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Wow,20 years.....

I remember being a kid and seeing my brother playing SC4 in our computer,aahhhh good times

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Eventually i will finish my region and complete my childhood dream

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7 hours ago, Dreamcitybuilder said:

We need a logo for the 20 anniversary (like using the SimCity 4 Logo, and adding "20 years of city-building" in a cool font below)

That would be great. There's been a few alterations done to the game's startup screen made over the years. I'm no expert, but maybe something could be done with that..? Experts...?

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A wise man once said, "I am not yet a wise man..."

Endless Road 4.jpg

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7 hours ago, franyer said:

the intro screen

This intro image is quite easy to change. It is a 768x600 pixels PNG with the TGI : 856ddbac,46a006b0,ea7f0eae. A simple .dat file containing a new PNG with this TGI, in your plugin directory, and that's it. (This PNG is itself called by the interface panel with this TGI : 00000000,96A006B0,8AA9AA14).
All that's left to do is to come up with some nice 20th anniversary ... artists..., to your mouse !

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What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

>> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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It is enough for me that this game and communites can continue forever. To this day, I haven't found a game that make me want to build a city

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    20 hours ago, TheEstGuy said:

     

    Gigachad.jpg

    Is that a real human in that pic? Because if it is, he needs to go see a doctor! *:yes:

     

    My Top 10 Most Important Mods of the last 20 years-

    NAM
    2  SimCity 4 Extra Cheats Plugin
    3  SimFox Day-n-Nite-Modd
    4  Hole Digger(although the older set is obsolete)
    5  JenX Poseiden
    6  Extra Terrain Tools(#5 kinda made this obsolete, but it still is useful for a few tricks)
    MMP in God Mode(I think this is Cori's, it's not on the STEX, but it should be)
    8  Black Hole Waste Management(At one time, this got tons of recommendations, until smaller versions became available. I still see it now and then, but I still see zoned dumps too! ^_^)
    9  Giraffe Trees(How cartoon-ish trees used to look till he came along!)
    10 SPAM

    Honorable Mentions: Terrain Mods, Water Mods, Rock Mods

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    5 minutes ago, SIM-ple Jack said:

    MMP in God Mode(I think this is Cori's, it's not on the STEX, but it should be)

    Yep. That's mine. *:)

    It's attached to this post. It makes the God Terraforming in Mayor Mode available in God Mode (which is what allows access to the Mayor Mode tools), but since that mod wasn't designed for this, it doesn't line up like it should and so my mod is a bit of a bodge. We really need to make a version with that in a proper position to be STEX worthy.

    Another which goes well with it is my Flora Eraser Brush. *;)

     

    10 minutes ago, SIM-ple Jack said:

    Honorable Mentions: Terrain Mods, Water Mods, Rock Mods

    I see Cori's Side Water Shoppe didn't make the cut. *:P

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    14 minutes ago, CorinaMarie said:

    Another which goes well with it is my Flora Eraser Brush. *;)

     

    14 minutes ago, CorinaMarie said:

    I see Cori's Side Water Shoppe didn't make the cut. *:P

    They're nice too, but not quite as earth-shattering for me as #7. I will definitely dl the official version though,when it arrives. 

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    On 4/3/2022 at 9:03 AM, Dreamcitybuilder said:

    Or a cooperative city-journal showing the celebrations of the anniversary in multiple different places and towns from different players?

    I like this idea as everyone participating can show off their own cities in their own way with minimal overhead, perhaps in their own page entry in a broad city journal with a moderator or team coordinating the submissions.

     

    __________

     

    Perhaps one fun activity to do over the course of the anniversary year is an open, community-wide city mosaic.

    A big, rich map is created and made available.  Community members can reserve to themselves on a first-come/first-serve basis a contiguous piece of the map, preferably perhaps one large map tile and definitely no more than a 4x4 block of large city tiles, and then either download and render their reserved piece of the map following some specified guideline, or have it sent to them.  They then develop their map using whatever mods they like, and when done send back or upload a screenshot at some set zoom of their completed city tile.  The many submitted screenshots are then compiled by a community champion or team into a giant mosaic and revealed.

