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ebina

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Everything posted by ebina

  1. For people looking for my modds. http://www.mediafire.com/?v4e7gtcmhdhj1

    1. ebina

      ebina

      Needless to say, please DO NOT redistribute.

    2. Yarahi

      Yarahi

      Thanks for that link :)

    3. Magneto

      Magneto

      Thank you ebina!

  2. Can't find it?... Ask here!

    Yes, there is actually But it is hidden on SimCity China , so you would have to battle registration there first It's a pirated, unauthorized download. My modds, including the Hidden Neighbor Connection Arrow, are backed up here. http://www.mediafire.com/?v4e7gtcmhdhj1
  3. Deleted my files from STEX. Some are available on my MediaFire account.

    1. steelersfan95

      steelersfan95

      can i ask why ?

    2. colco2121

      colco2121

      Why?

      A link to your Mediafire account?

  4. Pedmall Graphic Issue

    In early versions of NAM, pedestrian malls were floating. IIDs of textures for pedestrian mall have been changed when I lowered the height of the pieces in order to prevent regular sidewalks appearing when the pieces are touching zones. Patch for the issue was posted on SC4D about two years ago but hasn't been posted here. Could you try attached patch to see if it resolve the issue? Copy z_NAM_2010_Patch_for_ELR_Catenary_Mod.dat to where NAM_piece_re-mod.dat is located. z_NAM_2010_Patch_for_ELR_Catenary_Mod.zip
  5. This is because the repeat piece (section with no pylon) for Maxis ELR bridge shares the same IID as regular orthogonal piece. In order to prevent this effect, IID for the repeat piece needs to be changed into different IID than regular piece. It will be needed anyway due to the implementation of Draggable GLR Extension, pylons for ELR have been turned into props added via Type21 Exemplar. If you drag the bridge without using ML's mod, you'll get extra pylons under the repeat piece.
  6. Euro school bus

    I know sap23 has fixed the bus but he suddenly disappeared then. He asked me to tell my email address to send a fixed bus for testing. It was his last PM. I replied to his PM but I haven't yet received that fixed bus so I fixed the bus myself. If anyone wanted to know how to fix the bus yourself I would show you what you need to do in the Reader. I won't redistribute my version of fixed bus.
  7. tabi Airbus A340 MEGA Prop Pack By tabi

    Has tabi allowed you to upload his creations here?
  8. HSRP - The End for now

    Originally posted by: Dukat Edit2:// I dont find any HSR-over-GLR puzzle piece. I tried and the monorail-over-glr puzzle piece will do the job. But looks kinda odd. I wonder why the cogeo GLR x HSRP patch was removed on april 20th.quote>Because it was for original version of HSRP which replaces Monorail network entirely(GLRxHSRP patch was created by me btw). If you used my patch with Puzzle-Drag HSRP, you can get HSR over GLR piece. But as it replaces existing piece, then you'd lose monorail over GLR piece. Future version of Puzzle-Drag HSR would include GLR related pieces.
  9. Actually I'm making textures for other sidewalk modds as well as maxis sidewalks. If you don't mind that it's a test version, I can send sandstone sidewalk version of this. I'll make other sidewalk mod versions, and need to get Swamper's permission. Complete version will be on the STEX after writing readme. Wealth dependent textures are used in texture based road networks. Open the Texture Viewer of the Reader, and look at textures of road networks. 2nd digit from the right of IID defines where texture will be displayed. I've learned this from other member of NAM Team. 0 - No wealth 1 - Low wealth Low Density 2 - Medium wealth Low Density 3 - High wealth Low Density 4 - Low wealth Medium/High Density 5 - Medium wealth Medium/High Density 6 - High wealth Medium/High Density 7 - Farm quote>
  10. It seems to be the game's fault. There's a mod that changes textures of these tiles created by Swamper77. It changes stop lines to proper OWR look, but it was not for fixing the dirt bug. Andreas' Rail Texture Mod gave me an idea. I have tested my thought in game to see what happens. I was able to emulate other network's railroad crossings by using wealth dependent textures. OWR textures are edited ones from Swamper's mod. As for sidewalk mod, each specific textures will be needed.
  11. Originally posted by: TV-VCR Here is the problem: quote> Excuse if I'm wrong. But didn't you remove zzzz91_AveOwZebraCross_fromCPM.dat and zzzz92_RoadOwZebraCross_fromCPM.dat? You should not remove those 2 files since those are a part of the ashy road mod. Files that you need to remove are CPM*.dat. And, how can I get my one way arrows back? quote> You may have installed the NAM's arrow reduction plugins. Since I don't use it, I can't remember filenames of those.
  12. Originally posted by: TV-VCR...I removed all the zebra crossing files, but some of my intersections are still black.quote>There may be still other road texture mod or zebra crossing mod that was designed for black road in your plugins folder. Otherwise those black tiles are not covered by ashy road mod.
  13. Try installing like this... My zebra crossing mod can be found by searching for CPM*.dat. And zebra crossing mod for ashy road mod is in the same package as main ashy road mod download. Filenames are zzzz91_AveOwZebraCross_fromCPM.dat and zzzz92_RoadOwZebraCross_fromCPM.dat.
  14. Those black roads are the NAM's textures. Basically any road texture mod need to be loaded after the NAM to override the NAM's textures properly. Maybe ashy road mod includes a folder that has some "Z" in front of folder name. Simply copy it to just under Plugins folder. It's easier way for overriding the NAM. Additionally, you may have installed my zebra crossing mod. Since my mod was designed for black roads, is not compatible with ashy roads. But thianz has converted my zebra crossing mod for his mod, you can use similar zebra crossings. Unfortunately he has converted a version 2.00 which was only for the Left Hand version into ashy roads. It causes a graphic glitch at the NAM's Road Turning Lanes intersections.
  15. Another graphic bug!!

