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Everything posted by CahosRahneVeloza
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Does anybody know what building that is on the bottom right of this picture? And is it a Vanilla ingame building or a creation by someone?
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SimGoober DID make relots of Xannepan's JENX Paris lots once and one of those is a corner lot, although I can't recall if it's 2x2 or what andrwdncn is looking for as a 3x3.
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Got a quick SC4 question?... Ask here!
CahosRahneVeloza replied to City_Slider's topic in SimCity 4 General Discussion
Oh that's even better then~~~! -
Got a quick SC4 question?... Ask here!
CahosRahneVeloza replied to City_Slider's topic in SimCity 4 General Discussion
Thanks for the heads up In such a case I might just do some active pruning then. Demolishing a Dirty Industry building that will grow and marking Hi-tech ones as Historic as soon as they start growing. I've also set my ingame building growth settings to disallow zone subdivisioning so only appropriate buildings will grow in zone sizes I zone for seeing as IRM re-lots have different footprints than the originals they were based on. -
Got a quick SC4 question?... Ask here!
CahosRahneVeloza replied to City_Slider's topic in SimCity 4 General Discussion
Thanks for the clarification I'll definitely install these compilation packs ASAP then RFE: Addendum - Follow-up question. Will the IRM re-lots clash/conflict with the originals from the Tag_one Industrials compilation or will it be okay to have both? -
Got a quick SC4 question?... Ask here!
CahosRahneVeloza replied to City_Slider's topic in SimCity 4 General Discussion
I need some assistance installing the new Tag_one Res, Com and Ind Compilations packs. I know what CAM lots are and what Growables and Ploppables are. But what are those Model options? Are those the actual model files for the buildings or are they something else? I'm only asking because I don't know if I should install those options or not. Also regarding the Retail Traders Association building. I do know it's supposed to be a reward building. So can I just delete the growable version if I do not want to use it? -
Is this compatible with what SPAM does to I-R? Also, is it safe to replace this for the one Kel9509 cited as a Dependency for the updated Census Repository Facility? RFE: Addendum Disregard my question please as I already read the answer to it over at Kel's thread for the updated Census Repository Facility...
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Sweet~~! You're truly a Lifesaver
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I had all four packs back in 2011, sadly I wasn't able to properly back 'em up I found the Spotted Duck on Cafe Naver---> https://cafe.naver.com/simcitysquare?iframe_url_utf8=%2FArticleRead.nhn%3Fclubid%3D11881236%26page%3D3%26inCafeSearch%3Dtrue%26searchBy%3D1%26query%3Dcsx%26includeAll%3D%26exclude%3D%26include%3D%26exact%3D%26searchdate%3Dall%26media%3D0%26sortBy%3Ddate%26articleid%3D35253%26art%3DaW50ZXJuYWwtY2FmZS1hcnRpY2xlLXJlYWQtaW5DYWZlLXNlYXJjaC1saXN0.eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJjYWZlVHlwZSI6IkNBRkVfSUQiLCJhcnRpY2xlSWQiOjM1MjUzLCJpc3N1ZWRBdCI6MTc0NTM2NzE1Njg3NiwiY2FmZUlkIjoxMTg4MTIzNn0.LKSih9AE-pVQ2yV3Xgna9HzcbE06Gw3NqjcIp5SG_5A%26where%3Dsearch%26referrerAllArticles%3Dtrue
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Oh Cool! By the way, his (Jeronij) canals seem to have a LOD texture issue in the same manner PEG Tahoe Ploppable water does in that in some zoom levels the texture looks broken. I'm currently on my phone now so I can't provide a photo to show it off, but I'll do a follow up later. Thanks that's exactly the set I was looking for I can't recall if Jeronij had a wide canal set or not either though. RFE: Here's that follow up photo I mentioned... So okay, it's not Jeronij's Narrow Urban Canals that has the Texture LOD issue after all. It's the BSC Parks CAS Albert I Memorial Park with the JRJ Narrow Canals version that has the issue... https://imgur.com/PNgB04N RFE: Addendum Yet Again... So okay I went and took a look back at my old, SimCity 4 photos on my Facebook profile and yep... https://www.facebook.com/photo/?fbid=1691669698158&set=a.1636117389385 Jeronij DOES IN FACT have wide as well as Diagonal sections to his Urban canal set and I used to have them back in 2011. I knew the water texture in his Narrow Canals looked familiar
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Does anybody know of a download link for Jeronij's Urban Canals?
