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11 minutes ago, bsquiklehausen said:

@squirrelarmyuk -  I really wish stations could get long enough as well, or realistic drive-through loading/unloading stations for things like the hopper and coal trains. The short versions of my trains just don't look as good snaking through mountains and deserts... Maybe someday...

I think it can be done if set up with a single track station, would have to set up with tracks going in opposite directions but you won't have the issue of the crossover at the end of the station track, I've not tried using single track on freight yet though but can certainly experiment with it.

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    qDrmhpG.pngzAhZA1Y.pngzn87cn9.pngkzLpNxN.png

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    I have no words...it's beautiful! You model so quickly that it just strikes me as amazing. Would love to see what you could do with Toronto's Union Station!

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    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    So far, with sub-buildings I have two issues: 

    1. With the configuration aboce, I can't snap train stops, roof top doesn't allow me to. In order to "access" the ground tracks, I need 1 unit of space between two sections so I can reach tracks and snap tracks on them. 

    2. Despite the fact that platforms are subbuildings, they still require road access. I think this will be one of the key deals of making modular station, since modules shouldn't ask road connection but use the adjacent one instead. As you can see buildings are actually overlapping so I don't think that's the problem. 

    3. I might play with illumination and spec map, current illumination is at 120 so I get that blue/white color, but the building as still lights during the day, I think that's the compromise of getting white light. If I use another value, it will emit yelllow light which is terrible, so I don't know what to do. 

    Main platform has 3 tracks, the middle one is transit, so you won't have to separate connections anymore, I guess. It doesn't exist with the model, so you can put whatever you need between two tracks (I used anarchy to pass it through the asset. Station itself is long enough that my 8 unit train looks like a joke inside the station, I suppose the problem of short stations is kinda solved for now lol. 

     

    But those 2 issues are killing me for the moment. 

    2016-10-27 (21).jpg

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    Road Connection is only required when a building has workers, produces garbage/crime/fire. Setting all stats to zero should remove the need, though I'm not entirely sure if there is a special rule for train stations.

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    WOW! I love the blue lighting, but the design is incredible. Amazing model!

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    4 hours ago, barcasam7 said:

    WOW! I love the blue lighting, but the design is incredible. Amazing model!

    Thanks a lot ! I wasn't sure if people will like it, since I designed it myself :)

    14 hours ago, boformer said:

    Road Connection is only required when a building has workers, produces garbage/crime/fire. Setting all stats to zero should remove the need, though I'm not entirely sure if there is a special rule for train stations.

    Roger that, I solved that problem, thank you very much.

    Any thoughts about rooftop issue and additional modules ? (I ask it along the way since I've found you here lol) 

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    MOAR 

    zRMuT8U.png
    Bkr3gug.png

    2016-10-28 (1).png

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    That looks stunning indeed.
    You may want to add a 'No bicycles' sign to your platforms though :D 

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    I couldnt find a solution about the rooftop which is keeping from adding train stops. So my solution was to create 8m of clearence on the roof so you can use it to snap tracks. I don't know how Bad Peanut made his closed roof modular station, should be either a modeling trick (which I don't think so because it has a physical roof) or it's a mod tools thing, making the asset transparent i don't know. My guess is because I'm using 2 modules for entire platform, since they are next to each other, second one is overlapping the one with tracks so I can't add tracks. 

    Regardless, it's been solved through modeling and it looks fine now. 

    I used bunch of assets from various modders (Avanya and boformer comes to mind), so I have to make a list of required props. 

    Main model is done it sits at 27k triss. 

    In the future I will make "door" props (the ones which are automatic) might come in handy, in order to remove textures and tris count from models. 

    I will release the main station then will work on modules. Snapping modules to main station is still  a question, which I'm still asking. 

    I didnt add props on front for purpose, the main station is DIY alone: There's 1and a half square clearence between station and the road; you can either add metro station, bus road or decorate it; which you will see in images below. Also, as I said before, there's a clearence between two 1 way tracks, use it as you wish (add a one 2way track or decorate it etc.)

