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Got a quick SC4 question?... Ask here!

Cyclone Boom

  Please Note

This thread is intended for asking questions to receive short and simple solutions. *:read:

It is meant to be a place where it's easy to reply and quick to receive answers, instead of opening a new topic each time. For example, to ask about keyboard shortcuts, how to use a cheat command, or game versions like between a patched and unpatched game. Maybe even a post someone made for a gameplay tip.

That said, we very much encourage members to open a new topic for asking anything which might lead to a discussion, or a sequence of replies on the same subject. That way it allows people to find topics when searching for particular questions.

So if you're here and that applies, please consider opening a new:

Thanks! *:)

-CB & Cori

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    Hi Folks,

    is there a Tutorial around, how to use the Canal Set from Pegasus?

    Only asking, Oliver...

    if not... ;-)

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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  • Original Poster
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    I wrote one few Month ago...

    ... should be found in the Generals...

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    11 minutes ago, SIM-ple Jack said:

    Is there a tutorial on taking game pics, with problems and solutions? I read the one in the Omnibus and it's pretty bare-bones and all the example pics are gone.

    Maybe???

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    Kloudkicker
    Life's cold and I'm chillin
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  • Original Poster
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    That´s from our Queen, not mine :-D

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    49 minutes ago, danthaman4671 said:

    It's telling me that the buildings are abandoned due to commute time. How is commute time a problem when the buildings are right next to industry?

    Those don't have enough jobs for high wealth, Hi tech supplies the most jobs for high wealth within the industrial jobs.

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    Kloudkicker
    Life's cold and I'm chillin
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    1 hour ago, City_Slider said:

    Move those kinds of Industries in your NC Citys. It will help.

    What do you mean by NC Citys?

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    NC cities are Neighbor Connected cities. That means cities that share a border with the problem city and have transportation between the two, such as roads or railways. 

     

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    32 minutes ago, City_Slider said:

    I wrote one few Month ago...

    ... should be found in the Generals...

    Lol, I can imagine what that one's like. You still leave the grid on when taking pics. :no:

     

    24 minutes ago, Kloudkicker said:

    Maybe???

    I've read that one already. Has more to do with centering than anything else. I'm looking for a general troubleshooting tutorial, or even a running convo thread. Can't seem to turn up much in Google.

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    5 hours ago, danthaman4671 said:

    Why is it so difficult to build an avenue bridge with a slope mod installed?

    Aside from the obvious slope restriction, there are actually some allowances and restrictions put in place for building bridges and tunnels. For instance, the ENN slope mod eases the building of land bridges. But, according to the doc,

    Quote

    Building land bridges needs sometimes a bit of terrain preparation... [But] if we lower the last tile edge before the slope (only a bit, in the example below the tile edge was lowered by 0,7 m), everything will be OK.

    Consult to your slope mod doc for more info. Thanks.

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    Does anyone know or remember a bridge included in the NAM, a humpback bridge that would span rivers without extra terraining, and always gave clearance for ferries? I haven't seen it in the last few editions, and was wondering if it's hidden somewhere or been discontinued. Also, I have a mod that allows ferry clearance for bridges at a lower scale, and I noticed that isn't working anymore.

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    What can cause dilapidation when pollution probably isn't the reason? Because my pollution is pretty low.

    pollution.png

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    The root cause or dilapidation (or downgrading) is almost always desirability. Pollution is only one of 17 Desirability Factors.

    So some game mechanics:

    1. In the Developer Exemplars (there are thirteen - one for each Developer type). Within each Exemplar, there are two Desirability-related triggers "Desirability Threshold Growth" and "Desirability Threshold Decline." The first allows RCI lots to grow when the threshold is crossed. The second causes the lot to downgrade to the next lower wealth level (visually seen as dilapidation).

    2. Keep in mind that ALL Desirability is local, and is transient (i.e. it changes). Because of these two things, relying on the Desirability Data View to determine the what the exact Desirability Rating is for a 4-block area isn't going to produce any accurate data.

