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AP

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Everything posted by AP

  1. Show us What you're Working On

    Yes, those are HD! Unfortunately it is so difficult to get some details for such little props. Sometimes more detils make it even look worse because they make a pixel change that gives the person a weird bump on their leg or such... I have a few group workers so far, and I might think of some more scenes. you may find these suitable for modern harbor workers.
  2. Show us What you're Working On

    Are you up for a civil version? Maybe with blue, or used off red paint as a transport service helicopter? (Was this model ever used for that purpose?)
  3. Show us What you're Working On

    Creating some more workers....US construction workers, some carpenters and painters so far, next are gonna be gardeners
  4. A_1P SimWorkers_1

    understood, I always found other sims are too skinny and tall and here is why! I have to give it a thought, all the stuff I made is real world dimension so far Is ther a convention on what is most commen or shoul be used?
  5. Show us What you're Working On

    ah, I see...sorry, about that abviously the textures were there in the render, my bad... are the vertex knots in the right place in your model file? or did they get shifted?
  6. Show us What you're Working On

    happens to me too sometimes... BAT just looses the textures before rendering... the sidewalls above the green roofs lost their texture too. I usually restart BAT a few times, remove and reapply the texture and then it magically works
  7. Penthesili waterfront redevelopment

    Abolutely lovely!
  8. A_1P SimWorkers_1

    Do you really think so? they seem quite big next to a car or forklift prop then I found...
  9. A_1P SimWorkers_1

    1,8m (1,9 - 2m including PPE)
  10. Show us What you're Working On

    SimWorkers Pack1 for your Lots now available for download here: Preview: 3x8 different workers As I said, I am happy to try to create anything you may come up with, since I already have these little guys (different tools/positions/clothing) @mattb325 already thought about blue coveralls ( @Simmer2 has some of those in his prop packs)
  11. Show us What you're Working On

    Absolutely I can! I might puglish them wit the next pack tho... I just finished this first one. I am planning on making some painters, gardeners and carpenters next Your towers look amazing btw!
  12. Show us What you're Working On

    Yes, I plan to put them in a dat-file so everyone can use them for their lots.
  13. Show us What you're Working On

    As I did not really find props with sim workers to add some live to our work places, I am trying to make a few factory construction and harbor workers for us. Since I already have the model of the little guys, I am open to suggestions of clothing and tools, if anyone is interested in something specific. (I am going to publish them within the next few days) I have left to right (front row): 2 Harbor workers carrying Harbor worker screwing with toolbox Foreman reading plan Harbor worker sweeping with bucket Harbor worker grinding Harbor worker lifting Harbor worker standing back row (left to right): construction worker surveying construction worker sledge hammer construction worker standing Since the models are so small, they are kinda pixeled even in HD export and details are hardly showing, you know how it is... Kinda reminds me of the model ppl for the miniature trains (Revell/NOCH H0, for those who can relate In good old manner: 4 models taking a break, one ginving orders, one working
  14. Show us What you're Working On

    Are there prop packs with actual workers? in some real offshore or PPE clothing... I hear you regarding the junk in the yard and the traffic, that makes everything more lively. In these giant yards however there is not too much little stuff happening too often... And the textures, yeah, that is another topic I am so bad at this still, to have them seemless but dirty, also more dirty in the corners of the building, quite tricky... To my understanding that means I have to brerak up the wall into multiple areas to texture them differently and then make the overlapping texture components align. I wouldn't mind taking a texturing course from someone who rocks at that
  15. Show us What you're Working On

    Can some of the experianced lot creators tell my why I do not quite like this yet: What is missing?
  16. Show Us Your Fleet

    Thank you, that is the one! Here are the ships I found: http://hide-inoki.com/bbs/archives/sc4_0805.html http://hide-inoki.com/bbs/archives/sc4_0760.html http://hide-inoki.com/bbs/archives/sc4_0748.html http://hide-inoki.com/bbs/archives/sc4_0794.html http://hide-inoki.com/bbs/archives/sc4_0713.html http://hide-inoki.com/bbs/archives/sc4_0712.html
  17. Show Us Your Fleet

    Yeah, that was the tutorial I was using, most links are dead I fear...
  18. Show Us Your Fleet

    Any recommendations on where to look? For those following the conversation, I was able to find this: https://www.bripizza.net/sc4/ddg/ddg.html
  19. Show Us Your Fleet

    Most of seese sites seem to be down I am afraid... also I don't know much about the japanese sc4 world (actually this is the first time I hear about it at all :P) seems like whole universe got lost over there.
  20. Show Us Your Fleet

    lovley stuff! Are these available?
  21. Show us What you're Working On

    Now available for download here: @Barroco Hispano to keep ships clear from the reef you are making @Dreadnought Might be very helpful to mark the shallows and wrecks in the watt around the german bight, and jade bight as well as the alte weser entrance... Robbenplate and Hoheweg <3 This is Imsum, perfect example for my buoys:
  22. Version 1.0.0

    225 Downloads

    Cardinal buoys indicate an obstacle and the direction to use to safely pass it. They do indicate this by two cones, a colour coding and different flashing intervals at night. For those with nautical interest, more info can easily be found here. You can use them to decorate your shoreline and make sure your ships steer clear of any danger zones and shallows. Content This File contains 4 lots: A_1P_CardinalBuoy_N: Two cones pointing upward, black-yellow A_1P_CardinalBuoy_E: Two cones pointing away from each other, black-yellow-black A_1P_CardinalBuoy_S: Two cones pointing down, yellow-black A_1P_CardinalBuoy_W: Two cones pointing towards each other, yellow-black-yellow Dependencies none
  23. Show us What you're Working On

    working on some long needed cardinal marks for our shore lines:
  24. very good point, and of course you are correct. I should have been more precise, I think in europe that is uncommen because our railway infrastructure is so much different than in america. (From the highway signs in the upper picture I'd guess it is in the USA) And with increasing blade dimensions it just becomes more difficult with signals, overhead cabling and bridges, I think GE's Haliade X has blades over 100m and a diameter of +4m For everyone else: here is the link to SM2 Wind Power Inc. Simmer2's lovely rotorblade factory WITH rail connection!
  25. @Nobo thanks for the feedback, I will think about your railway suggestions. Most of the components are manufactured directly at the waterfront though (you can see that nicely here and here). I am thinnking of creating one of these factories in the future. To my knowledge rotor blades are never transported by rail, the dimensions are just too big for curv radi and bridges.
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