Jump to content
         

hdorriker

Member
  • Content Count

    288
  • Joined

  • Last Visited

  • Most Liked  

    1

Community Reputation

190 Grand

About hdorriker

  • Rank
    Resident

Recent Profile Visitors

224,725 Profile Views
  1. SimCity: Demographics Past & Present

    Just going to add something a bit here. Also pardon my cynicism. I didn't purchase the last Sim City game, that one that came out after 4/RH a few years ago that shall not be named. The fact it actually was published says something about what EA might be trying to get out of this franchise. Either that or EA doesn't have the finesse to actually know how to balance appealing to "untapped" market segments and appealing to the bread-and-butter fanbase. BUT, assuming they do, I don't think it really matters to them in a business sense for whatever reason. Even if that reason is simply "because everyone else is getting on the (x) bandwagon". SimCity Social is an experiment with that bandwagon, but I think it is an idea whose time has already passed. Social-network-based Sim games, including iOS-based Sim-games are nothing like the Sim-games that the Sim City fanbase, in general, gets excited about. I spent about 30 minutes on Island HD before realizing it isn't a Sim game, it's a rail-ride that tries to get you to spend real money on in-game money so you can continue onto the next, singular direction in the game. Tiny Tower is the same thing. Farmville really isn't that different, slightly less ruthlessly linear, but still really designed with the intent that people might check it for about 5 minutes every day from their smart phone. The point is: SimCity as we know it, is not a casual Social game in this context. It's like trying to make Tetris into a Collectible Card Game. They are different concepts entirely. I think trying to make the PC-based SC2013 follow similar sensibility to social net/iOS or other accessibility-driven game models is either some kind of advanced, arcane cloud-o-nomics reasoning that has yet to make any sense to me, or it is just plain old inattentiveness to reality and this is no different than their last unsucessful attempt to appeal to a market that isn't interested in this kind of game. Neither would surprise me and either way, the result is the same as far as I'm concerned. Frankly, I'd rather pay $60 up front for a decent game than pay money for junk during gameplay that makes my city eventually look just like the one on the splash screen. For those of us who want to just throw 60 bucks at EA to give us an evolution of SimCity 4-like gameplay (and let's be honest, that is what we want. That's why there's still people doing mods for SC4, and why they still sell it on Steam), all these experiments they keep doing are just pushing some of us away for good. They couldn't possibly be unaware of this. Which is why I've resigned to the notion that those of us who want that relatively technical gameplay and moddability (which granted, is much harder to attain because GMAX is deprecated) are no longer relevant to their business model. Regardless of wether or not it's sucessful this time around. Either way, we're not getting that perfect (and obvious) hypothetical mix of CXL'12 graphics and SC4-like gameplay, at least not out of Maxis.
  2. How do you feel about the SCS announcement?

    agreed. I really, really, really hate the look of this game. Too kiddie looking in all the worst ways. I play SC4 because it is complex. There is something intensely satisfying about making a complex system work and that's what made the SC series awesome, it's why I bought the games. SCS is not SimCity, it is something that could be done with a flash application. The complexity that makes SC4 appealing is gone. This is pandering and what makes me angry is it is unnecessary. SC4 was like a 2000-piece, paintable blank model kit, full of versatility. However, SCS looks like a collection of happy-meal toys which happen to interlock. Complete with soft-rounded-off corners and colored plastic so it's safe for children who are teething.
  3. RG Organic Residentials

    OMG how did I miss these? VERY nice, I will put these to good use. :P
  4. HKABT Akiba Ishimaru LaOX

    awesome, very much needed
  5. Mexican Stock Exchange

    Definate 10
  6. Indoor Skatepark

    Version 1.0

    3,836 Downloads

    Somewhat resembling Koolhaas' Seattle Public Library, this indoor skatepark has two levels of ramps, pipes and even a huge bowl thing in the middle. This is intended to be used as part of an inner-city park. Shows up in the parks menu. The lot is 3x3, no dependencies, the building actually covers the entire lot basically. What you see in the picture behind the building is park filler (not part of this).
  7. Version 1.0

