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About this City Journal

Stories and pictures of Dallas County as I imagine it.

Entries in this City Journal

chimeran

USA redux part 3

well i have most of the landmasses smoothed out except for a patch near the upper right and the islands off the coast of florida not sure if canada has so many lakes but it's the most time consuming aspect of this project. some of the lakes aren't that deep so you can either take them out or deepen them to your heart's content. i just smoothed them out w/softer beaches. some parts of the map will not be accurate as to elevation with the shorelines but this can be fixed in game or w/SC4T i really like the...
chimeran

USA redux part 2

so here is the second installment and this is what i have so far in day 2 of doing a major overhaul of the USA map. as you can see in the overview the smoothed out area is a lot greener than the rest (upper left) and while the rest of the map looks more detailed b/c it is but it's mostly unplayable in it's current version. most of the shorelines have been done and should have softer beaches but will tackle the great lakes either later today or tomorrow. here is a hint of the new and...
chimeran

USA redux part 1

based off the popularity of the USA (754 downloads) i've decided to rework it into a more playable format but will try to keep most of the smaller lakes and try to fix the shoreline since i had to raise the terrain by 200 to get most of the landmass above sea level. you can tell the difference between the original and the sissy version in the upper left hand corner. also please vote on whether i should continue to edit this map to be played, since it's going to take a lot longer than 3 days to do make...
chimeran

Wilmer Zoo Teaser

this is the modular zoo that i put in my city and will add close-ups later when i plop some rewards i earned while snapping the pics for the composite this is the smaller version which should load faster the top pic is the extreme detail (14MB) in size and will take time to load
chimeran
here are some of the barns/houses for the agriculture these are the plopped ones which is why the city paved the road (creator note, might use the street addon mod to correct the streets to give it continuity) these are farms that grew w/the fields here is the farm for the tobacco fields on the far left-hand side of the composite a different view the farm for the maple fields w/a wraparound porch rearview the building for the fruit farm and lastly another plopped farm on the left and the piggy farm on the...
chimeran

Agriculture

here's the overview of the small farming community in wilmer, i will add a new entry later w/close-ups for the buildings but for now this is the teaser and be gentle w/the comments since this is my first attempt at a composite
chimeran
so a generous donor donated the funds necessary to help beautify the city of wilmer a few retired airplanes that we're sitting in an airplane graveyard and that were restored and used as centerpieces for two of the roundabouts and some of the statutes that were donated as well to help bring attention to the canal system being built in wilmer and something to give the spiritual sims to gaze upon hope you enjoyed this installment and will post the agriculture and some commercial buildings later on
chimeran
a few buildings that i plopped to help get the city started and since they come w/jobs they affect the demand for industrial meaning i don't have to zone right away a copper plant and a small steel mill that is connected to rail to receive raw materials the inktopia plant b/c i like it and looks really good at night and lastly peter's pipe company who has an exclusive contract w/the city to provide the piping for the canal system that is being built <--- teaser
chimeran
so here are some civic buildings for wilmer that is just starting out the police station side view fire station for the emerging city water treatment and water production w/the power stations in the background close-up of the power plants that also produce water a city is going to produce trash so i have built the proper services needed with a waste to energy plant a railyard to help send the trash out of the city a recycling center addition to the recycling center and of course a post office so that my...
chimeran

USMC BSG

here a little artwork i did awhile back. kinda amateurish and was my first time using photoshop and i might lease it later on and get back to doing stuff like this. as you can see i like BSG and the Corps so why not blend the two ? if maxis ever lets the simcity franchise into space i will be ready. This a USMC Hyperion Class Force Recon Juggernaut here is a Triton Class Force Recon Juggernaut some single fighters in space a recon bird this would be an awesome recruit poster for the Corps if and when we...
chimeran

Terraforming - minor

here is some minor terraforming for wilmer city the trinity river is running east to west and terminates in fulsom lake and littleton river branches off from the trinity and runs north to south. actually it was supposed to be a creek but there is no way to create something so small in SC4 w/the terraforming tools (creator note : these bodies do not exist in the real wilmer, tx) a little forest action to make it not so nude. i can't do the entire city w/trees b/c there is major lag just w/this small...
chimeran

