Jump to content

268 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

highways without gravel look great! so do the roads without sidewalks :thumb:

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Ok, I will concentrate on the gravel/concrete/grass first.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Super awesome as always! :D The tracks can be done by another mod atm, but it would be great to have it in Network Skins instead. And that brick road! <3


    My workshop items

    Catch my latest project and future plans on my Patreon page

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Definitely a great thing. Gravel sidewalks, brick sidewalks (Boston! OMG), no sidewalk - all very very welcome.

    Is it true that any markings (like yellow middle lines, arrows, ped crossings etc.) are a completely different thing and not a "simple" reskin of the textures?

    Thanks - you're incredibly productive...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    All of those look awesome! How about brick sidewalks, too?

    Are these all independently selectable (for instance, you can select the sidewalk treatment separate from the road texture), or do you need to create a prefab 'road with gravel sidewalk' and 'road with no sidewalk' ?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    4 hours ago, Simulanten said:

    Is it true that any markings (like yellow middle lines, arrows, ped crossings etc.) are a completely different thing and not a "simple" reskin of the textures?

    Markings (except the direction arrows) are a part of the texture (the same one that could also be used to make brick or cobblestone roads.

    1 hour ago, Ryno917 said:

    All of those look awesome! How about brick sidewalks, too?

    Are these all independently selectable (for instance, you can select the sidewalk treatment separate from the road texture), or do you need to create a prefab 'road with gravel sidewalk' and 'road with no sidewalk' ?

    In case of the default materials (gravel, concrete), it is possible to select them independently from the texture. Otherwise you can only select a "all-in-one" texture (reskins sidewalk and street).

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Is that the same road texture you used on the paths in your modular park?  Because that park path is VERY nice and I'd like to get it in the game.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Roads without sidewalk would be more than welcome. But yeah anything from the above pictures will be well received :party: !

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Extra wide rural roads (4 dirt lanes, wide gravel sidewalk (or narrow with poplars) and wide suburban streets (2 paved lanes, wide paved sidewalk, street parking, parking strip (gravel, grass, or bushes) would be great too!

    • Like 1

    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    5 hours ago, OcramsRzr said:

    Extra wide rural roads (4 dirt lanes, wide gravel sidewalk (or narrow with poplars) and wide suburban streets (2 paved lanes, wide paved sidewalk, street parking, parking strip (gravel, grass, or bushes) would be great too!

    The mod only makes visual changes to existing roads, so better ask the Network Extensions team.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This game is getting more and more flexible by the day. Great job, boformer!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Oh my god, can't wait for the bricks and cobblestone roads, yes!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Oooh, that's some exciting stuff right there!
    Enjoy your trip, B!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Can't wait for this, fantastic work boformer! Something I'll be playing around with a lot :P But for now, have a great vacation!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    The LODs are a bit harder than expected. I'm not completely sure how I want to handle them.

    The game packs all of the LOD textures into a one large texture for performance improvements. It is hard to inject the textures of the skins into that process.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    How do you handle the LODs for other stuff in network skins? I guess they need to be changed also? Or do you only change the main model and textures on the fly?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    2 hours ago, Darf said:

    How do you handle the LODs for other stuff in network skins? I guess they need to be changed also? Or do you only change the main model and textures on the fly?

    In general, I'm trying to hack the game on a low level (where the rendering happens).

    That means the draw call "Draw this mesh with that texture" is replaced with a custom call that checks if a modification is applied to the road segment.

    In case of LODs, it is harder because the game pre-calculates scenes (e.g. when you load a city or modify your road layout). It's like merging all the meshes and textures into one large one: The terrain, the water mesh, the networks and the buildings. That's also the reason why the textures are packed.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Yeah, I do understand the basics how the mod works. My question is more like, you managed to do it with streetlights and columns etc. What's the difference in relation with LOD for quays and road textures? Or did you only change the mainmodel for the other stuff and does the LOD stay the same.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The gravel you have picked looks absolutely fantastic! And I would love the highways without the crappy dirt around them... that drives me nuts. 

    You know what I've always wanted (I'm not sure this is even possible) but ditches alongside roads or highways... they exist everywhere in real life and that's one detail that is never picked up on in city builders. Sim Peg made those modular irrigation ditches for SC4 but that was the closest I've seen to roadside ditches. Making a texture look like a ditch though I can imagine may be an insurmountable challenge. 

    Anyways just rambling... great work, I love all your stuff!

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections