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Show Us Your Skylines Interchanges

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There are some pictures of really nice interchanges around here, I hope that mine will blend in well :D

 

Well, I had two freeways crossing my central freeway and this is what I ended up with:

 

fDrMCnP.jpg

This screenshot is a bit older and the intersection is more busy now, since I figured out that the last piece of the parallel lane on the right was facing the wrong direction and nobody could use it :P

 

JOASpLD.jpg

You can even get a nice glance at the CBD if you're travelling on the overpasses.

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@kingofsimcity: Nicely done, I love your use of terraforming to make it blend with the landscape  :thumb:

 

@Kaschperl: holy sweet mother, how are you able to get such tightly woven curves without pulling your hair out?!


I claim to practice architecture, but in reality architecture practices me. 

1200+ hrs in C:S and counting.

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@Samness: I had the "Finer Road Heights" mod installed, so the differences between the levels weren't as dramatic as they are in vanilla and made it all easier. Sadly that mod isn't compatible with the current version, at least it wasn't last time I checked. But well, I played a lot of Roller Coaster Tycoon 1&2, maybe that's the actual secret :D

 

@kingofsimcity: I like T#2 very much! Splitting up the intersecting freeway seems like a good idea, I'll try that as well.

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I read this forum for a while. It's time for my first contribution!!

I've seen amazing stuffs here!

Here is my Intersection!

FMXJPWp.jpg

 

 

6mONBFX.jpg5I27pGu.jpg

 

bRspymj.jpg

 

 

 

 

Thanks Cities Skylines Team for the tunnels!! :D

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That looks beautiful!

I thought you couldn't build tunnels into the side of a cliff, only down into the ground? Any tips there?

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That looks beautiful!

I thought you couldn't build tunnels into the side of a cliff, only down into the ground? Any tips there?

 

Thanks!!

 

There's no Secret...

At the edge of the cliff I used PageDown. The hard work was the connections underground. I should have left more space above the highway tunnel. 

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i just finished building two big interchanges. For one, i did use nopillars, but for the other i did not, check em out:

 

Kzjq3Mp.jpg

 

zBXpVDd.jpg

 

 

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Starting experiments with this one. Yep, a double crossover diamond interchange!

 

A fundamental limitation is the lack of traffic lights at the crossovers (due to one-way street intersections not creating one), but I think it might end up working okay.

 

Z53Toee.jpg

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Starting experiments with this one. Yep, a double crossover diamond interchange!

 

You, sir, win all the things. Please put that on steam so that the whole world can benefit from your genius.

 

FYI, as for the lack of traffic lights, I'm sure one of the various traffic mods would allow you to toggle them on at those intersections. Plus, traffic mods could also take care of removing the cars' ability to turn left at the crossovers, for proper functionality.


I claim to practice architecture, but in reality architecture practices me. 

1200+ hrs in C:S and counting.

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I've never really liked those diamond interchanges on the basis of the crossover traffic. Always seemed dangerous, even with traffic lights. Traffic lights and lane changing and turn controls can be done with the Traffic++ mod and enabling the road customiser in the mod options menu (assuming incompatible mods are removed there as well. Wish they did two-lane highway roads as well, the two-way one lane road tends to be a bit awkward at times with it.

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Starting experiments with this one. Yep, a double crossover diamond interchange!

 

You, sir, win all the things. Please put that on steam so that the whole world can benefit from your genius.

 

FYI, as for the lack of traffic lights, I'm sure one of the various traffic mods would allow you to toggle them on at those intersections. Plus, traffic mods could also take care of removing the cars' ability to turn left at the crossovers, for proper functionality.

 

 

Thank you for the kind words :D

 

I uploaded it, rako's DCD Interchange. I've been using it downtown with no problems so far, despite not using Traffic++. But it must be uninteresting for people to U-turn at the crossovers, or it might become a mess.

 

I've never really liked those diamond interchanges on the basis of the crossover traffic. Always seemed dangerous, even with traffic lights. Traffic lights and lane changing and turn controls can be done with the Traffic++ mod and enabling the road customiser in the mod options menu (assuming incompatible mods are removed there as well. Wish they did two-lane highway roads as well, the two-way one lane road tends to be a bit awkward at times with it.

 

Not my favorite either, but I think it's an elegant way to deal with the ramps.

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Prenston Interchange continues to grow.

 

prenston_interchange_changes_entry_24.jp

 

Cheers

 

James

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Wish they did two-lane highway roads as well

Look into Some Roads. It's one of my favorite mods:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=413687519&searchtext=some+roads

 

 

I use Traffic Manager and Traffic ++ so I'm not sure if that mod is compatible with the latter, not to mention Some Roads doesn't appear to have updated since March.

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A few of mine:

 

THE MAZE

7 levels of glorious insanity.

 

It's at the Y-junction of two busy highways, and connects to multiple frontage streets in Riverside (the neighbourhood at the top). In the process, the highest road rises up to 60m off the ground, while the lowest point is 24m beneath it (a long bypass onramp originating in the neighbourhood that has to duck under some offramps and a subway).

