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39 Rising StarAbout rmjohnson144
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Zoned Generic Industry provides jobs and also provides freight for commerce to sell, to residential. Offices only provide jobs. nothing else. I use offices as job sinks when I have too much freight, which causes traffic jams.
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Buildings, roads & population limits - time to lift?
rmjohnson144 replied to ReneXL's topic in Cities: Skylines General Discussion
It sounds like your system may just need a good cleaning and repasting components? Dust can kill your components over time from the the extra heat the dust causes. It essentially chokes your system to death. -
Buildings, roads & population limits - time to lift?
rmjohnson144 replied to ReneXL's topic in Cities: Skylines General Discussion
The population is just a number. I find it has no effect on the game itself. I find slowdowns come from reaching the active agent limits (16,384 vehicles and/or 65,536 pedestrians). I notice about half of either one will slow down the game roughly in half. I usually try to stay in this range while going my city. The vehicles are the toughest as there are only 16k worth of vehicles available. so keeping traffic below 8k on a mostly full large 25-tile city will be impossible. Also, the game is limited to an 8-core/8-thread CPU. But the slowdown will always still be the vehicle limits. You can try to build only a office/residential city and see how far you can get, as there will be no freight traffic, so the vehicle limit will be much harder to reach. Your new limit will be with buildings. The game raised the building limit from 32k to 48k, so it is a little better, but it will be a challenge even filling 25-tiles completely full of buildings (depending on water). CS1 is basically done. I don't see them remaking the game all over again. CS2 was suppose to do this, and they dropped the ball big time. They just got too over-ambitious and added way too much to the CS2 engine and released too soon. They should have definitely had early access for those who wanted to play with a pre-order key and not subject everyone to this nightmare of a beta game release, and getting all of the hate mail in the mean time. A side note, if your GPU is running over 100C, you need to find better cooling, better case, lots of fans, to keep things cool. Make sure you have a more than adequate PSU as well. I see too many people just buying a cheaper PSU and having issues. Make sure to check out the Cultist PSU tier list: https://cultists.network/140/psu-tier-list/ -
Buildings, roads & population limits - time to lift?
rmjohnson144 replied to ReneXL's topic in Cities: Skylines General Discussion
I get that, and I've tried to do similar, but without other game supporting mechanics, all I ended up was just a larger pop number, but it was no different when the city was 500k. So it just felt I clicked a button to double my population, with no real changes to the rest of the game. Well, the Vehicle limit is 16k, but the pedestrian limit is a much higher 64k limit, so the game has an 80k agent limit total. I definitely would like a new version of the game. This one was piecemeal from the start and it added artificial game mechanics, and left a lot out. I think some mods add a lot to the game, but no where of what is needed for sure. In fact, I have found no reason to even add workshop to the game, other than cosmetic and a few quality of life mods. Opps, I forgot the most important part. I feel you should play the game the way you want. I was thinking you were having an issue in the game as I was trying to help. But maybe this is what you wanted and got exactly out of the game what you wanted. I know laptops can have a big challenge in this game. But there are mods you can use to bypass a lot of the game and allow you to build 25-tiles with some effort. Some mods need configuring and setup o make them work for you. -
Buildings, roads & population limits - time to lift?
rmjohnson144 replied to ReneXL's topic in Cities: Skylines General Discussion
If you have reached your population limit that early, don't you think you should undo the population changes you made? I mean, you are literally he only cause of your problem The "More Vehicles" is a terrible mod ad should not be used. You don't get anywhere near 64k vehicles, as the vehicle limit array is shared by other game data. I have never seen 20,000 vehicles even reached, as other game data has used up the array. Plus it can cause other issues as the data array is full and will have problems or just plain crash. The game can only use a total of 8-cores worth of processing. So, 800% of CPU usage. That's 8-cores each at 100% But the "More Vehicles" mod may be in large part, the cause of your problem. But the game needs more upgraded than anything. It uses dx11 and Unity, so it has poor multi-threading. Adding DX12 for much, much better MT will require reprogramming as you just can't enable DX12 and have it convert fully. But to give you an idea of just how optimized this game is, watch this Unity video on AI calculations. The video is called, "How many AI agents can Unity handle?" Just copy and paste into YouTube. Not sure if links are allowed here. But I'd like to see this agent limit in rust. I don't see how the game would need that many agents in game. I mean Rust is just a survival game. It shouldn't need that many non-player characters. -
Playing on Xbox, where do I find the Industries Process Chart?