    This deliberately would not be a full-fledged multiplayer city with functioning neighborhood deals, shared plugins, and asymmetrically saved and uploaded cities, as that is all too much work for whoever hosts this and creates too many barriers to participation.  This is more basic--download and render a designated map piece to start, and upload a city screenshot when finished that can be stitched into the mosaic.

    The only design restriction on players might be to not overly alter their map pieces' terrain edges such that they no longer reconcile.  Perhaps everyone participating can also be encouraged to install the same water or landscape mod.   Participants can post their work or current maps in some dedicated thread where others can see their progress and perhaps coordinate their work into designs spanning across players tiles.  SC4 Mapper might be the most convenient way to parcel out the map pieces, and the SimCity4 Startup Manager might be the most convenient way for participants to grab city-wide screenshots to submit back for the mosaic.

    Admittedly, this is much more overhead as someone has to do the stitching, and the result will be a messy patchwork of a city mosaic, but it could be fun to see everyone's disparate city building styles side-by-side in one large region.

     

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    On 7/4/2022 at 2:13 PM, SIM-ple Jack said:

    Is that a real human in that pic? Because if it is, he needs to go see a doctor! *:yes:

     

    My Top 10 Most Important Mods of the last 20 years-

    NAM
    2  SimCity 4 Extra Cheats Plugin
    3  SimFox Day-n-Nite-Modd
    4  Hole Digger(although the older set is obsolete)
    5  JenX Poseiden
    6  Extra Terrain Tools(#5 kinda made this obsolete, but it still is useful for a few tricks)
    MMP in God Mode(I think this is Cori's, it's not on the STEX, but it should be)
    8  Black Hole Waste Management(At one time, this got tons of recommendations, until smaller versions became available. I still see it now and then, but I still see zoned dumps too! ^_^)
    9  Giraffe Trees(How cartoon-ish trees used to look till he came along!)
    10 SPAM

    Honorable Mentions: Terrain Mods, Water Mods, Rock Mods

    my 10 mods that transform game like a remake by me will be those:
    1. NAM
    2. Extra Cheats
    3. Sc4 Third Party Patch (to prevent that annoying crashes)
    4. SimFox Day and Nite
    5. LRM v4.0
    6. Road Top Mass Transit
    7. JENX Jupiter
    8. Sayonara Maxis Trees
    9. any HD terrain mod
    10. any HD texture mod for beach, 

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    fsanchez

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    I would like to see some old BATers come out of the wood work and release a celebratory 'unfinished' work, actually could apply to current BATers as well.

    Possibly us BATers could release an anniversary BAT based on something from our home town? A group of us could get together and agree on some baseline things for each BAT like material and render settings etc etc.

     

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    20 years next year you say? Hmmm... *:)

    I think it would be a nice idea to create a repository of videos or a prominently displayed guest book here on the Site to make a kind of a "monument" from this event. That's my first thought. Perhaps I'll come up with yet something different later on. *;)

    As for the personal goals, I plan to establish another CJ. I guess it would be a nice element of the "festivities". *;) Too bad it involves a lot of writing but perhaps I'll make it on time. *;)

    • Like 5

    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    On 4/7/2022 at 11:26 AM, CorinaMarie said:

    Yep. That's mine. *:)

    It's attached to this post. It makes the God Terraforming in Mayor Mode available in God Mode (which is what allows access to the Mayor Mode tools), but since that mod wasn't designed for this, it doesn't line up like it should and so my mod is a bit of a bodge. We really need to make a version with that in a proper position to be STEX worthy.

