Jump to content

nhgriffith

Member
  • Content Count

    384
  • Joined

  • Last Visited

  • Most Liked  

    2

Community Reputation

179 Grand

About nhgriffith

  • Rank
    Foot Soldier
  1. Show us What you're Working On

    The roundabouts look better in my opinion (btw, I've watched every episode of your Building a City from Scratch... with minimal skipping through the crashes and such...). I've watched through part 41 or 42, so I'm a few parts behind right now, but it's been quite good.
  2. Show us What you're Working On

    That intersection is a monstrosity...
  3. Show us What you're Working On

    Haha. I've been redoing this peninsula area over and over trying to get it just right. The thing is, each time I redo it, there's something I keep. So the pics above are from the first attempt, and I kept the marina/seawalls and some of the beach... but then I redid it all and added a lot more beach area. Now I'm redoing it for a 3rd or 4th time. All of the marina/seawall areas are still intact, and the beaches from the second attempt are all intact now. So I think I'm happy with these two features. I just need to get some of the other features right how I like them. Maybe I should hold off on zoning and laying out the streets until I get more of the tile done. I'm starting to get a glimpse into just how much effort goes into the very best city journals, and I'm not even talking about all the mods and plugins they use it, as I have relatively few.
  4. Sometimes they're in submenus that make sense. Downloaded train stations tend to show up in the same submenu as the regular Maxis train station... but not always. And sometimes they're just in sort of random spots. I've downloaded some sunken highway walls that show up in the Power Plant submenu for example.
  5. Mass Transit via Wealth Level

    I greatly enjoy incorporating rail in my regions. My dad and brother and I used to have a real model railroad setup when I was a little kid. It's almost more fun to do it in SC4 because of how much more elaborate you can make it for a very controlled budget.
  6. Mass Transit via Wealth Level

    Surface infrastructure such as rail, monorail, or high speed rail tends to be something you have to plan ahead for. Either that, or play a city slowly and organically, but start introducing rail early and often. You can build GLR, Subway, and Buses into an already built up city pretty easy, and it can actually be kind of difficult to plop this all down early and let your city grow into it. But at least with railroad, it's pretty much just the opposite. You can plop this down early and let your city grow into it.
  7. is there a way to fix this?

    There may be a puzzle piece. Also, it can be helpful to have a starter piece as close to the underpass as possible on both sides. And then just keep clicking away until it fixes, that'll sometimes fix it. Although I'm not completely sure about NWM under MHWY. I never use MHWY any more.
  8. I thought if you were capped, you'd still have positive demand, it just wouldn't grow.
  9. Show us What you're Working On

    I've started working on the first city in the region, Bayport. This city is on the south central tile. I roaded & zoned the peninsula. I forgot to leave room for bus and subway, and I haven't serviced this area with civics yet. I'll go back and put those in later. Was just trying to get a feel for how I wanted the area to look. This is the start of the peninsula area. This little strip is like a boardwalk I guess. That strip will remain low-density commercial, but I may rework it in the future. Can't decide if I want to download an entire ploppable boardwalk, or just leave it to grow whatever low-density commercial grows (though I'd like it to remain CS$$$). Here's a decent shot of the marina. Also shows off the broad 4-tile avenue sort of deal I made with OWR and plazas/gardens in the middle. That ped-mall goes from one side of the peninsula to the other (crosses from bay-side to ocean-side). Here's a better shot of the ped-mall and the central make-shift decorated avenue that runs down the length of the peninsula. I've also got OWR running perpendicular. I'm a fan of OWR. Grid-busting a little. Also making use of NWM. I don't like the way the beach looks in the water... is there a way to fix that? Also, I must admit, I got the idea for this OWR-Avenue connection as such from watching Haljackey's City from Scratch series. He used this idea and some variations on this a few times, and I really liked them all. Parking! Tons of parking. These are the high-density blocks I zoned in. This is the ocean-side of the peninsula. The beach in the ocean looks better in this pic... so I don't know what the deal is... and I'm contemplating whether I want sea-walls on this side or not. I won't be putting marinas over here. All boats will dock in the calmer waters in the bay.
  10. Show us What you're Working On

    No, you're right. It's not particularly spectacular yet. I haven't started developing this region yet. The thread is called "show us what you're working on", and that is essentially a "Before" picture that doesn't have an accompanying "After" picture yet. I'm planning on doing a CJ once I get things going a bit. But I'm trying to decide from an role-playing-perspective on what would be more interesting. I haven't decided whether the island to the Northeast should be its own sovereign state or not. If I were to make that second biggest island its own nation, then the third biggest island in the central north might be divided between Ul'dah (the nation on the biggest island) and whatever I come up with as a name for the other nation. The north-central island has a sort of natural dividing line as it's split between two large city tiles. And anyway, the map will eventually have provincial borders, cities, and a road/rail network map added to it. I just haven't developed those things yet. Mainly, my goal was to get the map ready to start doing those sort of things after I got the region going.
  11. Show us What you're Working On

    It's political. I was mostly just messing around in GIMP, and as you can see from the satellite picture I added, I haven't even started working on the region yet, so I haven't finalized my decision on where the provincial borders, cities, road, rail, etc. would all go, but I do definitely intend to add these in the future. I will check out Inkscape though some day when I have some time. Since I hadn't yet decided on city locations, provincial borders, etc., but wanted to practice a political map, what I was going for with the above map is something like what you'd see on a very basic map like this: Just a very basic "This is X country and this is X country's borders."
  12. Also, if you're just generally interested in zoning a higher ratio of commercial to industrial, then you could get an industry double/tripler/quadrupler mod.
  13. Can't find it?... Ask here!

    Actually, you don't need a mod to do that - use Num Lk to hide it. You also have it among the options in UDI. BTW - its actually great to see you're from AR. I actually lived in Clarksville, AR - went to college there. I love AR. U of the Ozarks? Someone I went to high school with went down there.
  14. Show us your City Transit Maps!

    This is what I have so far. Just took the SC4M_view.jpg of the region I'm about to start, opened it with GIMP, did a tiny bit of magic, colored the water blue, the land tan, and added the name of the nation I'm going to play a CJ for to the map. In the fuure I'll build upon this base. This is essentially just how this country would show up on a world political map that just shows countries. I haven't decided whether any of the smaller islands will be their own sovereign states or part of the main Kingdom yet. Anyway, as I play and develop the region and play out the CJ, I'll add dots of varying sizes to the map to mark locations of cities/towns/villages, as well as a star for the capitol city. I'll probably also come up with provincial borders to add to the map, as well as provincial capitols. And I may make another version of the map showing the highway/rail systems across the nation.
  15. Show us What you're Working On

    I've been messing around in GIMP trying to work on a political map for the region I'm about to start working on. How does this look? (Yes, I know I'm borrowing the name of my region...) This is the satellite view, by the way. And yea, I decided to connect the little lake to the ocean, so the political map isn't quite accurate right now.
×