-
Content Count
0 -
Joined
-
Last Visited
Community Reputation
0 Clean Slate-
megatower Mega Tower with Realistic Population (MTRP)
carlcapone commented on Nikola101's file in SC13 Game Mods
- 44 Comments
-
- realistic population
- more jobs
-
(and 3 more)
Tagged with:
-
(Offline-Only) Roads With No Traffic Lights
carlcapone commented on MaxvSk's file in SC13 Roads & Traffic
Hi, I downloaded the latest Mod and I encountered an issue with the functional road guide. Whenever I have this mod installed the (functional) road guides would not show up anymore, instead it goes back to normal. I'm not quite sure if I need 1 more mod to make both work so any help would be appreciated. Thanks for the mods btw. I do love em! -
Hi. I'm kinda curious if it works offline as well. I was trying this mod offline but couldn't get the results. Whenever I place a dirt road it will always show a guide that will make it possible for one high density to go in between. It doesn't matter what road I choose it always gives me that same guide. Any help would be appreciated. Thanks I found the issue: Somehow it's not compatible with Max' no-traffic-lights streets mods as I thought it would or maybe it's just me? Whenever I put that mod the guidelines will return back to normal. Need help on this please.
- 20 Comments
-
- guides
- functional guides
-
(and 1 more)
Tagged with:
-
Orion's Belt Modpack | Bigger Cities Made Easy!
carlcapone commented on TheCraftKid's file in SC13 Programs & Tools
Oh hello! If you are on Mac, there might have been an installation error, but that's unlikely; if you're on Windows, there still might be an installation error, but that's also unlikely. Here's what's extremely likely that happened: If you can't plop the buildings, but they are drag-able outside the regular 2K plot, you simply have to use zoning to grow a building of the type (density, wealth) you want inside the 2K plot to "unlock" the building for 4K. The resource map layers are only hard-coded for the 2K area, but the actual resources are really stretched across the 4K plot. Consult the link for Project Orion on the "Mods Included" part of the page to learn more. I really hope this helped and I wish you a Merry Christmas! Hi again. Thank you for your very quick reply. I managed to plop some buildings already but I haven't tested the regular zoning though. I had to remove all my mods(not Orion related) and re-installed everything again for it to work but it gave me another problem. The mouse position is kinda offset when putting down roads. It was working fine before I had to reinstall everything. I'll just experiment which mod is affecting the issue. As for the resources, I was thinking that I could see an indication of where the resources would be on the 4k map but perhaps I just misunderstood that. Thank you once again, I really appreciate it. Also you could maybe add the Camera mod since it's also useful. Merry Christmas to you too.- 103 Comments
-
Orion's Belt Modpack | Bigger Cities Made Easy!
carlcapone commented on TheCraftKid's file in SC13 Programs & Tools
Hi. First of all thanks for making this modpack. Extracted it and tested it with a new city(yes I did quit and reload the game). I did encounter some problems though. I could not plop RCIs outside the 2k border and the Resources stayed on the 2k Map as well. I don't really know what I could have done wrong but any help would be appreciated. Again thanks.- 103 Comments
-
- 65 Comments
-
- regional bridge
- roads
- (and 6 more)
-
Hi mate. I would like to thank you for this great mod even though I am not able to use it fully as of the moment. My problem is that I can still see the 2k boundary line and also could not plop RCI on the 3k zone but I can put regional roads. I don't know what I did wrong but I think I've already done a lot of troubleshooting. I also tried Skyestorm's Pack which included this and all other great mods but it yields the same issue. Any help would be appreciated. Thanks. Additional note: My resources stays at the 2k Boundary as well. I'm using the latest(the link provided here) mod.
- 412 Comments
-
- 29 Comments
-
- river making
- river
-
(and 3 more)
Tagged with:
-
Low Mid and High Tech Industrial Freight 1.1 (Does anyone NEED more Freight)
carlcapone reviewed Nikola101's file in SC13 Game Mods
