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Yayie

Project Akar : UI Enhancement Developement Thread

Monitor Size  

122 members have voted

  1. 1. What is your monitor's resolution size?

  2. 2. Should we seperate Avalon from Oppie's Burger King and McDonalds? Therefore we could have more buildings?



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Looks great cant wait to see the result keep em comming  :thumb:

 

ps worked a bit with the new roads submenus and they are awesome  :D

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    Looks great cant wait to see the result keep em comming  :thumb:

     

    ps worked a bit with the new roads submenus and they are awesome  :D

     

    so you like it?

     

    I need comments, is there anything you wish to see or add or change?

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    R

    • $ D1 D2 D3
    • $$ D1 D2 D3
    • $$$ D1 D2 D3
    • $ CoT D1 D2 D3
    • $$ CoT D1 D2 D3
    • $$$ CoT D1 D2 D3

    C

    • $ D1 D2 D3
    • $$ D1 D2 D3
    • $$$ D1 D2 D3
    • $ CoT D1 D2 D3
    • $$ CoT D1 D2 D3
    • $$$ CoT D1 D2 D3

    I

    • T$ D1 D2 D3
    • T$$ D1 D2 D3
    • T$$$ D1 D2 D3
    • T$ CoT D1 D2 D3
    • T$$ CoT D1 D2 D3
    • T$$$ CoT D1 D2 D3

    H

    • $ D1 D2 D3
    • $$ D1 D2 D3
    • $$$ D1 D2 D3
    • $ CoT D1 D2 D3
    • $$ CoT D1 D2 D3
    • $$$ CoT D1 D2 D3

     

    CC

    • LM
    • HL
    • NL
    • C&R
    • CRCI
    • M

     

    5 Extra Main Menu's

    30 Sub Menu's

     

    Final release perhaps?

    this layout just looks perfect if you ask me, so if i see it right its 5 menus with 6 sub menus each, if it fits in the ui go for it ...

    hmm maybe a stupid question but what is the cc menu ?

     

    ah nvm custom content hehe its kinda late for me just got home from my nightshift  :yawn:

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    Does this mod interfere with any other mod or does the game language matter? The mods seem to work as I get a regional pedestrian path in my parks, but I don't get the categorized Udon roads, if I put Udon on top by renaming, I only get the Udon roads without the regional ones obviously. I removed all packages besides Orion Akar and Udon

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    Does this mod interfere with any other mod or does the game language matter? The mods seem to work as I get a regional pedestrian path in my parks, but I don't get the categorized Udon roads, if I put Udon on top by renaming, I only get the Udon roads without the regional ones obviously. I removed all packages besides Orion Akar and Udon

     

    This mod does not compatible with any mod that changes the UI, such as BoC or UDoN's Addon. Also I've been told that Akar's may not be compatible with Subway mod. Please take a screenshot so I can see what's really happen on your side.

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    if people start putting menus in separate packages on their mods then adding the behaviors to the scripts then that should solve most of the issues

     

    pedestrian parks and paths i can do this weekend and same with others..

     

    I think this actually is a better way to approach the problem and also with the longer term goals of offering templates and custom look and feel templates to the community as we were discussing it would solve many of the problems and allow for people to use the default menus or akar

     

    however the approach with akar is more intuitive so far as well.. its up to users.  However I will start breaking all mods apart with extra features and functions to help people whom wish to use this method

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    The final look of the UI.

     

    8p4tVQV.png

     

    From left to right : Roads, Residential, Commercial, Industrial, Hotels, Zones, Power, Water, Sewage, Government, Waste, Fire, Health, Police, Education, Mass Transit, Parks, Custom Content, Disaster.

     

     

    Roads : Added Streets, Regional Streets, UDoN, Regional UDoN, Custom Roads, Waterways Submenu's

     

    Residential : $ Residential, $$ Residential, $$$ Residential, $ CoT Residential, $$ CoT Residential, $$$ CoT Residential Submenu's

     

    Commercial: $ Commercial, $$ Commercial, $$$ Commercial, $ CoT Commercial, $$ CoT Commercial, $$$ CoT Commercial Submenu's

     

    Industrial: $ Industrial, $$ Industrial, $$$ Industrial, $ CoT Industrial, $$ CoT Industrial, $$$ CoT Industrial Submenu's

     

    Hotels: $ Hotels, $$ Hotels, $$$ Hotels, $ CoT Hotels, $$ CoT Hotels, $$$ CoT Hotels Submenu's

     

    Custom Content: Modern Landmarks, Historical Landmarks, Nature Landmarks, Clubs and Resorts, Custom RCI, Misc Submenu's

     

    Will upload later today if everything goes well.

