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0 Clean SlateAbout KaOz
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Project Anpassad - Custom Strip Malls to Apartments & Communities
KaOz replied to xoxide's topic in SimCity (2013) Showcase
It is possible. Just need time and efforts to design and scripting. New content are coming soon gradually, some of the modders here might take upon your request. Stay tune. Thank you for your answer. Maybe I expressed that wrong. I know there is a mod request forum, but I was not asking you for a mod. I liked the idea of the project anpassed using the possibility of modular buildings to create complex city strucutres, like "strip malls, apartment complexes or inner city living". At the end you would have a very own compartment in your city, as far as I got. You will klick on it and add modules. It has entrances where you decide if it needs energy, water or whatever. When I get that right, the best thing would bethat you can limit it to pedestrians only. And what I was wondering was, if the concept of the amusment park (or university or wind park or oil wells) would maybe fit your project better than a mega tower flat on the ground. But as I said. I am not a modder. I did not dive as deep into this game as you did. I just assumed that for instance the amusement park is one modular building; modules around a starting point. But very likely I am wrong. Just wnated to learn if this would or wouldn't meet the concept of project anpassed. Sorry, I didn't want to disturb. I stay tuned. -
Project Anpassad - Custom Strip Malls to Apartments & Communities
KaOz replied to xoxide's topic in SimCity (2013) Showcase
Hm, I never write much around here. And I am sorry, but I will never be able to code. ANd when I open blender I am just lost. But I visit this forum quite frequently to just see, what´s going on and I am weekly impressed by all the mods and ideas that are around. And since you invited everyone to bring up ideas, here are mine: I was always wondering, if you could use the amusment park for constructs like this. you have an entrance where a parking lot is provided and inside you can plop like med wealth/med density buildings to create a carless quarter in your town. Add are also playgrounds, parks and stuff; maybe a elementary school that fits the style... something like that. people would leave their houses in the morning, walk through there neighborhood to the parking lot and drive to work. If you could plop a maglev within your quarter, you could create nice modern town concepts. Another idea would be to change the amusement parc entrance into a town gate, which is the entrance to an ancient city center with pedestrian zone. cars would park in the parking garage close to the Gate. Both ideas are kind of mentioned at the beginning. I just wondered, if this would be possible with the amusment park? Or if this doesn't work because of the game's concept or because it just violates some modding rules... Thanks for picking this up somehow and keep up your good work! -
SimCity (2013) Official Mod Request Thread
KaOz replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
It would be nice, if someone could remove the darkgreen lawn texture from the natural parks (or add some transparency). Just no texture and the trees, paths, ponds etc. directly on the ground would look way better (like in $-parks). Same for the $$$-parks with lawn. I guess, this might be easy, but I tried to find it in the modding tool and failed. Maybe someone can help me? -
I have the same problem... What are we doing wrong? Thanks for help!
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- simcity 2013
- sc2013
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Yes, 3D zonig is nice. Helps to make cities more dense. Guess it was necessary for CoT. Hope this doesn't add bugs (like bridges trough high rise buildings or so). After all, overlap of roads and buildings works with tunnles so far. Would be great, if one could even build above plopped buildings.
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Upcoming Patches and Updates: What Do You Want To See? (UPDATE 8 RELEASED, OUTDATED!)
KaOz replied to CapTon's topic in SimCity (2013) General Discussion
Others would be for me more options in building streets: one way; different options for crossings. As an alternative to bigger maps, it would be great when the city boarders could more "organically" fit into the landscape (e.g. follow the coast line or mountain ridges). That would bring more diversity... -
SimCity (2013) Official Mod Request Thread
KaOz replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
Hey, my first post and already a request... What you modders did with sc4 is just amazing and I have the feeling (and hope), that this will be sooner or later the same in sc5. Thank you a lot! My request is adding to the whole one-way discussion and the need of on of ramps since there are raised streets and underpasses: Is it possible to create a street, that makes crossings with an avenue, where the crossing of the center line is impossible? Would be a crossing where leftturn is prohibited. I guess this would be only necessary for low-density streets. It would be something close to on off ramps and the traffic could be regulated better... Thanks for your answer. -
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[UPDATED] (Offline Only) Plop Modules Farther Away Mod
KaOz reviewed CapTon's file in SC13 Game Mods
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- user interface
- akar
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