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JaceTwice

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About JaceTwice

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  1. Oh wow, well this blows simcity to the next level. Can't wait to see what you guys come up with next.
  2. Indeed. In fact I'd think that just looking into custom regions in general would be a great starting point on the path to figuring out how to modify the properties of the cities themselves. I can only imagine that custom regions were one of the things that maxis had in mind for it's modding plans.
  3. Indeed, that kind of stuff will have to wait for offline mode to come out. Then the modding policy and rollbacks won't be an issue.
  4. Japanese Ambulance MOD

    Excellent as usual.
  5. Tobse_Bus3*FIX

    The model is nice, but the textures need some work.
  6. Public Transport Stops

    Fantastic! Using these immediately.
  7. Japanese Police Car MOD

    These looks really nice! They blend into my cities very well.
  8. Tobse_PoliceCar Set

    It's a good idea for a mod, but it'd be nicer if the textures weren't just photographs. 
  9. Offline Mode Coming Soon

    Not sure i agree, there are big 3D games that are modded heavily like GTA and Skyrim. With the likes of Blender and Unity available to the masses, more and more people know how to program & make 3D art. Compared to the days of when SC4 was released. Indeed, the 3D capabilities of the general public has grown exponentially since the launch of sc4. You really can't sell the general SimCity community short when it come to modding talent. I'm sure bringing CS4 to it's current point couldn't have been a cakewalk either.
  10. SimCity 4 or SimCity (2013)?

    Genuine question: Does the the way the highway is built in that sc4 screenshot actually make significant difference to traffic running across it? I've never taken the time to build something like that myself because I find I can't focus on a big project like that in a game if it's just for show and as far as I can tell, the traffic simulator in sc4 is not quite sophisticated enough for an interchange as sprawling and realistic as that to make a big difference in commute times. I could be wrong though. That's one of the main reason I like SC2013 a whole lot. With the way they've build the simulation I get a better sense of what everything I'm putting down is doing. Even if it's not as pretty or diverse as what's possible in sc4. When it comes down to it though I like both a lot, but for different reasons.
  11. SimCity Cities of Tomorrow Developer Gameplay Walkthrough Video

    Interesting how the "clean" and "dirty" paths can both use the others buildings and services to try to get ahead,
  12. Discussion about City Tile Size

    It's one thing to have a bunch of polygons on screen, It's entirely another to have an active simulation running at the same time. the comparison you're making just doesn't hold up since (as far as I can see) there's no simulation happening here. Just drawing polygons to the screen is very cheap so of course you're not getting dips in your framerate.
  13. Perhaps, though with what is basically a confirmation of an upcoming offline mode, and the recent discussions of specialized regions for full scale mod support. I can only imagine that bigger cities are still an inevitability. Even if they don't end up as an official feature.
  14. A prime example of clickbait and journalistic spin if I've ever seen one. Of course it doesn't mention that the other 13 pages of the thread are filled with developers excitedly proposing the creation of a separate mode specifically for the free modding of the simulation. And those examples they mention are definitely NOT the only things EA is saying you can do with modding. They're just throwing out things that could be possible.
  15. DLC-For-Charity: Partnership Between EA and Red Cross

    I'm inclined to agree. People are free to feel whatever they like of course but I really can't find anything to complain about here. The DLC is optional and the red cross gets a minimum of $100,000 from EA.
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