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Ragamuffin

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About Ragamuffin

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  1. Ploppable Water

    Thanks, guys! Heblem's sand is exactly what I was looking for. I couldn't find Heblem's ploppable rocks, though. Are they on the STEX? I looked under his name and could only find his rock mods.
  2. Ploppable Water

    Recently I've been playing around with Jeronij's transparent ploppable water. I've gotten it to look pretty good, but I'm not sure if this is the best I can do. The lake itself looks pretty good, but around the shores it starts to look a little strange. Now, it doesn't look too bad but I'm not sure I can't do better. The reason it looks that way is because I use progressively smaller water pieces along the shoreline, but if I don't do that I end up with gaps in my lake or a lumpy shoreline. So, tell me... how do you place ploppable water?
  3. Best slope mod for a hilly terrain?

    I recommend using Ennedi's as well. It's served me faithfully. Things will be much more difficult to get right with a slope mod, but in the end your region will look much more realistic. Good luck!
  4. STEX Monthly Top 5 *Map of the Month

    Sounds like a great idea. The Youtube format sounds a little weird. It seems like it would work out better as an article, but maybe you could make it work.
  5. Can't find it?... Ask here!

    Which trees and terrain mod are used here? :https://community.simtropolis.com/journals/3556/entry-17124-update-6-wall-to-wal-mart/
  6. Suburbs

    Yep... GLR can be a long and arduous process to put down, but if you have the patience, you can do great things with it. Your suburb looks pretty good. The only thing I don't like is that the roads are more jumbled than the side streets. Usually the roads are straighter and the side streets tend to be more random. NAM comes with some diagonal streets that look and work great if you want to liven up the side streets. When I can't find any inspiration, I look at some suburbs in Google Earth. As far as aesthetics work, you're on the right track!
  7. Any good road overlay mods?

    Yeah. Rule number one is to always get the dependencies. It might be a bit of a hassle but you'll have big problems without them.
  8. Any good road overlay mods?

    Glad to help. Let me know how it works out for you!
  9. Any good road overlay mods?

    If you're looking for sidewalk greenery, the SFBT Street Tree Mod is your best bet. The default streets are bare and ugly. This mod will spruce things up and make your city look a lot greener. You'll have to register at the SC4D LEX if you haven't already to download it. I think there are a few other street tree mods but that one is definitely my favorite. It'll give a whole new look to your cities.
  10. Seaport Building Tutorials?

    I think Pegasus' CDK Tutorial is what you're looking for. It's based around his Coastal Development Kit but it will teach you the finer arts of shorecrafting.
  11. A SimCity that existed before the PC

    Very cool! I'd love to visit there sometime.
  12. Show us your Industrial Areas!

    I just read through the whole topic and I have to say, everything looks really impressive! Here's some dense industry from my city, New Spork City:
  13. Can't find it?... Ask here!

    Does anyone know what the tall, thin building below is?
  14. Police Stations/Kiosks?

    Mega-lots (like the airport, country club, etc) are bugged and will always plague you with crime. I'd suggest downloading a crime mod on the STEX. Crime Doesn't Pay is a good one. I can't bring myself to play without it.
  15. You can find it on SC4Devotion. Scroll down a bit and you'll see it.
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