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JohnAJ

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Everything posted by JohnAJ

  1. Show us Your Interchanges!

    Nice to see some RHW-2. Looks very good and realistic! Sometimes we tend to go too far with the massive highways and interchanges ... :-)
  2. Show us Your Interchanges!

    That looks amazing! Truly great work. Might I also recommend turning off the gridlines before taking a screenshot?
  3. Show us Your Interchanges!

    Wow! That's such an improvement! Very smooth curves.
  4. Show us Your Interchanges!

    @Takingyouthere: Great work as usual! I've built a small highway system for my medium-density town North-West Fairplain. Here it is in the town center:
  5. Show us your City's Details/Close-ups!

    Thanks! And very nice screenshots, @Thin White Duke! I have to ask, what is that building to the bottom-left in this picture?
  6. Show us your City's Details/Close-ups!

    It's very satisfying when you line up all the parking spaces attached to the buildings. It's very easy - you just have to have some patience when you de-zone and re-zone every time the wrong type of building grows.
  7. Show us your City's Details/Close-ups!

    A new sprawling industrial area close to the highway.
  8. Show us What you're Working On

    A mosaic from the city I'm working on, Fairplain:
  9. Show us What you're Working On

    A diagonal suburban residential area in a big city.
  10. Show us Your Interchanges!

    Thank you! I use the Ontario Signage Set. By the way, I did add an E-W connection today that fit in pretty nicely. Hehe, thanks It was really just spending a long time holding down the left mouse button...
  11. Show us Your Interchanges!

    Thanks for the tip! I'll download it and try it out. Looks very good. I created another interchange this afternoon. I'm thinking I'll build a large city to the north and west of it. I cheated a little bit and used subway tunnel lots for the west-north and west-east connections, because I couldn't find room for them. I had already built a threeway interchange, when I decided to expand it and add the western route, so I worked with what I had. It might be possible to squeeze in the W-N connection, but the W-E connection would require substantial rebuilding to add properly. Overall, I'm happy with the design now, so I probably won't bother. I did just realize that there is no E-W connection. I might add that, although I'm not sure quite where yet...
  12. Show us Your Interchanges!

    This is my most successful attempt so far at creating a compact threeway interchange. It could probably be a bit tighter still, but seeing as how it is located in the countryside, it doesn't have to be super-compact. By the way, is there any way of creating a custom tree controller? Or a tree controller with the similar trees to the ones I'm using here? Because planting all the trees took about as long as building the actual interchange...
  13. Gridlock... kind of

    From the album Thrilling Traffic (S3-09-W)

    I guess you could call it circle-lock. This picture is a mix of about a minute of traffic on this urban highway.
  14. Show us Your Interchanges!

    Yeah, I agree. I chose that one as well. On another note: here's more interesting roadwork from my city. Quite chaotic!
  15. Show us Your Interchanges!

    I tried to make it full access, but I'm having trouble deciding which way to go. I've built three alternatives (full high-res album): (1) uses a street intersection as a u-turn - simple. (2) uses compact MIS curves. (3) also uses MIS, but with smoother FAR curves. Which one do you all prefer?
  16. Show us Your Interchanges!

    This is a quite compact interchange serving as one of the entrances to a city. I think it looks pretty good. Trees and development are a WIP.
  17. Show us Your Interchanges!

    Here's a big interchange I built. I'm quite proud of the smooth curves in this one. As you can see, there is an incomplete ramp in the top-right corner. That's because I imagine a small town being there, with access to the highway. Click here for a huge high-resolution mosaic!
  18. Show us Your Interchanges!

    Nice to see a cloverleaf, although acceleration, deceleration and weaving lanes would make it perfect.
  19. Downing City Junction

    From the album NAM Showcase - Monthly Challenge #5

    I created this third one as well. It's a rather compact junction that, in the future, will lead into the city.
  20. Downing

    Hello again! Here is another update from Ocean's Edge. North of Midland Plains, there is an area called downing, which consists of farmland and a small-ish community. 1. Rural Three-Way Interchange 2. Farmland Small farming community west of the three-way interchange. 3. Village At the Foot of a Mountain 4. Isolated Rural Getaway 5. Countryside Infrastructure 6. The Town of Downing 7. T Junction East of Town 8. Overview ___________________________ Thanks for stopping by! Next on the agenda is expanding the town, the farmland, and the forest. I also plan to connect the railway here as well as on other city tiles.
  21. Too Many Roads

    Hello everyone! Sorry for not posting for a while. I've been busy working and visiting Las Vegas. It was a blast, but now I'm back to SimCity, which is also fun :-) This time I've done mostly road work. I like working with the RHW mod and I'm generally interested in road infrastructure, so you're going to see much of that. 1. South Junction Beautification (East Edge) I added a forest and a small lake around this interchange, as well as some stone walls. I think it looks pretty neat. 2. Northern Additions (East Edge) As you can see from this overview, a regional freeway now passes through the industrial area, and through East Edge. I'm a bit worried about the Eternal Commuters bug, so I haven't hooked up this. Although I've never encountered it, I'm trying to avoid it by building my regional road networks as a tree. In the right corner, you can see a new medium-density commercial district. 3. Regional Highway Crosses Local Expressway 4. East Edge Outlet A close-up of the small shopping district. I think the ped malls look a little weird with a lamp on every tile... maybe there's some mod to fix this? 5. Midland Plains Expansion I've rebuilt parts of the Midland Plains interchange (west of Southrode and East Edge) to increase capacity. Now every direction of travel has at least one dedicated lane, and two lanes travelling south-to-north. Another addition is the small folded diamond interchange south of the freeway exchange. I plan to fill the land with farms and forest. 6. Downing Exchange Directly north of Midland Plains lies the Downing Exchange, which is a junction between the two main regional freeways in Ocean's Edge. Built with economy in mind, it is a simple two-level interchange, a bit bigger than a cloverleaf, but with only two points of weaving instead of four. The downside is that the weaving occurs on a curve, which might make it more dangerous, though at the same time, it forces vehicles to slow down, which is good. An inexpensive interchange with only two bridges, but less dangerous than a cloverleaf. I think it's a pretty good design. ___________________________ That's all from me this time. Please give me all the feedback you've got! :-) Also, if you can answer any of these questions, I would be grateful: How can you best avoid the Eternal Commuters bug? Is there any alternative ped mall, that doesn't have a lamp on every tile? Thanks!
  22. Show us Your Interchanges!

    I love the trees and overall decorations. If I were you I'd try to move that road-avenue intersection one tile up, and you might fit in a smooth road curve before the stoplights. I just created this T intersection. It connects two rural four-lane highways. Simple, but effective :-)
  23. Show us Your Interchanges!

    First post on this forum! I'm pretty proud of this 3-way interchange. It's quite compact and prioritizes regional traffic (going east to southwest). West of this, I'm planning to build a city. I don't really know what size though. Update: I upgraded the interchange slightly:
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