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Cyclone Boom

  Please Note

This thread is intended for asking questions to receive short and simple solutions. *:read:

It is meant to be a place where it's easy to reply and quick to receive answers, instead of opening a new topic each time. For example, to ask about keyboard shortcuts, how to use a cheat command, or game versions like between a patched and unpatched game. Maybe even a post someone made for a gameplay tip.

That said, we very much encourage members to open a new topic for asking anything which might lead to a discussion, or a sequence of replies on the same subject. That way it allows people to find topics when searching for particular questions.

So if you're here and that applies, please consider opening a new:

Thanks! *:)

-CB & Cori

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21 hours ago, ulisse said:

SAM is a NAM component that is installed automatically. To select it you have to go to 2 Network Features --> Street --> Street Addon Mod. Make sure you have NAM 44 Installer for this procedure

This is what my NAM installer shows under Street section:

jQPiExW.png

 

18 hours ago, SIM-ple Jack said:

If you have an older version of NAM, just install it in a folder on your desktop, pluck out the SAM folder and pitch the rest. I keep all my old NAM versions, because, you never know. I've customized my SAM, so I'll be carrying it into all future NAM installs. It really hasn't changed much in years.

I am using the latest version of NAM which I believe is 44.

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14 hours ago, MasterSim said:

This is what my NAM installer shows under Street section:

jQPiExW.png

 

I am using the latest version of NAM which I believe is 44.

SAM = Street Addon Mod


As you can see SAM is already selected in the NAM installer because it is installed by default

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Federal Republic of SiculiaFederal Republic of Sonora

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This question is for anyone who might be familiar or uses this-

I've been trying out the dirt mod. All four mods contained in the pack behave much like xannepanne's Neptune terrain mods, except for one caveat. They appear to fade out as you continue building the tile. This has the potential to be a really useful tool. I was wondering if it's permanence could be fixed?

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On 5/10/2022 at 9:39 PM, MasterSim said:

This is what my NAM installer shows under Street section:

jQPiExW.png

 

I am using the latest version of NAM which I believe is 44.

Omg I am so blind that I didn't see the tab for SAM this whole time.... 

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Hey guys! I'm going to send you a small pack of questions here. *:)

1. What is the best and/or most downloaded map generation tool?
2. And what is the advantage of this tool in relation to SC4's own map generation method?
3. And what is the disadvantage?
4. Does anyone happen to have a reference file or link with the terrain height by gray level?

Thanks!


  Edited by carlosmarcelo  

I had forgotten the question 4. ;)
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"Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
Como fazer da sua família um time de sucesso! - How to make your family a successful team!
 

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@carlosmarcelo

1. SC4 Terraformer it is my friend

2. Better control of the terrain brushes, including modifiable brush sizes, shapes and even speed of terraforming. What is more - possibility of selective erosion instead of the default all-map effect.

3. It works only on XP as far as I know...

4. Can't help here. *;)

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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21 hours ago, TheMurderousCricket said:

SC4 Terraformer it is my friend

Thanks! It's a good news! *:party:

21 hours ago, TheMurderousCricket said:

3. It works only on XP as far as I know...

Ops! It's a bad news... :ooh:

But I found aroud forum informations about how to run terraformer in newest windows versions. I'll try soon; if I can run terraformer, I come back to tell what I did. *:thumb:

(if i don't come back, you already knows what happened... :lost:)

It's working in Windows 10!!! I just unzip Terraformer and put msvcp71.dll in the same folder. *:thumb:


  Edited by carlosmarcelo  
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"Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
Como fazer da sua família um time de sucesso! - How to make your family a successful team!
 

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3 minutes ago, carlosmarcelo said:

Thanks! It's a good news! *:party:

Ops! It's a bad news... :ooh:

But I found aroud forum informations about how to run terraformer in newest windows versions. I'll try soon; if I can run terraformer, I come back to tell what I did. *:thumb:

(if i don't come back, you already knows what happened... :lost:)

I have SC4 Terraformer which also works well with Windows 10. Add 4gb patch to create large maps

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Federal Republic of SiculiaFederal Republic of Sonora

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NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

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Mayors, is there a space in this forum where I can post my city and gain some advice? I saw that there is a lot of showcases around to show the cities you develop. Can I use this space of showcases to ask for advice or is there a specific area to post it?

At the moment I have a city of ~150K of habitants in the larger city lot but have some issues (abandoned buildings, commercial zones don't develop high buildings doing everything, I learnt a lot of things reading some posts in this forum and the lovely mods of this community. I learnt to build a profitable city at last, I bankrupted a lot of cities in the past.

I found this community recently (I was struggling to build a metropolis since 2005) through the channel of Rob's Red Hot Spot Guides in YouTube and I found that these problem you could solve using mods like NAM, but even using NAM I have some issues with subway and avenues. Well, I will left my whole story for a new topic if needed.

