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Hello good afternoon to everyone. A few hours ago I started working on a tower that I have wanted to have on SC4 for a long time, 425 - 5th Avenue NYC.  

I got with Sketchup since I do not have 3DMAX. I'm designing the main parts of the building. My question is.

Do you know with what tool can I design many windows at once? And how to create good textures without using images?

Thank you, I hope you like the idea of this work. ! 

425 th 5 avenue process.JPG

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    425 - 5th Avenue NYC

    Hi ! 

    I'm finishing modeling the biggest details of the building.

    Soon I will start rendering (or at least trying) with windows and small details. ;)

    2.JPG

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    Today I return to work, I make the lower floors with windows and backgrounds. A long afternoon awaits me to make the different faces of the building (until I find the tool that I am referring to) to render everything at the same time a type of window in the facade.

     

    DGGFGFFGFG.JPG

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    @matias93 @Goldman Sachs @Edvarz 

    @Tokyu @huzman @Manuel-ito @SC4L0ver

    Vosotros que sois profesionales en esto, sabéis a que herramienta de renderizar me refiero ? 

    Hay mucha gente que cuando los está creando , les sale una foto con el edificio totalmente gris, con las ventanas echas

    por igual. Sabéis si se puede hacer con otro programa que no sea 3DMAX , yo dispongo de Sketchup, que es con el que estoy desarrollando esto.

    Gracias x vuestra ayuda ! :D 

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    El programa que vas a tener que usar para hacer un edificio compatible con el juego, GMax, es también el que puede crear las ventanas por grupos, y entiendo que está documentado cómo hacerlo, acá en el foro (en inglés, por supuesto).

    Hasta dónde sé, eso también se puede hacer en SketchUp, pero como ya ha dicho varias veces @rsc204, "es más fácil aprender a usar un solo programa (GMax) que hacerlo en SketchUp y después tener que aprender GMax igual para corregir el modelo 3D y poder ponerlo en el juego".

    Mi conocimiento llega hasta ahí: nunca he modelado edificios para el juego.

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

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    Sorry, I can only respond in English, but following up on what Matias quoted, I agree learning to use gMax (SC4BAT) is preferable to modelling in sketchup. Of course if you know Sketchup intimately, you may prefer to work there, it's certainly possible, just comes with some difficulties.

    If you are using SC4BAT, the array tool is the best way I know to take an object and multiply it for this purpose. gMax has a bunch of very handy tutorials/guides, but they are not included in the actual gMax download. These additions should be available from the same place you downloaded gMax itself. Under "Making a Level / Adding the Central Assembly", is a step-by-step guide to using the Array tool, which I'm sure would come in handy here.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

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    Spoiler

    It is also possible that you may find gmax tutorials in Spanish on the Internet - maybe in forums, maybe on YouTube. They don't even have to be for SimCity specifically. Geometry is something universal, and if you have learned how to use the "Array" tool to make a number of objects at the same time, you can also use what you have learnt to create a number of windows for a BAT. Any object - house, boat, or car - can be split into geometric shapes, and if you know how to make a cylinder for a car wheel, you know how to make a cylinder for a round building, for example.

    También es posible que encuentres tutoriales acerca de gmax en castellano en la Web, o sea en foros o en YouTube. Ni siquiera tienen que ser específicamente para SimCity porque la geometría es universal. Cuando sabes cómo utilizar la herramienta "Array" en gmax para crear un número de objetos cualquieras a la vez, también puedes aplicar este conocimiento a la creación de ventanas para un edificio. Al fin y al cabo, todos los objetos - casas, barcos, coches - están compuestos de formas geométricas básicas. Por eso, si sabes cómo crear un cilindro para la rueda de un coche, también sabes cómo crear un cilindro para un edificio redondo.

    Lamento no poder contribuir consejos y ayuda más específicos puesto que, como Matias, nunca he utilizado gmax o 3dsmax.

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
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    I have had a lot of work this week and I have not been able to make much progress.

    But I'm trying to finish it with sketchup since gmax do not understand the tutorials I've seen.

    I hope to get at least one result similar to the real one.