    6,295 Downloads

    Matches the Krark Nuclear Plant (kind-of). A growable I-M that provides ~200 jobs. Pollution is nothing too outside the ordinary, if not a bit low. No radiation (despite the green glowing stuff being belched out of the stacks) Tristo was sent to the plant at around 6:30 in the morning from the temp agency. As he drove his enibriated friend to the factory on the far end of town with the tall red stacks, he thought about how long he was going to have to do this before someone would give him a call back on the resumes he sent out the week before. Upon his arrival at the plant, the first thing he noticed was the sheer lack of parking. This didn't actually bother him that much, since everyone seemed to be parking along the street. Once inside the plant, the two very quickly discovered that this was not quite what they had in mind. "They said we were gonna be makin' furniture!", said Tristo's friend. Tristo simply asked one of the other temps working there "What do we do?" They all stood there, staring at the assembly line which was making missiles at an alarming rate. On it's own. "I take it those aren't furniture", said Tristo The other temp then replied, "I don't know, It was making furniture for a while, but then... it started making these. The last guy who tried to stop it got eaten by the laminator machine... I guess there's nothing we can do.". "Well as long as we get paid. I don't mind helplessly watching the factory prepare for a war.", said Tristo's friend.
  8. Ubora Tower

    Great... but the red confuses me.
  9. Emirates Office Towers construction

    Well neat. ALthough I'd really like to see the completed ones too :p Maybe I'll have to model the finished ones, since no one else has yet :p
  10. Tlatelolco Residential Coahuila

    Very good rendition of the original!
  11. Krark Nuclear Power Plant

    Well, that's the thing: There WERE Greenpeace activists outside.... It was the robot guards that were inside that came out and ate them.
  12. Krark Nuclear Power Plant

    Version 1.0

    5,395 Downloads

    And you thought Dr.Vu was evil? This facility makes area 5.1 look like a charity soup-kitchen run by nunns and cute little puppies. A plant that makes power for your city, at the price of it's long-term security. Making the world 'better' by making stuff that can destroy it hundreds of times over. There is enough nuclear payload in there to end all sim life on sim earth... including the sim cockroaches. Are your sims ready for the darkest nightmare to ever light their homes and power their appliances? Probably not... But, it's not like they have a choice. Oh, and as additional "feature"... even though the plant has a parking lot and cars park there every once in a while... This plant provides no jobs and requires no sim operators to run. It is completely automated.. I guess someone thought it might be a "good" idea to have a nuclear powerplant/weapons manufacturing facility run entirely by artificial intelligence. Details: 150,000 MWh 1200 $/month Failure Details: Explosive power - Extremely High Radiation Spread - Freaking nuclear winter apocalypse (really, really high) So don't let it blow up, and everything should be fine... right? Mwaa ha ha ha ha... kinda. The plant leaks some radiation in a 3 tile radius, makes a bit of air pollution and water pollution too. Dependency: BSC Textures Vol.01
  13. BLaM Gasol Branch office

    Oh man, I love it. Very elegant. Very nice. Instant 10. I just adore those windows.
  14. Version 1.0

    5,081 Downloads

    A large nuclear powerplant that uses Thorium fuel rather than Uranium (like most nuclear powerplants). With Thorium, there is no risk of meltdown and the risk of radiation leak is substantially reduced. Also, Nuclear power with Thorium produces reletively less dangerous wastes and is unsuitable for the production of nuclear weapons. This powerplant is on a huge, 10x8 size lot. It provides 140,000 MWh (remember, it is a huge powerplant) No risk of spontaneous meltdown, but if you let it get delapidated and overloaded, it will have a medium-power explosive failure, with half of the radiation effects of the conventional powerplant. (It's safer than Uranium, but it's still nuclear fission.) Although, that's going to take a while because the plant lasts for 250 years.
  15. BLaM Haven Lofts

    ^ I agree with what Bixel said. ^
×