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How to change walking route of an asset template?
Clus replied to doubleb1985's topic in Cities: Skylines Modding - Open Discussion
Hey. Use move it to remove the paths and lay down new ones. They´are accessible via the "more network stuff" mod. cheers -
Editing nodes for asymmetrical roads
Clus replied to vitusweb's topic in Cities: Skylines Modding - Open Discussion
Hey ... There is no solution. These types of nodes arent supported by the base game, because you can´t pre-determing the direction of the node. (therfore only symmetrical nodes work) The only solution to that would be a mod, that gives you those options. cheers -
Road Network Node - Custom Wall
Clus replied to Varko's topic in Cities: Skylines Modding - Open Discussion
Hey and welcome to the forum ! So ... it looks to me as if everything is correct ... a node consists of "two" node meshes, unless its an end node....and I guess you probably did know that ! And that´s what you see on the picture. The "problem" with nodes is, that they have to be symmetrical, because you can´t sepcifiy the direction/position of a node at the end of a segment. When you create a junction, then the two nodes are kind of mirrored 180 degrees/sitting diagonal to each other. (looks like what happend in your case) The only way arround that is to use bend nodes/segments in order to change the direction of an asymmetrical segment (network). Take a look at the vanilla asymmetrrical road for example. I am not 100 percent sure if thats correct....havent taken a look at any wall networks so far, but I think thats the case here ... -
Texture for Road not coming in Right
Clus replied to rpheaney's topic in Cities: Skylines Modding - Open Discussion
Hey ... I know that network. ...but Idk what went wrong. You probably exported it the wrong way ... hard to tell, because I never had that issue. There is a series running right now on the cities skylines youtube channel. In part 3 (at least I think its part 3) is explained, which options should be ticked during export process. Maybe that could solve it ... -
Need a Bridge Transition Node
Clus replied to Framit's topic in Cities: Skylines Modding - Open Discussion
Hey ... Idk if you've solved it already (wasnt here for a long time...), but the only way I know of is to change the width of the bridge model compared to the elevated model. That way a node should appear at the transition between these two segments. Cheers ... -
Modeling an Texturing in Blender Tutorial
Clus replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Hi ! You only need to search for a baking tutorial. For example this one ... The rest is the same procedure as in 2.79. -
Road transition node mesh not at surface level?
Clus replied to Thomotron's topic in Cities: Skylines Modding - Open Discussion
Hi and welcome to the forum. First of all .. It's always great to see someone new who starts to create assets for the game! The answer to your problems should be relatively simple. The origin of your model has to be at the center of the axis. That's the only way (or at least the most convinience one) for the game to work correctly. Therefore the normal road mesh has (the street not the ped paths) to be modeled below 0 at -30 cm. But I guess you've already known that. In game nodes work always the same .... they'll connect different objects (segments) always at the same height (that's where the model origin comes in to play) ...which will result in the behavior seen on your first picture. The only way arround that is to use the "highway prefab" for your road (surface level 0) and a "transiton" node to connect it to the standard "sunken" roads. These nodes have to be modeled with a slope from -0.30 to 0. Wbr- 1 Reply
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- cities skylines
- road
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Fine Road Tools - (Editor) Issue / Error
Clus posted a topic in Cities: Skylines Modding - Open Discussion
Hello community ! I am having issues with the mod "fine road tools" (2 and 1). Both don´t work anymore ... I did not change anything with my game ... :/ I can´t use this mod in the road editor anymore and I really don´t know why or what happened. Some informations the consols gives you are understandable for me, but this one isn´t ... :/ Maybe someone of you know/can read the cause or experienced a similar issue. Everytime I drag a road, the error is appearing. Saving the asset/road isn´t possible either. I´ve added a pic which shows what´s happening. Thanks in advance ! -
Station Tracks not saved with the asset
Clus replied to Clus's topic in Cities: Skylines Modding - Open Discussion
Haha ... it seems that there is no new bug I wasn't aware of ... sad. It's then just my own stupidity or another problem related to my game. Thanks anyway ----------- If somebody finds this thread sometimes again ... I solved it. I still don't know what exactly did go wrong, but it seems as it was caused by the advanced building editor mod. Without it, everything worked as intended. Strange .. because I've never had any problems with this mod before and Its last update was in 2017.- 1 Reply
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- network
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Station Tracks not saved with the asset
Clus posted a topic in Cities: Skylines Modding - Open Discussion
Hello all together ! I don´t know what was going wrong the past 2 hours ... but I am either to stupid to save an asset together with a station track or something is really going wrong. What did I do ? I loaded a station in to the asset ediort, deleted the station track and replaced it with another one. After saving an reloading it, the station always comes with the pre - change station track. Even when I only deleted the station track and saved the asset, this didn´t work. I tried that for the past 2 hours ... with mods, without mods, with workshop, with no workshop mode, with my own station tracks, with workshop station tracks ... and so on and on .... It was always the same result ! Therefore the question ... I am to stupid to do that ??? Thanks in advance ...- 1 Reply
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How to change the UI - Category of a Road?
Clus replied to Clus's topic in Cities: Skylines Modding - Open Discussion
Haha ... solved it. No need to copy paste anything within mod-tools. It was just manually typing in the desired category and then saving the asset. I didn't expect such an "easy" solution. Thanks anyway ... -
How to change the UI - Category of a Road?
Clus posted a topic in Cities: Skylines Modding - Open Discussion
Helle all together ! As mentioned in the topic, I am looking for a way to change the UI category of a road... or more specific ... the tab where the road should be found. It is currently under the small roads tab and I want to move it in to the medium roads section. So far ... I wasn't successful after some time clicking through the "lines" :/ . Does anyone of you know the right procedure ? Thanks in advance ! -
Help with line networks name system
Clus replied to Piscos's topic in Cities: Skylines Modding - Open Discussion
Hello and welcome to the forum ! First of all ... i am ok with your current naming - system. It's all self - explaining and everyone will definitely find what they're looking for. Just write a short asset description and go for it. Secondly ... it looks great ! It's absolutely a thing that can be very useful. Thanks Wbr- 2 Replies
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- cities skylines
- asset creation
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Issue with imported road texture.
Clus replied to Evil.Iguana's topic in Cities: Skylines Modding - Open Discussion
Hi. The first thought which crossed my mind after seeing your pictures was, that the pavement texture is missing. Could that be the case ? Wbr -
Editing Minor Assets: Billboards
Clus replied to Bronami's topic in Cities: Skylines Modding - Open Discussion
Hello and welcome ! Yes, there is a solution. You have to export the prop, change the texture and then reimport it. It is as simple as that. Mbr