Thanks for the help, Simtropolis community!

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22 minutes ago, Gilt Goose said:

Mayors, is there a space in this forum where I can post my city and gain some advice? I saw that there is a lot of showcases around to show the cities you develop. Can I use this space of showcases to ask for advice or is there a specific area to post it?

At the moment I have a city of ~150K of habitants in the larger city lot but have some issues (abandoned buildings, commercial zones don't develop high buildings doing everything, I learnt a lot of things reading some posts in this forum and the lovely mods of this community. I learnt to build a profitable city at last, I bankrupted a lot of cities in the past.

I found this community recently (I was struggling to build a metropolis since 2005) through the channel of Rob's Red Hot Spot Guides in YouTube and I found that these problem you could solve using mods like NAM, but even using NAM I have some issues with subway and avenues. Well, I will left my whole story for a new topic if needed.

Thanks for the help, Simtropolis community!

For NAM issues I suggest you create a thread here

To show images of the city you can use the city journal section or Showcase (I recommend City Journal where you can set up a history of your city and get advice)

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Federal Republic of SiculiaFederal Republic of Sonora

   Ain Member  Wiki

NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

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@ulisse, thanks, can I share my region folder there too in the city journals? The city is too big that maybe a photo could not be enough to share everything about it.

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1 hour ago, Gilt Goose said:

Mayors, is there a space in this forum where I can post my city and gain some advice?

Since it's technical advice you are seeking, I'd go with a new topic in SC4 Bugs & Technical Issues. Then to share your city tile or your entire region, you can zip it up and share it via WeTransfer.com using the Free Option. The difficulty tho with sharing is anyone willing to help would likely not have the same Plugins setup. Sharing Plugins has always been rather taboo. However, it has been allowed for specific help if shared completely privately with the idea it's like inviting someone to your comp and then they assist.

Then, too, posting pics of the various parts of your city in said new topic will help you illustrate where the trouble is located.

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Not sure if someone else already asked this question, but is there a way to get around this:

VajGoye.jpeg

I like to stick with the Maxis highways because of how easy it is to make exit ramps, as much as Real Highway is the best option making exit ramps on it takes so much space. 

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4 hours ago, MasterSim said:

Not sure if someone else already asked this question, but is there a way to get around this:

VajGoye.jpeg

I like to stick with the Maxis highways because of how easy it is to make exit ramps, as much as Real Highway is the best option making exit ramps on it takes so much space. 

The only way to do those intersections with the Maxis Highway Override is by using the new, larger ramps. To replace those, you would need pieces that amount to 6 tiles per ramp, up from the 3 tiles the Maxis Highway uses. Given that you already have a designated right of way around your highway, the only possible limitation would be to cross with underpassing streets; in those cases, you can extend the ramp with straight segments and do the underpass in there.

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Just quick question if Functional Airports  2.2 works with CAM ?   I lost my I-HT chart completely.  It does not even show negative demand.

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On 19/05/2022 at 12:52 AM, MasterSim said:

Not sure if someone else already asked this question, but is there a way to get around this:

I like to stick with the Maxis highways because of how easy it is to make exit ramps, as much as Real Highway is the best option making exit ramps on it takes so much space. 

First it would be helpful to clarify exactly what setup you are using, would I be right in assuming you've used elevated RHW for most of this section but the Maxis Highway for the interchanges? If you have installed the MHO (literally a cosmetic override of the Maxis Highway), none of the original intersections have been created for the MHO mod, it is not intended either that you use them.

Take a look inside the OLD folder where you extracted the NAM installer from the .zip download, here is a file MHO User Manual which will explain everything. It details the design philosophy, the advantages and custom pieces it supports and those setups that are no longer supported.

Secondly, take a look here for a guide to making simple L1 RHW intersections, they don't have to be that big. Honestly, I think using L1 rather than L2 would work better for this setup, but obviously that's not directly supported by MHO. However, both L0 and L2 sections can be dragged into RHW to transition from RHW-4 to MHO at either level. That's really the key thing to remember about MHO, it's purpose is to compliment the RHW and it isn't really a stand-alone system like MHY, but if you are a RHW user, it adds a lot of useful features in return for ditching the MHY you probably aren't using.

On 19/05/2022 at 8:22 PM, Max4k said:

Just quick question if Functional Airports  2.2 works with CAM ?   I lost my I-HT chart completely.  It does not even show negative demand.