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Could anybody point me to where I can download this RHW barriers and lights T21 mod please?
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SC4Cleanitol - a new implementation of the old tool
CahosRahneVeloza replied to nos.17's topic in SC4 Modding - Open Discussion
Yup, I tested that temporary version you linked on that post of yours and it still crashes once I press the move files button just like with version 1.0.2. -
Got a quick SC4 question?... Ask here!
CahosRahneVeloza replied to City_Slider's topic in SimCity 4 General Discussion
This is what you'll need... ... specifically the Freight truck blockers. And what's cool about these is the fact this is Sidewalk Texture mods compatible which will make them blend in and be unnoticeable. -
SC4Cleanitol - a new implementation of the old tool
CahosRahneVeloza replied to nos.17's topic in SC4 Modding - Open Discussion
The three files being reoorted by the error log? One of them, the one from the CSX Mansions Broadlamds seems to be an icon file. The cousin Vinnie.dat file is a cheat ordinance mod. And the last item is a bus automata. I'm currently on my phone but I'll see if they're set to read only once I get home and are in front of my PC. RFE - Addendum: OK just got home and checked. All three files were in fact set as "Read Only". I've unticked the setting for all three files for now. RFE - Follow up: Tried using the version you posted above and it still crashes. But at least both version 1.0.0 and the one you uploaded for testing are no longer reporting errors with those three files. -
SC4Cleanitol - a new implementation of the old tool
CahosRahneVeloza replied to nos.17's topic in SC4 Modding - Open Discussion
I redownloaded version 1.0.0 at least it still works -
SC4Cleanitol - a new implementation of the old tool
CahosRahneVeloza replied to nos.17's topic in SC4 Modding - Open Discussion
Okay, I tested out the zipped archive you pinned to the comment but it still crashes once I press the "Move Files" button. Here's the error log if it could help... =============== Log Start =============== Time: 4/10/2025 9:06:57 AM Script: E:\Downloads\SimCity 4\SC4 Downloads\~Documents\Prop-Texture Catalogue Index and Cleanitol\Cleanitol_SC4D LEX Legacy - BSC Jestarr Industrial Collection.txt File: C:\Users\serva\Documents\SimCity 4\Plugins\CSX\CSXLots\CSX Mansion - Broadlands\Tools.ICO Error: System.UnauthorizedAccessException: Access to the path 'C:\Users\serva\Documents\SimCity 4\Plugins\CSX\CSXLots\CSX Mansion - Broadlands\Tools.ICO' is denied. Trace: at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.FileStream..ctor(String path, FileMode mode) at csDBPF.DBPFUtil.IsValidDBPF(FileInfo file, Boolean validateDBPFVersion) in C:\source\repos\csDBPF\csDBPF\csDBPF\DBPFUtil.cs:line 75 at csDBPF.DBPFUtil.IsValidDBPF(String filePath, Boolean validateDBPFVersion) in C:\source\repos\csDBPF\csDBPF\csDBPF\DBPFUtil.cs:line 62 at SC4Cleanitol.CleanitolEngine.RunScript(String scriptPath, IProgress`1 totalFiles, IProgress`1 progressFiles, IProgress`1 progressTGIs, Boolean updateTGIdatabase, Boolean includeSystemPlugins, FolderOptions extraFoldersOption, Boolean verboseOutput) in C:\source\repos\SC4Cleanitol\SC4CleanitolEngine\CleanitolEngine.cs:line 276 ================ Log End ================ =============== Log Start =============== Time: 4/10/2025 9:07:02 AM Script: E:\Downloads\SimCity 4\SC4 Downloads\~Documents\Prop-Texture Catalogue Index and Cleanitol\Cleanitol_SC4D LEX Legacy - BSC Jestarr Industrial Collection.txt File: C:\Users\serva\Documents\SimCity 4\Plugins\Various Items\Game Tweaks and Ordinances Mods\vinnie.dat Error: System.UnauthorizedAccessException: Access to the path 'C:\Users\serva\Documents\SimCity 4\Plugins\Various Items\Game Tweaks and Ordinances Mods\vinnie.dat' is denied. Trace: at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.FileStream..ctor(String path, FileMode mode) at csDBPF.DBPFUtil.IsValidDBPF(FileInfo file, Boolean validateDBPFVersion) in