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29,894 MagnificentAbout CorinaMarie
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I'm not sure how it's packaged now, but I'd suggest NAM Lite or whatever version adds in diagonal Streets and SAM textures. With the full offerings NAM has, it's very easy to get overwhelmed so I'd go with a limited amount while getting your feet wet. Then a Terrain, Rock, Beach, Water, and Side Water mods will do wonders visually. A slope mod is also great for realism (and I recommend one), but it can sometimes make it frustrating to build networks in crowded areas. Next, just start a region and play to get the hang of it. Once you're feeling comfy with managing cities and regional play, then you'll have a better idea for what else you want. In my case it quickly became apparent I wanted the Age Degradation mod so my power plants didn't need rebuilt every few days. So mostly it's play and find out what else would go well with your style. Are you a game player or a city painter? Both are perfectly fine ways to get into SC4, but each have a different approach.
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Two WinTextEdits for one Query
CorinaMarie replied to Urban Vibravant's topic in SC4 Modding - Open Discussion
I cannot absolutely say no because @Null 45 has created a DLL with a bunch of Lua extensions which I'm not able to test (and prolly can't for a year or so until RL things change). -
Two WinTextEdits for one Query
CorinaMarie replied to Urban Vibravant's topic in SC4 Modding - Open Discussion
It's exactly the same, only completely different. Basically what I mean is we can give them the appearance of being two separate query windows if that would be visually appealing to you. Imagine your first one on the left then open transparency about an inch wide to its right (where the city shows thru) and then your bottom query to the right of that. Ofc, it still wouldn't let you name each one separately. Only one name for the Lot and that can be changed in the game for each lot. -
Two WinTextEdits for one Query
CorinaMarie replied to Urban Vibravant's topic in SC4 Modding - Open Discussion
New idea! What if we made it one Query for the whole building, but gave it the appearance of two separate floating queries side by side? Or even offset a wee bit one or both directions? Then all the commercial side would look commercial and the subway would have all the normal subway stuff. The close button for either would close both of them since that would just be a duplicated button and apply to the whole single popup panel. (It'd use transparency to make it look like two separate panels.) -
Two WinTextEdits for one Query
CorinaMarie replied to Urban Vibravant's topic in SC4 Modding - Open Discussion
No worries. That topic is a special project Kel's been working on for a long time. Since I've followed it from the start I knew that was his baby. And splitting out two posts to their own topic is three mouse clicks total (plus typing a topic title (which you can change to anything you like by editing the first post) so it's not much work for me). No, I believe the most we can do is it could have its own separate hover over text. There's no way for two complete (and different) query windows for one lot. I'm certain the query windows can't chat with each other in that way. However, info that can be stored in Lua variables could be made to display in one or the other query window, but I'm not sure that helps any. The only way for two full and separate query windows would be two separate lots which could be made to fit together so they look like one larger lot. -
Two WinTextEdits for one Query
CorinaMarie replied to Urban Vibravant's topic in SC4 Modding - Open Discussion
@Urban Vibravant Btw, I decided to make this your own topic rather than taking over someone else's. -
Two WinTextEdits for one Query
CorinaMarie replied to Urban Vibravant's topic in SC4 Modding - Open Discussion
So you need two different hover over Texts for the same lot? I believe the only way would be to set it so the props are not queried the same as the building and then name a large prop for the subway portion to have the 2nd name you want to see. It's been a hundred years since I last had my fingers under the hood for this sort of thing so take it as a possibility, but with a grain of salt. -
@rkabir Hiya! And welcome to active posting.
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SC4Evermore Discord Ban Appeal
CorinaMarie replied to TTRF2019-2020's topic in New Members Information
Hiya, Tajmir. Let's beep @Tarkus since he owns SC4Evermore and is a Mod on Reddit too. -
Etiquette in regards to uploading modified versions of other users maps?
CorinaMarie replied to Han Solo's topic in Mapping Community Room
Oh, sure! That's fine too. That's why I gave both answers. Whichever way you are ready to do it is fine by me. -
Etiquette in regards to uploading modified versions of other users maps?
CorinaMarie replied to Han Solo's topic in Mapping Community Room
@Han Solo Very well presented. I'm convinced that a case by case basis it prolly the best way as you've outlined to then upload the derived work under your own name (while providing a linky to the original). For this: This, IMO, would be a clear case of adding it as a second option to their original work under their name (while adding credit to you for the minor work performed). Posting in this topic will be sufficient since I'm following it and I get beeped that way. Ofc, if it's in a different thread then "@" beeping is fine. -
Waste-to-energy plants and their capacities
CorinaMarie replied to Tommy Vercetti's topic in SC4 Bugs & Technical Issues
Also, separately, this is a me thing. I set the Age Degradation to zero so the plant itself will never expire. -
Waste-to-energy plants and their capacities
CorinaMarie replied to Tommy Vercetti's topic in SC4 Bugs & Technical Issues
In their SC3000 Style Incinerator file they include a modified version of the GraphMod V2.1. Here's the s/s they show for it: -
Waste-to-energy plants and their capacities
CorinaMarie replied to Tommy Vercetti's topic in SC4 Bugs & Technical Issues
Woot! I remember the joy of my first successful (growable) BAT. Kept us posted. I'm following along to see how it goes. Btw, are you using an updated power graph? I remember @cogeo included one with their SC3K Incinerator Replica, but I also (vaguely) recall other peeps might've improved upon it. -
It's quite alright to ask about it. I wasn't sure of a proper answer myself when I first saw your question. Now that we have Capt's logic I'm completely on board with his method. While we could update the rules to specifically state this sort of thing, I'm happy to trust him to wing it with integrity.
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