hasn't logged into the site since 2024, so I figured it isn't likely to be getting an update anytime soon from simtropolis's servers. Also, I stumbled across Zasco's sc4pac channel, it appears that it's mentioned in the sc4pac "About" page, but aside from that It's not very discoverable at all (and it's not included in sc4pac's default channels). Is there any reason against either merging it into the main channel or adding it as an additional channel in sc4pac? There's a lot of extra mods there, including the tree mod I just documented myself...lol