Rail depot

here is the bird's eye, not the prettiest in the world but i had to cram what i wanted into the smallest space possible this is the anchor, believe it or not, everything is built around or in this case to the south of it's location the rail service yard directly below where trains are sent to be repaired here the passenger train cars are sent a little lower to be refurbished the tank cars where liquids are loaded into railcars close-up of the trailers being loaded onto flatbed rail-cars some loading cranes...
chimeran
really wish there was a way to to use the original PNG instead of the dumbed down JPEG's. the loss in detail is noticeable, at least to me. tried linking through FB but it says you can't do that and the editor here only allows up to 2 MB per single post and the PNG's from SC4 are normally 1.1 MB or higher. i really need to find some kind of photo sharing. flickr is out b/c it's obsolete and i can't link from my CJ on blogger b/c of the moderators. i really don't want to sign-up for another site to host...
chimeran

Textures

Here are some pics of the Meadowshire Terrain Mod The PEG Crystal Lagoon Water Mod The PEG Brigantine Water Mod looks really nice but too much like a photoshopped pic SHK Rock Mod dat 1 SHK Rock Mod dat 2 SHK Rock Mod dat 3 SHK Rock Mod dat 4 SHK Rock Mod dat 5 I like number 3 but i think i'll stick with number 1 for now Cycledogg's Trees White Sand Mod here's a close-up of the white sand This is my current set-up so far for the basic landscaping, trees and water. Once I re-do the rail depot w/all the...
chimeran

Mini University

crammed the functional lots of the BSC university into the smallest size possible this is the trigger building and because it didn't have a path connector in the back i had to extend the road one tile up to fit the university library in the steam plant gave me trouble because of an extension that wouldn't fit with any modular parking lots i had so i had to use SAM to connect and if you look closely you can tell that it does't line up right next to the chapel luckily for me i happened to download some park...
chimeran
this map took forever to make and will never be on the STEX b/c of a few purists who have nothing better to do than complain. at 20x14 large city tiles it's completely accurate in scale and the nonsense that anybody can make this map is exactly that : nonsense i crashed my computer 3 times trying to extract the continental US from the world map and since i don't have $1000 for photoshop i'm stuck with mspaint and the world map is a resource hog. i have 6 gigs of RAM, 100 gigs of virtual memory and 16 gigs...
chimeran

Day 9

well here is the new blog and i'm happy with it. wish i could figure out the CSS for custom fonts for the actual text since the site only uses the generic font families and it's been over 10 years since i've written HTML, CSS, DHTML or Javascript. and i can't forget VBS which is always a handy tool to override any javascript settings. i like the fonts that come with the site but they can only be used to customize the overall menus and blog titles and not the body of the text. supposedly there is an easy...
chimeran

Day 8

well, i think the CTD may have been the functional airport that i downloaded so i took it out which kinda bites b/c i wanted something different than the default airports that came w/the game but oh well. i had to move all the entries from here to another site which is just as fine since i'm no longer bound by the strictures of this site but was told that i couldn't link the blog from here b/c even though the blog is on a completely different site w/different rules any links must conform to this site's...
chimeran

Day 7

completely re-doing the layout of wilmer b/c i didn't like the original layout. it all starts with the rail depot and i had to completely rethink the layout and i'm more or less happy with it. it's adding the trees and flowers around the container area which is mostly time consuming b/c i have to put them in by hand and have to be careful when i put the flowers in or they will show up in the road and that won't do at all. and i can't figure out the red tiling effect for the sidewalks. and it's pretty much...
chimeran

Day 6

ran the cleanitol files to address the crashing issue and it seems to be working but that was only for 10 minutes or so to test the new lots. some look good for the night lighting effects and some don't work. those might be the trunite versions which means i'll have to put it back in and see how it looks. i had to take the governor off because there was way too much lag. going to have re-edit some of the katelynn images so as not to offend anyone and those were the PG-13 versions. they aren't crucial for...
chimeran

Day 5

made some profiles for the wilmer city diary which are in beta phase right now. will have to add family members to their bio's and a short biography since the average surfer doesn't have the time nor the inclination to read a lengthy page, at least not for now until i get some subscribers who will follow along the story arcs. valentin is going to be essential to the story line and will be more than likely be used in future stories. still working some ideas for the victor character and will have to suspend...
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