Nothing in the Functional Airports that I know of should affect the same settings as CAM, although do bear in mind Airports you've plopped may themselves affect demands. So perhaps load the affected city, try removing any such airports and see if this brings demand back? It's not impossible that there is some issue with a particular airport, but either way this test should show whether or not an Airport is behind your problem.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I think I figured out what happened.  A bunch of Stage 5 & 6 Farms popped up as new development, just as I added a College, and then adding the the Airport threw things out of wack.

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I am looking for a night lighting that is somewhat darker than just the dim of the stock game.

Any suggestions?  I know there are special night buildings and day/night mod, but I am looking for something that will just be generally decent?

Thanks.


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I can get streets, road, and avenues drawn and diagonals, but are their any assets which have diagonal facing?

Thanks.


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51 minutes ago, MarkShot said:

I am looking for a night lighting that is somewhat darker than just the dim of the stock game.

Any suggestions?  I know there are special night buildings and day/night mod, but I am looking for something that will just be generally decent?

Thanks.

I only know of three Night Mods: Gizmo / SimFox Day and Nite / Mashty.

I prefer the Mashty one, it's somewhere in the middle between default and the Day and Nite mod. Note that whilst the Day and Nite mod works best with special 'Dark Nite' models, there is no technical reason to stop anyone using so called Maxis Nite, Dark Nite or regular BAT models freely. Note that both MN and DN models, created through 3DS Max, don't support the full day/nite cycle like regular BATs do, instead they work best when manually switching between Day and Nite in game.

39 minutes ago, MarkShot said:

I can get streets, road, and avenues drawn and diagonals, but are their any assets which have diagonal facing?

Yes, but honestly this isn't really the most ideal place for people to pile in with lists of mods, a dedicated thread for such questions exists here.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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how did this player make his/her game menu/UI look like this?

Capture.JPG


SimCity 4 better than Cities Skylines change my mind.

 

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19 minutes ago, Pepe The Great said:

how did this player make his/her game menu/UI look like this?

While I'm no expert at the tool, I do know that's the DAMN setup.

Quoting from the SC4D Wiki article here:

Quote

The Daeley Advanced Menu Navigator, usually abbreviated DAMN, is a tool created by Daeley that creates an alternative menu system based on news message pop ups. The mod creates a folder structure in your program files/plugins directory where the DAMN definition files will be put, the in-game menu will then have the same hierarchy of the folder structure on your hard drive.

 

It is quite a complex process to configure, but maybe this tutorial might help:

 

Also there's the DAMN Manager:

 

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2 hours ago, Lowekey01 said:

Are you able to connect streets or roads to  parking  lots

Not universally, no. Most grown or plopped lots will either not allow you to drag a network into it or doing so will result is destroying the lot. If a lot has been designed with Transit Enabling, then you can do so, but only for the tiles/networks as per its modding.

Personally, I prefer to avoid TE lots where possible, the solutions here are usually much more flexible:

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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5 hours ago, rsc204 said:

 


A natural follow-up question @rsc204 - where can I find these apartment blocks? :)


The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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That's my own re-lot using some existing models from Ill Tonkso.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I'm new on SC4, what are the mods that you guys suggest? The only one I've installed is NAM but I'm not sure what it really does nor have I used any of it's features...

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1 hour ago, Drenty said:

I'm new on SC4, ...

Being new and having already installed NAM, you'll mostly want to simply play and get the feel for the game.

Here's the one key mod that will put you in control and greatly help you manage your cities:

^There's also a linky in there to the features thread about NKO which is good to read. It will also suggest using @Bones1's Less Abandonment Mod (with a linky there) and that's also highly recommended.

After that, the IHT Jobs Fix is very good to install and it can go right in your Plugins folder. Ignore any of a million other posts saying it must be DatPacked (that's been proven to be unnecessary).

The rest then is mostly personal preference. I would suggest staying away from any that are super demand mods until you fully understand the game mechanics. The reason is that they seem great in the beginning allowing much more growth, but when things get snarled due to all the interactions you no longer have any viable means to troubleshoot the underlying problems because said super demand mods mask those.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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6 hours ago, Drenty said:

I'm new on SC4, what are the mods that you guys suggest? The only one I've installed is NAM but I'm not sure what it really does nor have I used any of it's features...

Sim Peg's Agricultural Mod. It makes farming great again. :uhm:

You might have already noticed that Maxis' original idea was to use farming zones only as "springboards" for early development, then, phase them out as the city grew.

This mod changes this behavior, completely redraws farms and keeps the agri demand high.

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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On 5/11/2022 at 3:24 PM, SIM-ple Jack said:

This question is for anyone who might be familiar or uses this-

I've been trying out the dirt mod. All four mods contained in the pack behave much like xannepanne's Neptune terrain mods, except for one caveat. They appear to fade out as you continue building the tile. This has the potential to be a really useful tool. I was wondering if it's permanence could be fixed?

Quoting myself for a possible answer.

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