C:\source\repos\csDBPF\csDBPF\csDBPF\DBPFUtil.cs:line 75 at csDBPF.DBPFUtil.IsValidDBPF(String filePath, Boolean validateDBPFVersion) in C:\source\repos\csDBPF\csDBPF\csDBPF\DBPFUtil.cs:line 62 at SC4Cleanitol.CleanitolEngine.RunScript(String scriptPath, IProgress`1 totalFiles, IProgress`1 progressFiles, IProgress`1 progressTGIs, Boolean updateTGIdatabase, Boolean includeSystemPlugins, FolderOptions extraFoldersOption, Boolean verboseOutput) in C:\source\repos\SC4Cleanitol\SC4CleanitolEngine\CleanitolEngine.cs:line 329 ================ Log End ================ =============== Log Start =============== Time: 4/10/2025 9:07:02 AM Script: E:\Downloads\SimCity 4\SC4 Downloads\~Documents\Prop-Texture Catalogue Index and Cleanitol\Cleanitol_SC4D LEX Legacy - BSC Jestarr Industrial Collection.txt File: C:\Users\serva\Documents\SimCity 4\Plugins\Various Items\UDI\Volvo 9700 SIngle Automata\NETTBUSS- 2 - add.dat Error: System.UnauthorizedAccessException: Access to the path 'C:\Users\serva\Documents\SimCity 4\Plugins\Various Items\UDI\Volvo 9700 SIngle Automata\NETTBUSS- 2 - add.dat' is denied. Trace: at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.FileStream..ctor(String path, FileMode mode) at csDBPF.DBPFUtil.IsValidDBPF(FileInfo file, Boolean validateDBPFVersion) in C:\source\repos\csDBPF\csDBPF\csDBPF\DBPFUtil.cs:line 75 at csDBPF.DBPFUtil.IsValidDBPF(String filePath, Boolean validateDBPFVersion) in C:\source\repos\csDBPF\csDBPF\csDBPF\DBPFUtil.cs:line 62 at SC4Cleanitol.CleanitolEngine.RunScript(String scriptPath, IProgress`1 totalFiles, IProgress`1 progressFiles, IProgress`1 progressTGIs, Boolean updateTGIdatabase, Boolean includeSystemPlugins, FolderOptions extraFoldersOption, Boolean verboseOutput) in C:\source\repos\SC4Cleanitol\SC4CleanitolEngine\CleanitolEngine.cs:line 329 ================ Log End ================ -
SC4Cleanitol - a new implementation of the old tool
CahosRahneVeloza replied to nos.17's topic in SC4 Modding - Open Discussion
@nos.17 I'm running into an issue with version 1.0.2 where the program crashes whenever I press on the "Move Files" button after I successfully finish running a Cleanitol.txt script file. I have already posted a report comment on your STEX upload page but I decided to report it to you here on your discussion thread as well. -
I thought as much. And you are right though. But I do have an idea of how to to creatively do a transition by using the end culvert sections for both.
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Is requesting submenus.dll support for a specific set of Custom content allowed to be asked on here? If it's not I hope I won't get in trouble for asking this... But I would just like to ask for submenus.dll support for PEG Streams, Ponds and the SPAM Irrigation Canals as these items are just all over the place. And if possible I'd like them to be placed in the Waterways sub menu, just like the BSC Canal sets. Again if this is not allowed just kindly disregard this comment of mine.
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Guys I just wanted to ask if there was ever a PEG Stream to SPAM Irrigation Canal transition piece produced so one could transition between the two?
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Guys huge, HUGE apologies for the double post but I seem to be currently having technical difficulties downloading ANYTHING off of Moonlight san's blog here... http://blog.livedoor.jp/moonlinght/archives/cat_59226.html As no download link I click on seems to no longer work I needed to re-download his El-Rail Facelift mod 2013 mod because I want to change up my installation configuration for it but I just tried and none of the links for any of his uploads seem to be working anymore... Could somebody help me out please?
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Wow! Might I ask what building that is that has that El-Rail pass-through going through it? Where can I download it? And is it Japanese NAM Facelift Mod compatible? Nevermind, I found it...
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