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Everything posted by willham
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Hi Since updating the industries, I noticed that my graphics are very bad, images with jagged edges, trees and roads look like a blur when I push the camera away and the roads look ugly when I look horizontally. Did anyone notice that too? Can I correct the image as? R5 1600, 16 GB, GTX1060 6 GB, full GAME configuration tks
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If it were possible to make them usable by trains it would be great
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Nice job, was it done for some specific map? Ex: Cleyra map that have their own theme.
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Cities: Skylines - Community Modding Requests
willham replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
@mj_daved surface painting like cobblestone I've seen in a theme, I do not remember which, but it was in place of the painting as concrete. -
Hi @Ronyx69 I have two basic questions. Which mod allows you to zoom in on the image? The theme that you have used for this wealth of detail on the ground is the one you create in steam? Thank you for your work, it greatly enriches the game.
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Avanya's buildings (Update 7/1: Cargo rail stations released)
willham replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Only one missing a sawmill now- 800 Replies
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Cities: Skylines - Community Modding Requests
willham replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
Someone could make a sawmill bigger and more realistic than the native one from DLC Industries -
Avanya's buildings (Update 7/1: Cargo rail stations released)
willham replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
@AvanyaI am enrolled in your oil tank assets, but I noticed that they were relaunched for industrial version, what's the difference? More reality?- 800 Replies
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very very good.
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Badi_Dea's Workshop - Post Office Released
willham replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Congratulations, so very good, the school and the fences. Fences like this are better because they behave like roads. If you can create more, like wire fence, grid, to squares, you are the guy!- 129 Replies
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Avanya's buildings (Update 7/1: Cargo rail stations released)
willham replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
@Avanya Can you tell us what you intend to do?- 800 Replies
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I am happy to hear that. Would you like for me to provide you with more photos?
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Hi @R3V0 You're the guy on the trains, you never thought to do something like that. In the workshop today there is nothing relative there are maintenance wagons. Very good this monorail. thankyou
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Hi Are these lines for roads or airports? Long ago in the workshop, if there was a package that would contain all the lines to detail a road, that would be great.
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@Ronyx69 regardless of your desire not to do other types of houses for now, thanks for the built houses.Your work is very well detailed. Answer me a question. Have you made a package with several homes in just 15MB, and sometimes I find a small house with 10MB, this size is excessive in a single model is due to poorly sized?
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@Ronix69 You released and I've already downloaded hahaha very, very, very excellent work. I think they look a lot like Brazilian houses. Have you ever thought about making American tropical homes or something? Your level of detail is wonderful. thank
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Avanya's buildings (Update 7/1: Cargo rail stations released)
willham replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
@Avanya Yes, they are much wider, but maybe with a few decals I can get around this. I believe he used the walls of the @Lost_Gecko . I'll try with your assets and see if I can- 800 Replies
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Avanya's buildings (Update 7/1: Cargo rail stations released)
willham replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
@Avanya I want to do a water treatment plant and actually find water, different from what you find in the workshop with only lifeless water texture. I know you have walls similar to those just launched. Wanted to know If create a closed circle with these walls, and a source of water inside them, do they contain water or a small "visual" visual function?- 800 Replies
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Cities Skylines: Parklife
willham replied to Giveaway412's topic in Cities: Skylines General Discussion
what's the possible next dlc after parklife?- 63 Replies
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Sorry if the question was not well understood, but it's about the shadow, so the vanilla provides the shadow that makes me very frustrated and wanted to fix it like the picture above.
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Is it a mod that corrects this shadow or is it part of Relight? I hate this in the game.
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@Ronix69 Very very good work, I am grateful, and very anxious for the arrival of the steel industry, do not forget the access of the trains of coal and ore that will supply it rsrsrs
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Avanya's buildings (Update 7/1: Cargo rail stations released)
willham replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Wow, you surprise us with your MODS, I just have to thank you for your beautiful work hahaha.- 800 Replies
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Badi_Dea's Workshop - Post Office Released
willham replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
@Avanya Thank you, I really did not know that.- 129 Replies
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Hemeac's Workshop - (Edwardian Housing Series Update)
willham replied to hemeac's topic in Cities: Skylines Modding - Open Discussion
@hemeac , remains so regardless of the assets you create, everything you build will be welcome.