    3. Also keep in mind sensitivity to Desirability Factors varies with Wealth.

    4. The problem is that Maxis, in its infinite wisdom, chose to give both triggers the same value. The end result of this seems to be most keenly felt among $$$ Residentials. Part of the reason why is because $$$ Residents are so finicky about Desirability. The Maxis defaults for these thresholds for all wealth levels is 50 (Note that the baseline desirability a city starts with is 25). So we have the following scenario: Desirability Quotient (DQ) reaches 50 in a certain area, allowing R$$$ Lots to grow if there is enough demand. Regardless of whether the DQ exceeds 50 or not, loss of one point might be enough to initiate downgrading of the of the Lot to the next lower wealth-level (high Traffic (i.e. noise) by itself can result in -10 DQ; Proximity to Lots of other wealth levels can result in -5 DQ).

    So what are all the Desirability Factors and what are their effects on DQ? It's a big table that I'm not going to repeat here. But it is included in Prima's Official Strategy Guide for SC4 Deluxe. If you don't already have it, it's highly recommended for anybody who wants to dive a bit deeper into Game Mechanics, and it's available as a free download here: https://archive.org/details/SimCity_4_Rush_Hour_Prima_Official_eGuide

     

    Forgot to add above: CAM addresses this issue by significantly raising the "Growth" threshold for $$ and $$$ Lots (from 50 to 90 for $$ and from 50 to 120 for $$$). This ensures that there is an abundance of Desirability before allowing the higher-wealth levels to grow, and preventing downgrading due to a loss of only a couple DQ.

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    I'm asking about this again because I didn't get much help the first time. Why can't I build avenue bridges with a slope mod installed? I have no trouble with roads or rail or anything just avenues. And how do I know it's the slope mod? Because I uninstall the mod and I have no problems. I've tried Mashty's and Ennedi's three mods and was wondering if anyone knows of a slope mod that doesn't have this issue? Thanks.

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    5 minutes ago, danthaman4671 said:

    I'm asking about this again because I didn't get much help the first time. Why can't I build avenue bridges with a slope mod installed? I have no trouble with roads or rail or anything just avenues. And how do I know it's the slope mod? Because I uninstall the mod and I have no problems. I've tried Mashty's and Ennedi's three mods and was wondering if anyone knows of a slope mod that doesn't have this issue? Thanks.

    I have not used this one yet. But you can pick from 7 different levels of settings. 

    I currently use this one, 

    And have no issues building the Ave bridge. I am wanting a little more slope so will be experimenting with the first one above at some point.

    Or you could do some modifying yourself with help from  the link below.

     

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    Kloudkicker
    Life's cold and I'm chillin
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    56 minutes ago, Kloudkicker said:

    I have not used this one yet. But you can pick from 7 different levels of settings. 

    I currently use this one, 

    And have no issues building the Ave bridge. I am wanting a little more slope so will be experimenting with the first one above at some point.

    Or you could do some modifying yourself with help from  the link below.

     

    Ok thanks.

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    Quick question about RR MEGA Prop Pack Vol. 2. Are you supposed to put both the original file and the update in your plugins? Thanks.

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  • Original Poster
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    Sure


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    On 02/07/2021 at 10:04 PM, SIM-ple Jack said:

    Does anyone know or remember a bridge included in the NAM, a humpback bridge that would span rivers without extra terraining, and always gave clearance for ferries?

