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Here's a few more interchanges from a recent city.
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- interchanges
- highways
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Thanks Tarkus. Understood. If only I could figure out how to convert a diagonal avenue to diagonal RHW then I could just use those ramps. Can't figure it out. Unfortunately RHW has always confused me for the most part and I still use the Maxis Highways which I enjoy the simplicity of.
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- NAM
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Oh okay. Bummer. Hopefully the RealExpressway team is working on this.
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Thank you, I know you can convert an Avenue to a OWR and drag from it. There used to be puzzle pieces that worked without converting first, however. I'll go back into the installer and see if I can activate those legacy buttons. Also (the main reason for my question), you CANNOT currently do this with diagonal avenues. This is what I am inquiring about. There is no way to convert a diagonal avenue to OWR and then drag a ramp from it. However, there used to be puzzle pieces that allowed this behavior I thought...
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Hey Team -- What happened to the avenue exit ramps? I used to be able to plop exits to my avenues (that were part of the RHW system). Additionally, REW doesn't allow draggable exits from avenues and disallows exits from diagonal one-way roads that are side by side (converted from an avenue) even. Are there plans to add this back or am I missing which button these are under? The one thing I've been waiting a decade for is the ability to drag a one-lane one-way road from a diagonal avenue so it appears more like an exit. The textures are there with NAM 46, but it is required to intersect the entire avenue to make this appear. Please help!
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Some of my favorite intersections:
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Following up on the Bipin highway walls. So, I've downloaded them and all dependencies listed at that link and I'm still getting brown boxes. Do you know what the dependencies are for it and if there's one or more missing from the highway walls page?
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Oooh AWESOME! Thank you so much. These are great!
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Where can I find those highway walls? I've looked everywhere for them!
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Got it! Do you know if anyone has made a mod to make the striping on the one-way roads look like the striping on the avenue (or vice-versa)? Something I've been wondering for a while.
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Ooh nice! I see what you did there. That looks like it works great!! Basically just not using those avenue RHW ramps and rather use REW for the ramps. Awesome, I will try this! Thank you.
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The problem with using the MHO is that it is 6 lanes, while the avenue is 4. It looks odd transitioning to 6 lanes just for the overpass and then back to 4 for the avenue. I could definitely try RHW itself, but the issue with that is it then creates 2 bridges for each side of the road, rather than one bridge for the avenue which is how most overpasses are designed. I think that the pathfinding should take into account traffic lights personally, and cars should take routes that aren't slowed by traffic lights as priority. Or perhaps the ramps themselves shouldn't be included as priority in pathfinding, only the roads. The latter would likely solve the issue. People are going to prioritize the ramps anyway if they are connecting two RHWs or something of that nature. So, I don't think there's a need to apply actual priority to the ramp pieces themselves.
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Hey Team! Still loving NAM. Thank you for all of your work on it. I wanted to report a pathfinding bug. See the attached screenshot. When using the Avenue/RHW ramps, cars prioritize the ramps rather than the avenue overpass. They would rather wait at the traffic light than bypass it, haha. Could this bug be fixed in a future release? See attached screenshot.
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Got it. Thanks for the help!
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