    It seems "guide props" which appears with preview. These props should disappear a few days later in game time.
  16. Zebra Crossing, White turning lanes

    From your picture, Euro Road Mod you have installed is Thorvin's that is not covering the NAM textures. Euro Road Mod development is continuing by Frimi, Andreas and members of the SFBT, their version is fully covering NAM textures including turning lanes. So you need to install SFBT's Euro Road Mod. One suggestion, you should download SFBT Euro Road Textures Mod from SC4 Devotion exchange. STEX edition is outdated though it still can be used with current NAM. Textures for new NAM components(Underground Rail, gentle road curve, etc) are available only in SC4D edition.
  17. NAM + Euro Roads = *****

    Are these files in your plugins folder? These are optional plugins which you need to select manually. NetworkAddonMod_TurningLanes_Avenues_Plugin.dat NetworkAddonMod_TurningLanes_Roads_Plugin.dat In any case, Euro Road Textures Mod is texture replacement mod, will only change visual part of road, not change the functional part. So, it wouldn't be a cause of your issue.
  18. NAM + Euro Roads = *****

    Have you relaid the intersection with Avenue/Road tool, after installing the NAM? Turning Lanes Plugins won't appear in game till you relay the intersection where you want to add the left (or right) turn lanes.
  19. Originally posted by: abcd Is there a mod to remove these ugly arrows on roads etc. when connected to neighbouring cities?quote> I'm interested in your thought, and made a mod you wanted. It worked fine. I may release it somewhere after enough tested.
  20. How do I make new transit textures?

    If you are looking for white stripes, it is on the Edit BBS of Sim City Force. If you are weak at Japanese, PM me. I'll tell you the direct links. Originally posted by: nerdly_dood I don't like the default road intersection textutes, and I want to make new ones. The only mods I have found that replace NAM intersection textures is the yellow stripes mod, which does not look like anything around where i live, and the gray road mod, which has the intersection textures backwards.quote> I wrote same thing at STEX, you may have read it already. Why the intersections are flipped is Thianz has created his mod based on my CPM Zebra Crossings V2.0 that was only for the Left Hand Version. Current version(V2.1) is fully compatible with left and right hand version.
  21. THZ Ashy Traffic Textures Mod

    @Nerdly_dood and -1348-: Why the intersections are flipped is Thianz created this mod based on my CPM Zebra Crossings V2.0. V2.0 was only for the Left Hand Version, maybe he didn't notice that. @Thianz: If you are planning to fix RTL textures, use the v2.1.
  22. Road x Street intersections (Problem)

    Are you looking for this? If so, I can send the files. This was on the STEX last year, as a bonus item of my upload. But I have removed it when updating the upload, for the people who don't like troublesome installation.
  23. NAM: Development

    Pics of the draggable GLR with classic tracks.
  24. Collaphus Islands

    I read the source of this page... @Jim: Didn't you write the link that refers to your PC? We can't see someone's local computer. Because of it, only you can see your images. You have to upload the images to the hosting service like ImageShack.us, and paste the URL to the forum.
  25. Double Icons In Road & Highway Menus

    Seems you've mixed the old NAM with June 2007 and its related files. In your 5th picture, I can see the few files that should be deleted for the NAM June 2007. Uninstall the NAM related files, and reinstall the NAM without outdated files.
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