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Everything posted by ThyGuy
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Tutorial for SimCityPak modding tool?
ThyGuy posted a topic in SimCity (2013) Modding - Open Discussion
Been trying to figure out how to use it in even the most basic ways, but I have zero experience with modding. If anyone could point me to a tutorial or anything I would be very appreciative. Want to some editing to the bus size capcities and so on but want to do it myself. I'm always bitching about things I'd like to see tweaked. Maybe I should learn to shut up and do it myself. XD -
Tutorial for SimCityPak modding tool?
ThyGuy replied to ThyGuy's topic in SimCity (2013) Modding - Open Discussion
You would be my savior! All I'd need is the absolute basics and I could go from there. Going through it and testing it very hard when you have dyslexia. XD -
Tutorial for SimCityPak modding tool?
ThyGuy replied to ThyGuy's topic in SimCity (2013) Modding - Open Discussion
Okay, the guide taught me how to begin a mod by making a new package. The other two are for messing around with textures. This isn't enough information to even begin to use this modding program. Maybe a tutorial can be made? How about making the ( $ Large field with parking) park cost a different price, have a different price per hour, and have a different capacity for sims per day? From there a new modder should have the basic knowledge to delve deeper. -
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FREE Roads and FREE Road Upgrades (All Roads)
ThyGuy commented on Idealcastle's file in SC13 Roads & Traffic
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Having the 'Why am I unhappy' again. All files are in the right place. What's happpening is the game runs and the mod works fine. I then exit the game and return and anything changed by the mod has the issue. This won't go away until the mod is removed. Putting the mod back in and going back into the city results in the same issue. Also, once a region has this issue with the mod, it will never stop until I start a new region or not play the region with the mod. the weird part is this is the only mod that has this issue for me. It's mind boggling.
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So now that the offline patch is live, are you modders making bigger maps?
ThyGuy replied to nafeasonto's topic in SimCity (2013) Modding - Open Discussion
I wouldn't mine the same map size, but with grids right next to each other like SC4, with maybe a small spot for the highway, since that's slightly important. -
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Discussion about Always-On Connection to Origin
ThyGuy replied to neurokirurgi's topic in SimCity (2013) General Discussion
It's a shame SC2013 is going to die more than likely. I'll still buy it, because I know someone will quickly break it so you'll be able to play offline. All EA is doing by enforcing always online is giving the pirates even more power. Maxis probably sees this but has no power to do other than what exactly EA tells them they can do. -
They're not well known in America, and related design does virtually no advertising for them, but the series is pretty awesome and simulation-ish. the games all usually revolve around island worlds with extreme amount of trading. the maps are always designed so you'll never get the perfect island, and will have to start doing trading with other islands, eventually. The game does have war, but this can be completely disabled for a purely peaceful game. The game also has disasters, which cannot be turned off all the way but can be easily contained once they begin, that is, if you get on stopping them immediately. The game also has a system of elections held weekly. The elective parties are the Eco's, Tycoon's, and SAAT research group. Whoever gets elected determines what special effects are active that week. Sometimes the effects are good, sometimes they are bad, and sometimes it is a mix of the two at the same time. This game does have a requirement to be online while playing (With the newest game, Anno 2070), because it keeps track of everything you've done and puts it on the Anno server. check it out, if you haven't yet. http://www.mobygames.com/game-group/anno-ad-series
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Cities XL has a interesting rate of growth for buildings. Simply placing one residential building with the requirements for people to move in, is not the way to determine how many people can live in a building. I built 10 of each residential building from unqualified up to elite and found they all follow the same system: The more you have, the more they hold. Citizen Growth (Each number from right to left shows the population after adding another unit of that type). $ : 1 2 5 8 12 16 20 25 30 35 $$ : 2 8 16 25 35 47 59 73 88 103 $$$: 12 35 66 103 146 194 247 304 365 429 So, as everyone figured, high density is the way to go for population growth, while low density could still give you a decent amount of people if you had a few hundred of them. Because the job buildings don't give me numbers to work with; I can't say wether or not they follow the same system, but because of unbalancing issues that would come from using two different systems, I'll assume all job buildings might follow this same system. Feel free to add anything that you discover.
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I have already sent this to cities xl support but I'll also put it here in case anyone else has had this issue and found a solution. I noticed the game was in windowed mode on the second day I was playing and wanted to put it in fullscreen 1440 X 900. I notices 1440 X 900 was not in the options. Nothing above 1024 X 786 was there, so I decided to just put it back in windowed mode. But when I clicked on windowed mode; it dropped the game down into 1024 X 786 instead. the game will not enter windowed mode and the option to go back to 1440 X 900 doesn't exist, even though the game supports this. I have updated my Nvidia drivers yestarday (GeForce 9600 GT), hoping that might have been the issue, but it didn't solve the issue. Anyone else have this issue? Were you able to solve it?
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Well, I ended up just reinstalling to fix it. MC will be doing a weekly maintanance every Wednesday, so we should assume that just like other MMO's, this will be the day of the week that they release the patches.
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I expect some glitches when the game is first released. Glitches are fine, but these are the things I don't want to see in this game that were never fixed in SimCity 4. 1. Not being able to play a map size, even though my spec requirements are three times higher than game specs required to play, due to faults in the way the game engine operates. This one really gets me angry when I see it in a game. This tells me that the game was rushed, and that the game makes simply didn't give a rats ass about the stability of their product. This should have been the first thing fixed in SimCity 4. This issue tarnishes the game and causes me to daydream about what it would be like to play a large city and not experience severe game lag. I've bashed EA and Maxis over and over again about this issue and received a apology, but it isn't enough. FIX THE DAMN GAME ENGINE AND PUT THE PATCH OUT ASAP! (I understand they will never fix it now, but this is just how incredibly frustrating this was and is to me). 2. Objects that can be upgraded, but cannot be upgraded manually (AIRPORTS). I want to upgrade my airport, even if it doesn't need upgraded. I shouldn't have to sit and watch the ticker screen, praying that the game will pop the expansion message, and that I can get it upgraded before the damn option grays out (I HATE THIS). While we're at it, allow other things to be upgraded as well, like seaports, bus stops, subways, Ferries, etc). That's about it. If #1 is not a issue in the game; Cities XL will cause me many sleepless nights of gameplay.
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- 5 Comments
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