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And now, a question:  I need a flup for straight road under diagonal rail and I didn't find it.  I didn't find it in the v30 document either.  Did I miss it?  If so, where?  If not, is it in v31?

 

No, you didn't miss it.  Such a piece is impossible to build properly.  Since in SC4 there are no true diagonals, your diagonal road is just alternating orthogonal pieces.  If you had a FLUP go underneath it, the paths would line up.  Regardless of the fact that the paths are at different heights, this leads to level jumping, where cars on the diagonal road can end up in the FLUP, and vice versa.

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And now, a question:  I need a flup for straight road under diagonal rail and I didn't find it.  I didn't find it in the v30 document either.  Did I miss it?  If so, where?  If not, is it in v31?

 

No, you didn't miss it.  Such a piece is impossible to build properly.  Since in SC4 there are no true diagonals, your diagonal road is just alternating orthogonal pieces.  If you had a FLUP go underneath it, the paths would line up.  Regardless of the fact that the paths are at different heights, this leads to level jumping, where cars on the diagonal road can end up in the FLUP, and vice versa.

I may be wrong, but I think you might have missed that they're asking about road under rail, not road under road.

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And now, a question:  I need a flup for straight road under diagonal rail and I didn't find it.  I didn't find it in the v30 document either.  Did I miss it?  If so, where?  If not, is it in v31?

 

No, you didn't miss it.  Such a piece is impossible to build properly.  Since in SC4 there are no true diagonals, your diagonal road is just alternating orthogonal pieces.  If you had a FLUP go underneath it, the paths would line up.  Regardless of the fact that the paths are at different heights, this leads to level jumping, where cars on the diagonal road can end up in the FLUP, and vice versa.

I may be wrong, but I think you might have missed that they're asking about road under rail, not road under road.

 

No, you're completely correct.  Brain went to sleep early tonight.

 

Looks like I owe you a better answer, Moose.  So I checked, and sure enough, there's both a straight and diagonal FLUP under diagonal rail.  They're both near the end of the FLUP tab ring.

 

There's also a straight FLUP under a diagonal road, contrary to what I said.  I would think that that would be subject to occasional level jumping, but perhaps someone more knowledgeable than I could answer that definitively.  I know I've seen level jumping with diagonal rail under straight viaduct rail, and this situation would seem to be analogous.

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  I know I've seen level jumping with diagonal rail under straight viaduct rail, and this situation would seem to be analogous.

 

I think car paths were coded to avoid this because of highway overpasses. Think about that for a second.

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Well, I'm from the Philippines so it's UTC+8 here and I will be receiving NAM 31 on 3/2. What time would NAM 31 be released on 3/1 (on your time)?  :)


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  I know I've seen level jumping with diagonal rail under straight viaduct rail, and this situation would seem to be analogous.

 

I think car paths were coded to avoid this because of highway overpasses. Think about that for a second.

Since the RULes do not differentiate on height, there are several situations where they do not prevent level jumping because of 'odd' tiles. Many, but not all of these are highway overpasses. These 'special' situations have override code in the executable which we cannot change.

 

Many years ago, we worked to find quite a few of these, and Maxis did an amazing job of going through and finding and fixing almost all of these situations for the RH patch. Some may have been missed, and certain desired puzzle pieces would require additional overrides in the executable, which can only be done by Maxis.

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Well, I'm from the Philippines so it's UTC+8 here and I will be receiving NAM 31 on 3/2. What time would NAM 31 be released on 3/1 (on your time)?  :)

There is no time frame for the NAM release. It will be released some time around March 1st.

Cheers

Willy


NAM Team Member   ||   Check RealRailway development   ||   Visit Port St Claire

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I should also add that we will not be publishing a feature list before release.

 

-Tarkus

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Have you looked at the present manual?  I expect from stuff I have seen in the threads I've been following that it will be very good.


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With less than 1 week to go, I guess it's time for a countdown:



Since we don't know the exact time of release, I've set it to 12:00 GMT on March 1st.
As for the design, I've tried to make it kind of NAM / road themed! :)


EDIT: Please ignore the above timer, as it's inaccurate across multiple time zones


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With less than 1 week to go, I guess it's time for a countdown:

Yeah, you might wanna look at the previous page as to why counters are unreliable...

There are 26 (yes, 26) different "hours" in the world, so because of that, instead of the whole world being on just one day, it's on three different days. In other words, which timezone does that counter work for? UTC? What about the other 25 hours of the day?

Oh, and three of us NAMites (myself, Jondor I think, and Alex definitely) live in the Pacific timezone, so that assuming that the release is midnight Ganaram-Jondor-Tarkus time (and I doubt that it will be), that counter's eight hours off.

