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ColdMoney21

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About ColdMoney21

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  1. Have you guys gotten a computer with integrated graphics and tried to see if the game runs on it? Intel HD Graphics 4000 runs SimCity 2013 fine and has native support for DirectX 11. Not everyone has a gaming machine unless it was aimed to that crowd. I was gonna preorder it but I may have to wait until someone buys it and tries it on an Intel GPU.
  2. I don't think the SimCity IP is dead just yet. "Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP." I still believe we might get a new SimCity for PC, but not anytime soon. Some of Maxis employees might get transferred to those studios instead while others I guess decide to move on out of the Sims franchise. Or EA decides to get a new developer on board that can handle these types of simulations. I mean if a small team at Colossal Order can do it, I don't see why anyone else can't.
  3. I don't know about you guys about building real working cities but I love cheating in this game. I just play it for fun. An example of traffic in LA in SimCity. I can hear the sims rage and honk continously. I admit though Maxis did a good job with the huge amount of cars in the game.
  4. Thank's banwashere, I'll give this a try over the weekend
  5. Thanks CapTon, it seems that it was possible to do it in older releases of UDoN but was removed from UDoN 1.8 so its not possible here but they are saying that it may return in UDon 1.9. Hopefully it does.
  6. So I'm trying to basically connect a high elevated freeway to a lower elevated freeway but its just not possible. Why can't I connect a high elevated freeway to a lower elevated freeway? Am I doing something wrong or is there a strategy to do this? UDoN has an elevated to ground but not elevated to lower or higher tool.
  7. Maxis/E.A. has been too quiet

    Can Maxis release some sort of modding tools for modders if they ever want to? I mean if they don't plan on updating it anymore, that's the least they can do. Imagine creating custom regions and the possiblity of having one huge city within this region? Sure it may lag the crap out but still nice to be able to do something like that. From the game we can see that they create regions and then they map out where the cities are gonna be. I'm not sure if they are also able to change the city size though.
  8. Someone from Maxis said it was a fix for the installation process. No updates were made to the game. Bummer really.
  9. Anyone know what this new update did? Origin asked me to update the game. I think its 10.2 but there is no mention of it anywhere
  10. So the update that I got today was 10.1? Wasn't that released in May? It told me that a new update was available to me today but there is no mention of it anywhere.
  11. (Offline Only) Commercial Parking Lot

    Does this help to relieve traffic overall? I mean its just annoying to see all these cars piling up to go to a commercial building. 
  12. I noticed that this interchange has to be connected to avenues. Is it possible in the future to draw region freeways (the pre-plotted freeway roads in each city) inside the city?
  13. Project Akar : UI Enhancement

    So we don't need Regional UDON and Regional Streets if we have this? Only UDON right?
  14. Project Orion - 3k Extended Boundary

    I figured out how this mod works now. The camera is a bit funky lol but in order to zone outside the normal boundaries, you have to have RCI Plop mod. So you have to manually plop houses, commercial buidlings, etc from the Government menu. You can't use the normal house, commercial, industry zoning tools. I didn't know this.   Now I can make progress in my city lol. This is great!
  15. Project Orion - 3k Extended Boundary

    Actually all city boxes of Cape Trinity have this problem. The camera will always have a fixed border when moving north. Hopefully this can be fixed or somehow enable some sort of free roam camera.   It works. Basically play a new region, pick a city box, let the city load and save it. Then quit the game and restart it. Then click resume and the borders should now increase. To plot outside the original boundary you have to use region roads in the roads menu.     Does not work ... I do all the process, restart the game several times and all attempts, the city limits remain unchanged.  When I extracted the mods in SimCityData folder, another folder was created with the name "Project Orion - 3k Extended Boundary" and inside that folder has a 7KB file with the same name.  Simply does not work, the city limits do not expand ... Someone help me =( I want to play big cities! =(   How did you install this mod? Did you get all 3 package files and pasted them in the SimCityData folder? The mods can't be inside a folder in the SimCityData folder.
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