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FireSka

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Everything posted by FireSka

  1. Show us Your Interchanges!

    Here's a few more interchanges from a recent city.
  2. NAM General Support

    Thanks Tarkus. Understood. If only I could figure out how to convert a diagonal avenue to diagonal RHW then I could just use those ramps. Can't figure it out. Unfortunately RHW has always confused me for the most part and I still use the Maxis Highways which I enjoy the simplicity of.
  3. NAM General Support

    Oh okay. Bummer. Hopefully the RealExpressway team is working on this.
  4. NAM General Support

    Thank you, I know you can convert an Avenue to a OWR and drag from it. There used to be puzzle pieces that worked without converting first, however. I'll go back into the installer and see if I can activate those legacy buttons. Also (the main reason for my question), you CANNOT currently do this with diagonal avenues. This is what I am inquiring about. There is no way to convert a diagonal avenue to OWR and then drag a ramp from it. However, there used to be puzzle pieces that allowed this behavior I thought...
  5. NAM General Support

    Hey Team -- What happened to the avenue exit ramps? I used to be able to plop exits to my avenues (that were part of the RHW system). Additionally, REW doesn't allow draggable exits from avenues and disallows exits from diagonal one-way roads that are side by side (converted from an avenue) even. Are there plans to add this back or am I missing which button these are under? The one thing I've been waiting a decade for is the ability to drag a one-lane one-way road from a diagonal avenue so it appears more like an exit. The textures are there with NAM 46, but it is required to intersect the entire avenue to make this appear. Please help!
  6. Show us your Roundabouts & Intersections

    Some of my favorite intersections:
  7. Show Us your Highways!

    Maxis
  8. Show Us your Highways!

    Following up on the Bipin highway walls. So, I've downloaded them and all dependencies listed at that link and I'm still getting brown boxes. Do you know what the dependencies are for it and if there's one or more missing from the highway walls page?
  9. Show Us your Highways!

    Oooh AWESOME! Thank you so much. These are great!
  10. Show Us your Highways!

    Where can I find those highway walls? I've looked everywhere for them!
  11. NAM General Support

    Got it! Do you know if anyone has made a mod to make the striping on the one-way roads look like the striping on the avenue (or vice-versa)? Something I've been wondering for a while.
  12. NAM General Support

    Ooh nice! I see what you did there. That looks like it works great!! Basically just not using those avenue RHW ramps and rather use REW for the ramps. Awesome, I will try this! Thank you.
  13. NAM General Support

    The problem with using the MHO is that it is 6 lanes, while the avenue is 4. It looks odd transitioning to 6 lanes just for the overpass and then back to 4 for the avenue. I could definitely try RHW itself, but the issue with that is it then creates 2 bridges for each side of the road, rather than one bridge for the avenue which is how most overpasses are designed. I think that the pathfinding should take into account traffic lights personally, and cars should take routes that aren't slowed by traffic lights as priority. Or perhaps the ramps themselves shouldn't be included as priority in pathfinding, only the roads. The latter would likely solve the issue. People are going to prioritize the ramps anyway if they are connecting two RHWs or something of that nature. So, I don't think there's a need to apply actual priority to the ramp pieces themselves.
  14. NAM General Support

    Hey Team! Still loving NAM. Thank you for all of your work on it. I wanted to report a pathfinding bug. See the attached screenshot. When using the Avenue/RHW ramps, cars prioritize the ramps rather than the avenue overpass. They would rather wait at the traffic light than bypass it, haha. Could this bug be fixed in a future release? See attached screenshot.
  15. NAM 38 Now Available

    Got it. Thanks for the help!
  16. NAM 38 Now Available

    Question before I install -- If I already successfully installed NAM 37 and the 4GB patch, which has been working flawlessly since July, do I just simply delete the Network Addon Mod folder and then install NAM 38? I don't need to use the 4GB patch AGAIN do I?
  17. NAM 37 Now Available

    I also want to say thanks again and that I love the new installer! I like that all the files are in one folder now as well. Makes it easier just to delete the mod and reinstall using the installer in the future. I was getting a lot of random CTDs before NAM 37. Now this seems to be fixed (so far). Also, a bug where it the game would freeze on save in large cities seems to be fixed (so far). Maybe that 4gb patch helped fix as well? Anyway, THANKS!
  18. NAM 37 Now Available

    Got it. Thanks! I was able to use the space available and create a similar setup that did the trick! Just took some playing around and I needed to create a 1x1 dirt filler lot to make it look nice. Appreciate your help and hard work!
  19. NAM 37 Now Available

    Eggman!! You are a lifesaver. Thank you so much! Another (probably stupid) question with RRW. I've noticed certain curves don't reskin, particularly when I'm trying to do a y-intersection of sorts with track. See my screenshot. Any suggested fix for this?
  20. NAM 37 Now Available

    Hey team! Thanks for working so hard on this. I was able to get it installed and working fine. One complaint though, the Maxis Legacy Rail being removed... Where is this plugin to revert back to the legacy rail? The RRW rail looks great, but it cannot seem to be built up large slopes. I have many cities where I have rail sloping up the mountainside and I cannot seem to redraw these sections of track using the RRW plugin. Am I missing something and there is a way to do it? If not, I will need to download the Legacy Rail support. Please help!
  21. NAM: Requests - 2nd Edition

    Awesome! I can't wait!
  22. NAM: Requests - 2nd Edition

    You sure? I'm not talking about with freeways/RHW. I'm wanting better angled intersections for city streets. Real world example of what I am trying to do: https://goo.gl/maps/LuXMgJS5Sor
  23. NAM: Requests - 2nd Edition

    Thank you all for the hard work you've done over the years! I have one request that I'm hoping would make it in during the past 10 years, but has not. Is it possible to have an angled one-way road to one way road intersection? Currently when you draw a one way road at an angle off of a one way road, it has a curve to it. It would also be great to be able to draw a one-lane one-way road at an angle off of a one-way road... it may just be as simple as modifying the look to be an angle rather than curved. I've attached an image to show you what I am talking about.
  24. Long time SC4 player with NAM and other mods here. One of the capabilities NAM added many years ago was for one way roads to convert to regular two way roads. I seem to remember seeing a screenshot with a texture at the conversion that added a concrete curb/turnaround at the connection. I am unable to find this texture and am looking to add it to the one-way to two-way conversions in my cities so it looks more realistic. Anyone know where I can find it?
  25. A Tale of Two Cities - Carla Vista and East Doherty

    beautiful city!
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