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Ganaram-Jondor-Tarkus time

 

GJTT... forget about PST. :P

 

And yes, counters are off. Release could come March 2 depending on where you are (depending on when it is released).

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Thanks for that, it always pays to check the previous page. I didn't realise a similar timer had already been made! :P

 

I just thought the timer (set at 12:00 UTC) would provide a general reference point for the release date, across most time zones. Clearly it's not a good one.

 

 


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Actually, it'd be Ganaram-Jondor-Tarkus-z1 time, as z1 is another Oregon NAMite.  Based on how things are shaping up in the last developmental push, we're going to need all the time we can get (and that's even with cutting out a few features), so if you're anywhere in Asia, Australia, or the South Pacific, don't be surprised if it's technically evening on the 2nd, or even the wee hours of the 3rd.

 

It'll be before 11:59:59pm on March 1st in UTC-8.  That's the only thing you can safely assume.

 

-Tarkus

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With less than 1 week to go, I guess it's time for a countdown:

Oh, and three of us NAMites (myself, Jondor I think, and Alex definitely) live in the Pacific timezone...

 

Don't forget me!  I live in the same city as Alex. :yes:

 

Of course, I tend to run on New Zealand time, so I don't know how you factor that in...

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From the tone of something said above, I think the NAM team is starting to see why fixed deadlines are such a curse.  And you had the SimCity 4 marketing example to learn from -- tsk, tsk.

 

Winterton's Adage:

The time taken to implement any computer project is twice the best estimate plus thirty percent.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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From the tone of something said above, I think the NAM team is starting to see why fixed deadlines are such a curse.  And you had the SimCity 4 marketing example to learn from -- tsk, tsk.

 

Actually, I think we went into this eyes wide open.  We just figured it was important to beat EA to market this one time.

 

 Winterton's Adage:

The time taken to implement any computer project is twice the best estimate plus thirty percent.

 

Oh, how I wish that were true...

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This might take your mind away from the release date...

I did a SC4 stream yesterday where I talked about NAM 31 and SC13 while putting the finishing touches on a major highway / interchange made with RHW 5.0.

http://youtu.be/PJxvPLj71mk

Alternate/higher quality link: http://www.twitch.tv/haljackey/b/370569187

Ya I know it's long, but its just something to keep in the background.


It's an exciting time in the SimCity community :)

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Well, Hal, I'd like to watch that, but 52 minutes is more than I have right now.  Perhaps you can find a diplomatic way to make it into a front page feature?


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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I just read this post from SC4D:

 

Oh by the way, did we ever mention the NAM team is following the Julian calendar?
 

Consequently, the Julian calendar is currently 13 days behind the Gregorian calendar, so that, for instance, 1 January in the Julian calendar is 14 January in the Gregorian.

 

 
I hope you can all wait another two weeks.

 

 
 So, is this true? Cause I’ve updated my status to say that the NAM 31 release is tomorrow. 

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So who’s right? In ether way, I’m confused as to whether NAM 31 is tomorrow, or 2 weeks from now.


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I just read this post from SC4D:

 

Oh by the way, did we ever mention the NAM team is following the Julian calendar?

 

Consequently, the Julian calendar is currently 13 days behind the Gregorian calendar, so that, for instance, 1 January in the Julian calendar is 14 January in the Gregorian.

 

 

I hope you can all wait another two weeks.

 

 

 

 So, is this true? Cause I’ve updated my status to say that the NAM 31 release is tomorrow.

 

How likely do you think it is the NAM team is really using an ancient Roman/medieval calendar?

 

 

In case you don't know the answer, no, it is not true.

 

 

Cheers

Willy


NAM Team Member   ||   Check RealRailway development   ||   Visit Port St Claire

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One should avoid rack tickle jokes.  Some people just don't get it.  I hope the server has lots of bandwidth to accommodate the rush.  I will stand aside for a week or so and watch the riot.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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I should also reiterate.

 

When we say "March 1st" for a release date, we mean anytime on that date between 12:00am and 11:59pm in the US Pacific Standard Time Zone ( UTC-8 ) the time zone for the states of Washington, California, most of California, Oregon and Nevada, northern Idaho, Baja California, Mexico, and the Yukon Territory and most of British Columbia, Canada.  We do not know the exact time we will be releasing, and cannot answer questions to that effect.  As US Pacific Standard Time is one of the westernmost time zones before the International Date Line, this means that, depending on the time of day, it may actually be March 2nd in parts of the world, including Australia, New Zealand, and many Asian countries.

 

-Tarkus

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