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162 GrandAbout Ng_pillow
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boi u need to assemble for me a team of singaporean BATers to do such a thing
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@Jasoncw Does the amount of geometry in the model affect the rendering time for the render? My file's really big, like 1.2GB size. Also how is using 'arch & design' material more effective, as compared to using, standard bitmap? How do i convert my existing materials, without losing their position & size on the applied object?
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This render also take close to a day to make
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Also that render took my PC 24hrs to render omg. Probably cos of the ground plane & reflections
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1. Less illuminated BG (also make day bg) 2. sky terraces too illuminated at some parts - excessive lighting 3. the crown needs work - flower not fully lit - bar, pool areas not fully lit - ancillary structures blocking light 4. Misc signs e.g lioyd sign missing - add in proper lighting for the other 2 sky terraces (not in this view) - to work on base textures for LE
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The top of the flower can finally light up but still have difficulties to get the bottom lit. Also i've made the ground plane, the desired reflections on the curtain wall is not seen.
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i still have problems lighting up the flower
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capitagreen
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More progress:
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Ground texturing. Because Capitagreen situates on a triangular lot, the lot size will be 6X5. I've made LOTs before but i texturing using what's given in the Lot editor. I want to use my own made textures to be placed. I know that the SC4 tool can make ground textures. But i'm not sure of how the tool is being used. Anyone can care to explain how this works? The function to upload my own bitmap files also is not working.