    Another which goes well with it is my Flora Eraser Brush. *;)

     

    I see Cori's Side Water Shoppe didn't make the cut. *:P

    personally I love the side water mod

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    On 4/9/2022 at 1:36 AM, franyer said:

    my 10 mods that transform game like a remake by me will be those:
    1. NAM
    2. Extra Cheats
    3. Sc4 Third Party Patch (to prevent that annoying crashes)
    4. SimFox Day and Nite
    5. LRM v4.0
    6. Road Top Mass Transit
    7. JENX Jupiter
    8. Sayonara Maxis Trees
    9. any HD terrain mod
    10. any HD texture mod for beach, 

    11. I would add Yellow Pause Thingy Remover

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    On 04/04/2022 at 2:55 PM, Terring said:

    My story goes back in 2002, when I was a university student in Kavala, one of the biggest cities in Greece. One day I was visiting an (now closed) Internet café, and it was there when I saw the first trailers of SimCity 4, with better graphics, day/night circles, beaches, terraforming, regional play, lots of details and so many other things. It was awesome. I was watching those trailers and I couldn't wait to get the game. My first time was some years later, again in an Internet café. I couldn't afford to buy the game and yet I couldn't wait to buy it one day. I finally bought it in 2008, and since then I can't put it down. Today I'm pretty sure that back in 2003 I couldn't even imagine myself being an active member of SC4 community 20 years later, let alone being a Simtropolis moderator and having some projects behind me, such as Memories of the Colonists and Eden: The New Frontier.
    As about a personal goal in 2023, we'll see *:D

    Filathlos net cafe? :D

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    2 hours ago, ellis896 said:

    Filathlos net cafe? :D

    Can't remember anymore :uhm: *:D

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    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

    "Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

    "Without deviation from the norm, progress is not possible." - Frank Zappa

    "The wisest men follow their own direction." - Euripides

    Welcome to Fairview, my new city journal *:D

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    I remember buying MAXIS this and that for DOS and Windows 3.  It was a magical time.  Game developers were experimenting with a totally new concepts.  Yes, the graphics all looked like cartoons, but it was innovative.  Now, it is photo realistic, but totally lifeless release after lifeless release ... tasteless ... it doesn't sizzle.

    Happy to celebrate the anniversary of SimCity and this site, because community was very much part of the video game experience.

    By now, you know I don't mod, and I hardly ever write public use software, but I wanted to create an online billboard via a utility for Simtropolis, and so it is an idea that got hatched in discussion with Cori and CB.

    Happy SC4 & Simptropolis, everyone!

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    SC4Ckpt.exe ----- Lead Programmer (okay ... yes, there was only one programmer)

    SC4Ckpt: Backup Checkpoint Tool

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    Does anyone ever wonder how we managed to play games and save games with the MS/DOS 8.3 convention; for those who don't know ... a filename was limited to 8 characters?

    But many games didn't even use names, but save slots.

    Or how people modded games when the data files were not text but binary?  You had to know HEX and be able to breakdown packed byte formats.  But with the birth of the PC and writable storage, modding was born and took off.  How could you have mods before the Internet?  CompuServe, AOL, and local BBS services.  (again for those who don't know, these were the first idea of virtual communities until the WWW big bang in 1995 ... these became popular in the decade before).  See note below.

    Why am I going through all this nostalgia?  I got reminded of 8.3 looking at one my amazing generated save game names.

    230103-234624-Basileus_Konstantinos_X_of_the_Byzantine_Empire_1066_09_15.ck3

    For those learning about the digital history ... AOL, CompuServe, and BBS were not truly online like we are today.  Today, there could be 10 or 1000 of us all using Simtropolis, but back 1990, there might be 2-30 phones lines for a BBS in NYC.  It was more like the forums where you would leave things that others would later see when they got an open phone line.  But the first communities were born with message boards (an area code wide service as phone service was local and long distance).  So, began your first discussions of gaming ... play techniques ... modding.  And like today, these often just a PC with add in serial port boards had hard drive where mods could be left for others to check out.

    I worked in NYC's Wall Street area.  Two of my favorite walks during a long lunch were a physical bookstore to browse.  And the Mecca of software, J&R Computer World ... to just browse boxes and boxes of games on the second floor.  And games had wonderful manuals ... Sid Meiers, Maxis, Microprose ... they explained everything in a UI section and always had a concepts section about history or content information.  And there were strategy guides before the Internet where you could find out all the secrets to play well.  (Among my precious possessions which traveled from US East Coast to China were such books and manuals.)  And even back then, there was a big push on video subsystems as we went during the DOS days from CGA -> EGA -> VGA which was 320x240, 640x480, and 1024x768; I think.

