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Everything posted by migamin
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Version 1.1
13,943 Downloads
This mod provides a template layout for a perfect city with a maximum traffic efficiency to building density ratio. It does only change the guides that appear ingame, if you draw a street. As requested the most important information you have to know Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - If you rename the file, make sure it comes before "SimCity_Game.package" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks (no rollback caused by this mod) - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy Useful Links: Google Spreadsheat (WIP) | Discussion roads 1st guide (2HD) 2nd guide (4HD) low street 1st guide (1HD) 2nd guide (2HD) med street 1st guide (3HD) 2nd guide (6HD) high street 1st guide (1MT) 2nd guide (2MT) avenue 1st guide (1HD) 2nd guide (2HD) transition between avenues and low street MT = MegaTower HD = High Density building There is only the transition between avenues and the low density street. Other streets or the dirtroad deliver wrong guides i would think. You should always use the same road/street to deliver you a guide. Examples: you have a low density street > pick low density (or avenue for transition) and let the guides show up you have a dirtroad > pick dirtroad and let the guides show up and so on To explain my decision for the transition: it will help you keep your avenues free of traffic. If you want the space between avenues to be higher it would mean there is no such help anymore. You would have to zone on your avenues. How the mod actually works you are able not to zone at your avenues. The only reason for me to do it like i did it. If there are any questions about changing values of my mod send me a PM please. some Credits XoXiDe for his great mod (see a lot of use in my pics) MaxisGuillaume (Closer Road Guides 1.0) and Skyestorme for his remake zombie12 (Real Population) -
solution Why you get there error when you claim abandoned cities on multiplayer
migamin replied to SkylarWeston's topic in SimCity (2013) Technical Help Q&A
They have functions. And you won't get as much errors trying to take over an abandoned city as before. -
Starting/Wanting to join a region
migamin replied to angelling31's topic in SimCity (2013) Region Games
French should be no problem Hinata SC is multilingual Glad to hear you have a copy of the game soon -
Trading between cities - Mod?
migamin replied to sgdleeuw's topic in SimCity (2013) Modding - Open Discussion
The game is meant to be played ONLINE. It is in fact a multiplayer game. The devs only added the option to play it in singeplayer mode (offline). The whole thing is hard coded, and works like the devs intended it to work. But yea guys...ask for whatever you want to ask without thinking! -
I do not believe this, i think it is hard coded PS: buy the game and play online
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[Request] One way!
migamin replied to SpaceSpace's topic in SimCity (2013) Modding - Open Discussion
You can reduce traffic by having less population! You could raise the factor the game takes to fake your pop numbers. Currently it is 8...change it to maybe 100...but it's only a display option and has no effect on anything else. No i won't and i doubt it is possible -
Trading between cities - Mod?
migamin replied to sgdleeuw's topic in SimCity (2013) Modding - Open Discussion
Ok...but there is no need for trade if you play online -
No cheat? You modded all files to cheat btw. i am not impressed
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At the time i posted the proposal, there wasn't any change. Sure now it seems to be a bad proposal The benefit in having online section would be: I could find the mods i want to have - because i only play online! Never i will play offline.
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[Request] One way!
migamin replied to SpaceSpace's topic in SimCity (2013) Modding - Open Discussion
My request now and here. Buy the game -
Simcity 2013 at one year.
migamin replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
I think you are right. -
limit zone density?
migamin replied to Mriggs112's topic in SimCity (2013) Modding - Open Discussion
I feel he is right DamienMB. It is part of the core design of the game (laying down roads and zone on them). It is the new SimCity they wanted to create. They won't change the way of that never! If you want ploppable buildings play the first SimCity. I remember it was a lot of fun -
Trading between cities - Mod?
migamin replied to sgdleeuw's topic in SimCity (2013) Modding - Open Discussion
Why don't you play online for better experience? Sorry for the rant if you see it like a rant! -
SimCity (2013) Official Mod Request Thread
migamin replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
I am quite sure the parks suggestions is possible (offline) while your first idea is impossible. -
Yep - it is not interesting what you cheated! Do that online in non sandbox! OK?
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That one is the whole problem of the game. It would be so much better if they change the way commuting works. It only has to be like the global market is right now. And yes guys...i can understand why they used a global market.
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stex [STEX] : New categories for Simcity 2013 STEX's mods
migamin replied to Trylk255's topic in SimCity (2013) Modding - Open Discussion
we already have such a topic. -
Closer Road Guide Mod Problem
migamin replied to solstech's topic in SimCity (2013) Modding - Open Discussion
You can use my mod too. There is no space between buildings if you use it. But if the perfect road guides fit your needs, just take this one. -
SimCity (2013) Official Mod Request Thread
migamin replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
Yea - make everything bad and call SC4 the best game ever. Man. So ungrateful. -
Mod Organization (naming convention)
migamin replied to Idealcastle's topic in SimCity (2013) Modding - Open Discussion
I agree. I will re-upload my mod later this week with better discription and i will follow your guides. Makes sense to me. We are flooded by mods. -
You are quite active since Update 10 right?
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Heavy Traffic Congestion.... Help!
migamin replied to ivanwong1989's topic in SimCity (2013) General Discussion
You are completely right, you should never zone on your avenues except it is planned. Avenues are the veines of your city. Keep them free of traffic. Feed them with normal streets and leave space between interjections to have "buffer" zones for traffic. Short streets tend to jam fast! -
Traffic seems to be bogged down... any ideas?
migamin replied to ivanwong1989's topic in SimCity (2013) Showcase
Why do you open the same topic two times? I already answered in the other topic! -
Heavy Traffic Congestion.... Help!
migamin replied to ivanwong1989's topic in SimCity (2013) General Discussion
You have too many interjections! Eliminate some and the traffic flows better. You can use tunnels (if possible) or bridges to create over-/bypasses. Hope it helps.