    Captura.JPG

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    On 16/12/2018 at 9:31 AM, ESP15 said:

    @matias93 @Goldman Sachs @Edvarz 

    @Tokyu @huzman @Manuel-ito @SC4L0ver

    Vosotros que sois profesionales en esto, sabéis a que herramienta de renderizar me refiero ? 

    Hay mucha gente que cuando los está creando , les sale una foto con el edificio totalmente gris, con las ventanas echas

    por igual. Sabéis si se puede hacer con otro programa que no sea 3DMAX , yo dispongo de Sketchup, que es con el que estoy desarrollando esto.

    Gracias x vuestra ayuda ! :D 

    3Ds Max 2012

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    Discord: JLeCoultre#9124

    My Simtropolis BAT Thread

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    You need to model everything. To do this, observe the building, and then recreate the shapes. Every ledge, every window frame. For example, the windows on the base have cylinders next to them, and they need to be modeled.

    It's a lot of work, but BATing takes time. It would be better for you to pick a smaller, simpler building, to work on, in order to learn.

    I have two pieces of advice:

    1. Model everything first, and do texturing afterwards. Make the entire building grey, until you're 100% done with modeling.

    2. Export the model from sketchup and render it in gmax. This way you will know how your model looks. Sketchup is misleading.

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    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    I just noticed you made a thread now! That's really nice.

    So, other members already warned you about possible issues Sketchup may cause after exporting, but I must say that if you do everything in the right way while you're still modeling and texturing inside Sketchup you won't have to deal with those problems (at least not when using 3dsMax, but I believe that the kind of problems related to importation are the same).

    I completely agree with Jason, since you're now learning, the best way is to pick a small building or at least a simple one. Mine for example was a small house (actually the Dursley's), and that gave me a very good and basic knowledge to already design a big building to my second release - it wasn't that good but it was something.

    I know you love big buildings and NYC. I'll suggest you to try to model 285 Lexington Avenue. It's not an amaaaaaazing building but I analyzed it and I think it's a good one to start since it's very simple but you'll learn the basics. In case you are interested I can support you with this one.

     

     

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    Imagem

    "If you fall I'll be there"
                         -The Floor

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    20 hours ago, Jasoncw said:

    You need to model everything. To do this, observe the building, and then recreate the shapes. Every ledge, every window frame. For example, the windows on the base have cylinders next to them, and they need to be modeled.

    It's a lot of work, but BATing takes time. It would be better for you to pick a smaller, simpler building, to work on, in order to learn.

    I have two pieces of advice:

    1. Model everything first, and do texturing afterwards. Make the entire building grey, until you're 100% done with modeling.

    2. Export the model from sketchup and render it in gmax. This way you will know how your model looks. Sketchup is misleading.

    Thanks for your support!
    Hahaha always since I started playing (2003), I wanted to be able to create New York on my own and now that I was looking at your work I was encouraged with the most '' colorful '' buildings. I know it is not exactly like the original model. This I will take as a first job and the following I will try to make it an exact replica and with better result.

    I will be passing photos about the progress of this, thanks for your help! Greetings friend.  :ohyes:

     

    16 hours ago, JP Schriefer said:

    I just noticed you made a thread now! That's really nice.

    So, other members already warned you about possible issues Sketchup may cause after exporting, but I must say that if you do everything in the right way while you're still modeling and texturing inside Sketchup you won't have to deal with those problems (at least not when using 3dsMax, but I believe that the kind of problems related to importation are the same).

    I completely agree with Jason, since you're now learning, the best way is to pick a small building or at least a simple one. Mine for example was a small house (actually the Dursley's), and that gave me a very good and basic knowledge to already design a big building to my second release - it wasn't that good but it was something.

    I know you love big buildings and NYC. I'll suggest you to try to model 285 Lexington Avenue. It's not an amaaaaaazing building but I analyzed it and I think it's a good one to start since it's very simple but you'll learn the basics. In case you are interested I can support you with this one.