    Funny ... one thing which has not changed in practice is game UIs.  In the beginning, you had to learn each one, since but for a menu, there were no standards under DOS.  Windows introduced CUA and I would say the games from Win95 -> WinXP had the most standard UIs.  But as games left 2D or isometric and raced into the 3D world, UI were supposed to mimic the real world as such many became unintuitive and non-Windows standard; cryptic.  And today, we see that 50% of the learning curve on a title is the UI and accomplishing tasks.  But there was perhaps a few years where early Windows games shared UI standards with commercial applications ... just a fleeting few years.

    Writing this post, I am curious if any of you kids still in school, John, TK?  Are they teaching digital history in high school or college or is this to be as lost as how to make stone axes from flint?

    Thanks.

    PS:  Okay, you can put the MicroSD with Mark's memories back in the drawer.  :)

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    SC4Ckpt.exe ----- Lead Programmer (okay ... yes, there was only one programmer)

    SC4Ckpt: Backup Checkpoint Tool

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    1 hour ago, MarkShot said:

    Writing this post, I am curious if any of you kids still in school, John, TK?  Are they teaching digital history in high school or college or is this to be as lost as how to make stone axes from flint?

    Unlike the majority of my friends, I grew up with older games (most of which I still play today). Some of the old Maxis "Sim" titles are some of my favorite games of all time (like SimCity 2000, SimTower, SimFarm, and SimAnt to name some of them).

    Anyways, in the computer science class that I took for fun during high school, only a brief (and not very technical) history of computers, software, and the internet was talked about and taught. Other than that, unless you were taking a class that was geared towards computers, such history was generally never taught. I would imagine that this is the case with most schools and colleges.

    I wouldn't say that digital history as a whole is a dying subject. When it comes to teaching about it in general in schools, I am afraid that most people could care less about it. *:(

    I occasionally played the role of teacher when it came to older computing technologies and software while I was in K-12 school (heck, even in college). Still to this day, I enjoy working with and talking about older computers and software. I was pretty much the only person I knew in school that really appreciated such things (with the exception of a couple of my friends and teachers). 

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    Once you play with NAM installed, one simply cannot go back!

    I'm waiting for the day when someone makes a Faber College lot for SimCity 4  :lol:

    IMG_3716.jpg.7fe0b78e164e258bac5afb32dc9f9588.jpg

     

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    Thank you for your input.  Myself, I always tend to ask how did we get here?  So, it's not enough to know that a gate switches or a wing lifts.  I remember having a talk with Cori one day that we both liked to pull things apart to see how they worked.  Which growing up, pre-digital, it was very feasible to disassemble things and see CAM shafts and timing gears etc...  As a kid, I never remember a seal on anything saying, 'break this and you will void your warranty'.

    Two of my favorites were Sim-Earth and Sim-Life.  Sim-Life ... who could imagine a game manual with equations in the back covering statistics?

    PS:  I am not saying Cori is pre-digital, she got into computers quite a bit later ... as I was the last class of physics with slide rules.


      Edited by MarkShot  

    possible offensive
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    SC4Ckpt.exe ----- Lead Programmer (okay ... yes, there was only one programmer)

    SC4Ckpt: Backup Checkpoint Tool

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    On 04/04/2022 at 6:04 PM, hugues aroux said:

    No no, I still had to work this afternoon, but between two jobs, some quick work for fun ... ;-) ... waiting for the big celebrations. Drop this file in your ..plugins\

    z_happy_almost_20_years.dat

    simcity4_bois_3d.jpg.52bea346a35f5de03c9c0a4d91d094c1.jpg

    thank you for this  I enjoy seeing it every time I load the game

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    I remember getting the CD set on the first day launch for my windows 2000 PC. My poor Athlon XP could not handle it very well with 256Megs of ram. I wish windows 11 played nice with it as I never had lag issues on windows 10. I decided I like this game more than Cities Skylines as we can build at large-scale and it has a region. Oh yea, and it is not SimCity Societies or 2013. Evil Arts decided to invalidate my SC2013 license for no reason and their support was as helpful as warts.

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