    Pretty sure these ones are simply part of the base game, they are known simply as "Raised" bridges and work with Road, OWR and Avenue:

    60fc2cceea21b_RaisedBridges.jpg.ce26474d03959a0172b1d7136e92da8a.jpg

    Note that all bridges are bound by certain properties, so which options you get depend on the length and depth of the area the bridges will span. These can be modified by any Network Properties Exemplar, those used by Slope and Tunnel mods, so if you have for example a custom slope mod, it could be affecting things. Otherwise try to cross a wider or narrower gap, it could be the conditions simply don't fit this type of bridge.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    11 minutes ago, rsc204 said:

    Pretty sure these ones are simply part of the base game, they are known simply as "Raised" bridges and work with Road, OWR and Avenue:

    60fc2cceea21b_RaisedBridges.jpg.ce26474d03959a0172b1d7136e92da8a.jpg

    Note that all bridges are bound by certain properties, so which options you get depend on the length and depth of the area the bridges will span. These can be modified by any Network Properties Exemplar, those used by Slope and Tunnel mods, so if you have for example a custom slope mod, it could be affecting things. Otherwise try to cross a wider or narrower gap, it could be the conditions simply don't fit this type of bridge.

    Yea, I found them last week. I was trying to span too narrow of a river, so they didn't show up. Somewhat plain-Jane, but they save on terra-forming.

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    Does somebody remember which commute (morning or evening) is the one that counts for the traffic effects on residential and commercial lots? I'm planning an area with OWRs and trying to keep it traversable but somewhat downscaled and silent even if it will be very close to the city centre.


    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    I have a question: the graphics / texture is significantly worse on this card. As you can see in the picture, the left part is normal, the right part is not (some buildings are not shown either). In the region it is only like this on this map. What can I do without losing this card? Many thanks for your help.

    Aberdeen South-20 Feb., 451627245634.jpg

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    1 hour ago, matias93 said:

    Does somebody remember which commute (morning or evening) is the one that counts for the traffic effects on residential and commercial lots?

    Evening commutes are only a visual thing for the sake of automata to reverse their drive home. In fact, the simulator doesn't even bother to generate proper commuting paths for the return journey, probably because the trip to work is so intensive runtime wise.

    32 minutes ago, CarstenB said:

    I have a question: the graphics / texture is significantly worse on this card. As you can see in the picture, the left part is normal, the right part is not (some buildings are not shown either). In the region it is only like this on this map. What can I do without losing this card? Many thanks for your help.

    Is this a new problem, slowly getting worse or has it always been like this? The effects are somewhat similar to Prop Pox, an issue that is essentially a self-destructing save file (corrupted data). In such cases, installing the latest version of SC4Fix will prevent further damage and this happening again. However, all lots with missing Props would need to be rebuilt before the Props would appear again, since if this is the problem, the data to display them is very much irretrievable.

    • Like 3
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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Once again about the RR MEGA Prop Pack Vol. 2. Are you supposed to put both the original file and the update in your plugins? *:???:

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    7 minutes ago, danthaman4671 said:

    Are you supposed to put both the original file and the update in your plugins?

    You should remove the original before installing the updated version. It's not designed to overwrite the info in the original. Given how SC4 sees and loads files it would probably only load the last one listed into memory.

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    Actually, that is incorrect. The original download was 22 MB in size and contained 625 files. The update is 596 KB in size and contains 196 files. According to SC4DataNode, there are no overrides. So one needs both files.

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    3 minutes ago, twalsh102 said:

    Actually, that is incorrect. The original download was 22 MB in size and contained 625 files. The update is 596 KB in size and contains 196 files. According to SC4DataNode, there are no overrides. So one needs both files.

    Thanks for the info. *:yes:

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    42 minutes ago, rsc204 said:

    Is this a new problem, slowly getting worse or has it always been like this? The effects are somewhat similar to Prop Pox, an issue that is essentially a self-destructing save file (corrupted data). In such cases, installing the latest version of SC4Fix will prevent further damage and this happening again. However, all lots with missing Props would need to be rebuilt before the Props would appear again, since if this is the problem, the data to display them is very much irretrievable.

    I solved the problem by loading the map. Then I set all graphics settings to low. Saved, the game and the city reloaded. Then set the graphics settings back to high. Saved, game and city loaded and everything was as before. The problem is now solved.*:thumb:

    Thank you for your quick answer.:}

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    autodesk or sketchup for BATing ?


    "Remember, licking door knobs is illegal on other planets" ~ Spongebob

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