     

     

    I would love it if you do not doubt, I've always wanted to be able to work with one of the Simtropolis greats like you are! When this is over (I hope it is before Christmas) I will recreate 285 Lexington Avenue with you. I look forward to that day to learn from you. Greetings friend! *:rofl:

     

    20 hours ago, Goldman Sachs said:

    3Ds Max 2012

    Es similar el uso al de Sketchup ? Sé que los utilizas en modelos de vehículos , barcos y tal. Pero para dibujar edificios es bueno ? 

     

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    This afternoon I've been about 3 hours or so, detailing the windows and retouching a lot of things that I did not like and improving them a lot. I've put it in gmax to see what it looks like and it does not look bad, what do you guys see that?

    HHYHYHYH.JPG

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    Well, there's still a lot of work to do on this one if you are going to continue it now. From the Top, Front and Left perspectives looks like polygons are very messy on this model. It's always good to avoid useless polygons so you can work better with it.

    I feel that your model is not following the measures similar to the real-life building. A quick look at Google Earth (I highly suggest you to use it) tells me that the lot is about 23m x 33m but yours looks square. There are other inconsistencies, such as the number of floors in this first part above the lobby and even the lobby itself. Take a look:

    ABGXa5j.jpg

    I'm being a bit annoying now because every time these main characteristics are left to be fixed later, the more they will be difficult to correct, one error leads to another and in the end you have a snowball.

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    • Yes 1

    Imagem

    "If you fall I'll be there"
                         -The Floor

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    16 hours ago, JP Schriefer said:

    Well, there's still a lot of work to do on this one if you are going to continue it now. From the Top, Front and Left perspectives looks like polygons are very messy on this model. It's always good to avoid useless polygons so you can work better with it.

    I feel that your model is not following the measures similar to the real-life building. A quick look at Google Earth (I highly suggest you to use it) tells me that the lot is about 23m x 33m but yours looks square. There are other inconsistencies, such as the number of floors in this first part above the lobby and even the lobby itself. Take a look:

    ABGXa5j.jpg

    I'm being a bit annoying now because every time these main characteristics are left to be fixed later, the more they will be difficult to correct, one error leads to another and in the end you have a snowball.

    Yes! I love Google Earth but I could not find the measurements of the building anywhere. I use it almost always to explore new models and find details that go unnoticed in photos. The truth was that I needed to know the size of the building to change it and do it well. I'll keep it in mind and I'll change it. Yes, I know that there are fewer floors in the base than the real one. As I was going to draw the building I realized my mistakes. And little by little I have been improving by doing so in detail. Being the building in half more or less, I prefer to continue what I am and when I have finished, go back to the lower floors and correct my mistake. It is a mistake that I had in mind and I hope to correct it with a note. :D 

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    To have this tool you need to download Google Earth Pro - it's for free.

    You'll find this symbol and it will offer you several ways to measure things:

    U7JZVNd.png

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    Imagem

    "If you fall I'll be there"
                         -The Floor

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    After several days of Christmas without being able to work on the project every time is missing less to have the model almost finished. I paint the parts to know where each part of the building will go. I'll turn it gray. And if someone who knows how to texturize wants to help me, I'll be happy to pass the files to him.

    Merry Christmas and Happy New Year to all!

    swddw.JPG

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    I always had this building in love with me.

    Maybe it will be one of my next jobs.

     

     

    Happy New Year to all!  *:party:

    Lincoln building 100.jpg

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    I have eliminated much of the city center (midtown) to be able to recreate it with BAT's that I will try to create throughout the year. :D 

    New York City-1546530686.png

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    285 Lexington Avenue

    Trying to improve design skills with a simpler building model. 285 Lexington Avenue, a 84-meter-high residential 3x1 building. I hope to finish it soon.

    1.JPG

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    Texturing 425 Fifth Avenue, and checking that everything is fine. I hope to have it finished as soon as possible.

    15454.JPG

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    285 Lexington Avenue in progres.

    Captura.JPG

    Captura.JPG1515.JPG

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    Good stuff! This should be a good building to get some practice, too, because it's not overly complicated but still interesting.

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    48 minutes ago, AndisArt said:

    Great to see your progress and great to see someone making more NYC buildings!

    It is an honor for me, that someone as good as you write me. Thank you!

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