    Two issues:

    1. You will need flat ground to build the station, station doesn't flatten ground itself, since each module has different center point (I had to recalibrate them through xml file) 

    2. You might not able to see usage data, main platforms which are accepting passsengers are not the main building, so you will have no data about how many people are using the station. If there's a mod for sub building statistics mod let me know. 

    3. (bonus) I will nerf radius and happiness, this size building should give city scale happiness, what do you think ? 

    b2hzSvt.png


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    kvdDOX1.png

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    Was there any train station in real-life that influenced the design? It's just really unique which is what I love about it. 

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    3 hours ago, barcasam7 said:

    Was there any train station in real-life that influenced the design? It's just really unique which is what I love about it. 


    From my end, no. Didn't use any existing design during the modeling, the sheet below was all I had: 

    X9D0mDG.jpg

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    6 hours ago, Dejected Angel said:

    27k tris? That's a lot

    Yeah I think I'm not gonna model stairs next time. 

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    I have an issue. 

    I'm supposed to draw roads right under pedestrian paths in order to make modules. However, ped paths are always bending on the road, which is becoming annoying, is there any way to stop bending of networks ? ped paths especially. I'm supposed to draw ped path and 2 cell road 3m below it. 

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    On 23-10-2016 at 1:51 PM, R3V0 said:

    Really ? Because i used one way station tracks on side and two way track in between, catenaries of one side ones are overlapping with the central track 

    Use Sharp Angle Junctions mod

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    ekCYJKD.pngTim The Terrible's Steam Workshop

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    Loooove it! Glad to see more one lane track stations!


    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    Stadler KISS SBB variant (Eventually Canadian GO!)

    2016-11-04 (6).png

    2016-11-04 (15).png

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    Hold on hold on - GO? AS IN GO TRANSIT? JESUSILIVEDINTORONTOANDILOVETHATCOMPANYITSMYFAVOURITETRANSITTHINGTHANKS.

    *eghem* Sorry about that. I'm not sure what you mean. Is GO planning on buying these? I know that they are currently operating MP40-3C and F59PH locomotives.


    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    5 minutes ago, TransitAuthority said:

    Hold on hold on - GO? AS IN GO TRANSIT? JESUSILIVEDINTORONTOANDILOVETHATCOMPANYITSMYFAVOURITETRANSITTHINGTHANKS.

    *eghem* Sorry about that. I'm not sure what you mean. Is GO planning on buying these? I know that they are currently operating MP40-3C and F59PH locomotives.

    AFAIK, GO is planning to switch to electrical system, and planning to buy KISS trains. In fact, there's currently an engineering issue in Toronto Union Station because old platforms won't allow any catenaries due to their low height and engineers are trying to find a solution. 

    https://www.raisethehammer.org/article/2672

    http://www.theglobeandmail.com/news/toronto/union-station-shed-renovation-stalled-by-low-arches-and-an-electrified-future/article28448568/

    BONUS: SoCal is also buying same train but KISS 3: 

    http://sf.streetsblog.org/2016/07/07/its-a-go-for-caltrain-electrification/

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    Wow that's awesome! I guess I'm missing out on quite a bit back in Toronto... :/ And that sucks for Union; at least they weren't too far into the renovation when they noticed the problem. I knew that GO has been planning to switch to electric for a while now, but it's taking them quite a long time now. 

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    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    2 minutes ago, TransitAuthority said:

    Wow that's awesome! I guess I'm missing out on quite a bit back in Toronto... :/ And that sucks for Union; at least they weren't too far into the renovation when they noticed the problem. I knew that GO has been planning to switch to electric for a while now, but it's taking them quite a long time now. 

    Well, there IS a repaint demand, so it shall happen lol It's irrelevant if GO will roll the upgrade in 2050 :party:

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    Not really. GO and, just Toronto's transportation network in general, has been a little more wobbly than usual lately. They'd have to push out the electrification in the next few years,


    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    9 hours ago, TransitAuthority said:

    Not really. GO and, just Toronto's transportation network in general, has been a little more wobbly than usual lately. They'd have to push out the electrification in the next few years,

    Not surprising after what I've read about troubles in Union Station. I see they are electrifiying surrounding lines though

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    Yeah, they are. Slowly but surely! :)


    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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