rmjohnson144 replied to ZuluCalm's topic in Cities: Skylines General Discussion
Is this for the Industries DLC? If so, just click on the district name and the stars. it will show it there.- 1 Reply
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System RAM not detected or not working on Cities: Skylines
rmjohnson144 replied to WhyNotLiam's topic in Cities: Skylines Technical Help Q&A
Reshuffling RAM is a bad idea, not sure what made you think it was a good idea. Hopefully the sticks didn't get damaged in the process. Put just one stick in, test (use test boformer suggest), if it passes the test, then swap the second stick in by itself in same slot the other was in then test the second stick. Make sure to read the motherboard manual (it's online if you no longer have it) to see which slot you should use for only one stick of ram. If they both pass the test, then place both sticks back in the motherboard. make sure you put them in how the manual says. Post your results. -
Does Cities Skylines download DLC anyway?
rmjohnson144 replied to LivingInThePast's topic in Cities: Skylines General Discussion
I own more than one account and the cities: Skyline folder is always the same size as well as game update files. So all content is always added to the game with each download. It is just activated when you pay for it. Probably easier all around, especially debugging, and instant play ability when buying DLC. Sorry you feel this way, especially with a lot of titles going this route for a while now. It's just easier to treat it as one game, rather than multiple different games. -
Garbage management has a range?
rmjohnson144 replied to Somnolence's topic in Cities: Skylines General Discussion
I find garbage is just weird in this game. It doesn't send trucks out in the morning to collect all garbage. It collects garbage when a house is full and request it. This makes garbage behave badly and wonders about randomly collecting trash all day long. I do however find they will stay in their green coverage (as all service try to do), it's just when a request by a building is sent out, it takes the nearest vehicles available at that time. Unfortunately, the nearest truck at that second is across the map. Then you end up with all incinerators all sending out 2 trucks. It sends them out evenly to help with the AI I guess. It's suppose to be easier on the AI tracking this way. But everything is on a timer in this game. That's why there is so much spamming of all services in the game. I think they just need the extra coverage as the services send out limited vehicles and short distances for timers. I find each building needs service from the N. S, E, and W to have decent coverage and no complaints. The garbage seems to be an exception, but it sure does seem to help them be at least in the N, S, E, and W of the map. Maybe central as well. They seem to get longer timers than the rest. Probably because of all of the pollution. -
How does land area and land mass work in the game?
rmjohnson144 replied to adamoteentitans's topic in Cities: Skylines General Discussion
The biggest city you can create with unlocking all 81-tiles of the game with a mod, you get 18km x 18km map sizes. or 324,000km total. A lot of users use terrain.party site to download google type maps into the game and try recreating real cities. You can do most, except the most largest cities. It is very useful to take screenshots of the map you want to recreate, so you can overlay it on the city to try and align everything up properly for the most realistic results.- 6 Replies
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What Are Your System Specs?
rmjohnson144 replied to Mystrelia's topic in Cities: Skylines Technical Help Q&A
I depends on you. This game likes a larger CPU for larger cities. A dual core won't get you to a full 8-tile city. Maybe look at specs for this game. Minimum is too low, but recommend specs would be a minimum. Higher if you use workshop. I guess it just depends on what you want out of this game. -
How to install mods for SimCity 2013?
rmjohnson144 replied to snakeboy1209's topic in SimCity (2013) General Discussion
The mods usually have instructions for installation. -
Sims keep complaining and moving out!! Help!
rmjohnson144 replied to katrosa1's topic in SimCity (2013) General Discussion
Megatowers are glitchy. I never bought CoT, but I read all of the time that they have to be built in a certain order or they abandon. Try searching on how to build megatowers, or maybe try YouTube. -
I too love SimCity 2013. I still think it is the best city builder despite all the drawbacks and issues. It was just poorly executed and too many issues at launch that it was dead the day it was released. But I think it had the best game play. It had great mechanics and offered a lot of game options. Cities Skylines is nice to to build big beautiful cities, but I think the workshop is hurting it more than helping it. It's just too easy for noobs to use and they abuse it and it ends up driving them away. I mean every patch breaks the most popular mods and it causes a lot of frustration. 81-tile maps are awesome though. Its game mechanics suck eggs though. Once you figure out the mechanics, it ends up just being monotonous lay roads, zone roads, supply service, repeat. If you're just a city designer, it paints wonderful cities. But have twice as many hours in SC2013 than C:S. But I rarely play SC2013 anymore, and mostly just help other users with C:S. I just can't start a new city of C:S as it just gets boring so fast with no real mechanics to challenge me.
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I know commerce causes demands from generic industry and from residential. i.e. commerce is low on goods to sell and requires generic industry. If commerce is low on workers it demands residential. Same for generic industry as commerce. Except it also demands specialized industry to provide raw materials to generic industry, so generic industry doesn't import as many raw materials. The game ignores shoppers, so residential may still demand commerce, but is doesn't have any impact. You just need to provide offices for jobs instead of commerce and industry. So the demand bars end up being just recommendation bars! Especially on larger cities when you start running into vehicle limits and you need to reduce the production chain and all of it's importing and mostly eliminating exporting.