 

To the bottom, the tunnels lead the highway underneath the CBD, through two more underground interchanges, and then into the industrial district beyond. The right highway leads to Farside, a dense, primarily residential area, while the left one leads away from the city.

 

This one started innocuously enough, as one of the standard 3-way interchanges sprinkled across the map. Unfortunately, the traffic (and the city) outgrew my limited abilities to modify those ones, leading to a few different iterations before resulting in the design you see here.

 

 

The Farside Triangle

Which way am I going again?

 

Unlike the Maze, this one started basically from scratch. I decided to put a neighbourhood here (Farside), so I built a few on- and offramps. Then, later on, the highways around the CBD and industrial areas started expanding, so I extended them down here (the bottom roads - the bridges lead to the Maze).Thus was born this insane, vaguely triangular stack interchange, which connects to several frontage roads in Farside (and, like before, underpasses part of the district in a few places to ease congestion). It's not as heavily-trafficked as the Maze (though that is liable to change), and at the moment has no real congestion issues.

 

The weirdest bit of this interchange in my mind is the two long flyover ramps to and from the northbound main highway (the picture is looking east-northeast). Oh, and that little street at the bottom there isn't connected to the interchange at all - it's just kinda there.

 

The Downtown Tangle

Why is there a train on the onramp?

 

This one was a lot of fun to build, if only for those crazy flyovers. It's at the southwestern corner of the CBD (opposite from the Maze), and connects the CBD loop highway to the bridges to Farside. The area around it is my next planned expansion of the CBD, so it's liable to get much busier soon (plus even more tangled, as I add more frontage roads that need onramps). It's got a few bits I don't like (most notably a tendency towards weaving on the southbound lanes), but overall I like how it turned out (and the fact that I'll be able to put buildings in some of the gaps). The rail line leads to the downtown passenger train station, and the rail tunnels lead to the city's deep-underground rail network.

 

 

THE WHOLE THING

What do you mean, going in circles?

 

Taken together, this is what all these interchanges add up to. What you don't see in that image is the two ADDITIONAL interchanges located underneath the city, between the Maze and the industrial district on the far right (this image is looking southeast). One leads to a highway that runs directly underneath the CBD, while the other emerges and becomes the far-right loop road. Also not seen is the extensive underground rail network that connects the industrial-area train stations with the outside world, to prevent greater congestion, as well as the maze of on- and offramps in the industrial quarter. At the top is the Farside Triangle, the Downtown Tangle is on the far right, and the Maze is left-of-center.

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What I design in the asset editor:

 

post-201650-0-78527800-1433513445_thumb.

 

What I use in-game:

post-201650-0-20258900-1433513342_thumb.

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From

To

Man, your image quality is always at the top!

(...not talking about the interchange because... we know you! And we know what you're capable of! Always great work! :D)


For you music lovers out there:
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Enjoy! ;)

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This is one compact interchange:

That it is! I commend the effort and patience you had to put in for that! I wish I found out about slope mods before I started building interchanges. Guess I'll have to wait until I restart...


I claim to practice architecture, but in reality architecture practices me. 

1200+ hrs in C:S and counting.

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Had to come up with this. Still under construction:

HdmkD4f.jpg

Thank goodness for tunnels!

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a four way "trumpet" if you will

 

 

T0yKZoU.jpg

This looks really nice.

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That looks beautiful!

I thought you couldn't build tunnels into the side of a cliff, only down into the ground? Any tips there?

 

Thanks!!

 

There's no Secret...

At the edge of the cliff I used PageDown. The hard work was the connections underground. I should have left more space above the highway tunnel. 

Wait a second...you can build underground connections?!?!  


  Edited by theish803  

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Just turn on the game do a random doodle... 3rd Mile roundabout, Kuching, Sarawak. Near where I live.
3-lane road (or most of them) in this game is simply wayyyy too wide, the circle is 3 lane but I'm forced to use 2 lane road, otherwise it looks too "fat".
Interchange is to scale, or... at least almost.

2OreZWL.jpg


  Edited by xonedl  
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^That looks really realistic, nice.

 

I too, made a double trumpet interchange.

 

q2eoY6T.jpg


  Edited by k3nnyw  

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This thread has given me so many ideas!

My city was at gridlock in one area so I had to build some better intersections. I'm not too good at this, and had been putting it off for a cim decade! But my RCI had gone to zero and my city was becoming abandoned. Trouble is, the region is very hilly and building roads on the uneven terrain is tricky.

2015-06-30_00050.jpg

It looks a mess and still has some traffic jams, but at least the traffic moves now! I managed to fit it in without demolishing too much of the surrounding buildings. My commercial demand rose, and after a few more years I had residential and industrial demand back, too. I think I'd still like to make it more efficient, so any tips would really help. I could perhaps use tunnels to make it look nicer, but not sure how to increase road capacity as the terrain (lots of hills and islands) doesn't really make it possible to have highways.

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