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If the pylons aren't part of the 3D track piece model, then they're Type21 Exemplars. Only Swamper77 can help you with those, he's very very proficient.

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@Warrior -  POS may be right.  I just never thought of that.  If they are T21s then what you will have to do if find the T21 for the tile and remove it.  There will be one T21 per model.  And Swamper always uses the IID of the network piece he is adding the T21 he is making the T21 for.

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Err..why didn't your post show up properly JPlumbley, I had to change the address.

I don't want to remove the pylon permantly, only when the GHSR is dragged not when normal monorail is dragged otherwise there will be floating monorail. Are the El rail pylons part of the model or seperate?

EDIT: Slightly off topic: Jplumbley are you still doing the starter puzzle pieces for SAM or is that now Tarkus's department?/

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The pylons that appear with model based networks are added automatically by the EXE. There is a property in the placement settings exemplar for the networks that specifies the pylon model to use. The property is "Special Pylon Model Id" and only the elevated networks use this property. Removing this property will remove the pylons from the network. Using T21 exemplars, you can add the pylons back to the default monorail models.

As for the shadows, the Instance ID's should be the same as the new pieces that you are creating, but with a different Group ID. I can't volunteer any of my time to help with your projects since I am busy with my own. All I can do is provide hints and limited troubleshooting. I can't actually spend any time working with your files. Sorry.

-Swamper77

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Originally posted by: toxicpiano
Originally posted by: Dexter I was bored so I made up an avenue/road turning lane texture. It's of a euro design, and a right hand drive version can be made by flipping it. I will also make a USA style one, an one for crossroad when I have time.

Compressed Texture

If anyone has any suggestions on them, please comment.

I'm not sure when modding team will have time to modd this, and when it will be released, but I will post the textures seperately in a zip file shortly.

*Please note that the texture shown above is a compressed JPEG version, and will not be used in the game.quote>

That's fantastic! UK style yay!quote>

I will second ToxicPiano's response!

May I just congratulate you guys for making the game more playable too. Without you all, it wouldn't be worth it!

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WHAT ABOUT GLR/AVENUE'S THAT CONNECT TO NEIGHBOURING CITIES ???

I THINK THAT SHOULD BE ONE OF THE PRIORITIES

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If you need it badly learn how to do it yourself, and don't write in caps. Also this thread is for when you want contribute something to the NAM or you need support for your creations, as it clearly says.

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Why is it that after instalation, where i checked left-hand drive, i have right-hand drive junctions.

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Originally posted by: jdknowlton WHAT ABOUT GLR/AVENUE'S THAT CONNECT TO NEIGHBOURING CITIES ???

I THINK THAT SHOULD BE ONE OF THE PRIORITIESquote>

 

Use Draggable GLR that comes with the new NAM.

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Originally posted by: ArkenbergeJoe Hello

Here is the revised orthogonale and new diagonale Modelle for the el-rail (for the original SC4-Height = 16m)

Bridges177ef0.jpg

Bridges212cd0.jpg

Bridges30a66e.jpg

Bridges426b73.jpg

quote>

Those look very sharp!  Nice work!

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Originally posted by: Slye_Fox Why is it that after instalation, where i checked left-hand drive, i have right-hand drive junctions?quote>

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Originally posted by: ArkenbergeJoe Here is the first Screen from the test with the yellow-stone Textur

viaduktziegelsteineez8.jpgquote>

Nice! I like it! Will there be a red or brown brick texture (or a template so we can change it)?

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yes!

Exactly what i need 2.gif

Thanks man 4.gif

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So are these going to be released with the NAM or seperately????

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Avenue Elevated Rail:

Concept by Shingure

Structure1.gif picture by RenikosEricos453

I was thinking about how can we make out elevated rail networks even more realistic. Of course elevated rail networks go over roads and streets. But what about Avenues. This could make the elevated rail become even more used in the sense of compatibility. It is currently in it's planning stages so far. So Im asking for some help with trying to BAT , Transit Enabling , Modding and alot of other items.

Structure2.gif picture by RenikosEricos453

Above it shows the picture of one side of the avenue viaduct. Which isnt set up as a conventional American viaduct but more like a modern , Highway like setup which can make the stucture stick out. In So far the project as said before is in Evaluation of Design or EODed for the next couple weeks for a month. Im hoping to get a Alpha version by Christmas or New Years so pray for me .

Structure3.gif picture by RenikosEricos453

Anyway thanks for your time and posting space.

Structure4.gif picture by RenikosEricos453


Pick English for the CJ Forum Edition | Pick Sierrastarin for the CJ Section of the Site

the new kingdom of SIERRASTARE | La SIERRASTARINTA Del Zonta Newe

UPDATED: December 28 2011 | UPDÀTÉ: 28 de Decémbre 2011

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Help. Everytime I use those puzzlepieces of NAM, the game stops to windows desktop after some minutes. What causes this problem? Puzzlepieces making this happen are for example those doubledecker pieces.

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