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    Thank you, Akar are designed for both Modders and Users all around. it connects both worlds as well as open new possibilities. BoC are still under consideration to be part of Akar, Only time can tell when I would implement it.

     

     

    If BoC is well accepted in Akar, there would be BoC RCI as well as non RCI buildings. More things to come in the future. Stay tune.

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    nice nice.. :) (insert evil laugh here)

     

    now to get our graphics templates done and more features

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    You can release with out RCI at this point

     

    get the other items done and lets keep moving forward on whatever we can for Fridays present

     

    I have talked to nick and he will look at what you sent him and let you know tomorrow however there is plenty of other things that need to be done so don't let that hold you back just do what you need to on other stuff and have nicks stuff ready when he is ready.

     

    he's just very busy and i have explained to him as much as possible its not a modification of any of the mods just a new menu approach for and to make it more universal to users whom are not use to all the new mods and how long and large these menus are now.

     

    So its fine.. but let him talk to you and tell you his decision when he is ready its his mod.

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    I have been finding it great so far, its exactly whats been needed to organise all the roads and paths together.  

     

    When AllRCI plop support is added as previously mentioned on this thread, this will be a more or less essential mod to have installed.

     

    Well done to all involved in it.

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    FYI Mods do not HAVE to be done this way.. but we are trying to create a Unified Look and Feel.  We have someone working on graphic arts for templates and icons and flyby / float images which will say in upper corner MOD name and lower corner MOD Creator so people will still have individuality but something that just feels more intuitive.

     

    Also people could release their MOD with MENU so they could use the AKAR approach to do their mods as well

     

    This should again increase quality and feel of mods as they work within the interface improving the integration and feel as well as some of the goals we talked about in devtest about load times eventually (not this moment) when other members finish separating out their mods into the same methods we have above .. in the case of ALL RCI as Nick knows from several conversations we had in devtest and in general the load time of that many objects is off the top of the list at 515 + objects.

     

    When nick or if nick and others choose the optimal we figured based on math would be 9 x 57 = 515ish items .. separated in to r$.package r$$.package r$$$.package etc when he is ready which should improve load times and then if used with the menu structure above which would not change since the mod would only be breaking up what it has should get rid of the huge lag found in the government panel currently

     

    This is based on the numbers, our experience and talking to the devs.

     

    But yea.. I mean I think a unified more natural feel is best and other city builders have taken the approach of redoing the UI / UX way after mods are built rather than providing a structure before hand .. so I see this as an advantage while modding is young for 2013

     

    At this point I talked to nick last night on the subject just waiting for him to get directly back to yayie on the RCI since that's a huge section yayie did it for nick so nick would not have to however its not a mod to the core its just a menu update.

     

    The mod to the mod would be when and if they wish to break it down into sub .packages to increase and improve load times.

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    Looks great! Feel free to create menu items for any of my mods you might want to add, although I'll reserve the right to create my own custom menu's in the future. ;)

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    Looks great! Feel free to create menu items for any of my mods you might want to add, although I'll reserve the right to create my own custom menu's in the future. ;)

     

    Worry not oppie, the custom mods that added into Akar still needs to download the original and install from the Author. I wont copy anyone's work but instead have them linked into it. :)

    and thank you for your comments, much appreciate and I couldn't done it without your scp. :)

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    Wow Ive just gotta say you guys over these weeks have blown my mind...I dont have much to add sounds like you guys are getting it figured out, And seems like I've got a whole new game. been working good for me so far n MUCH more user friendly. I do have one question does the 3k or udon mess with procs other roads ie H.D.2 lane tram & train & H.D 3 lane train. It killed a built city w/HD 3lane Train so I removed procs otherroadspack. Is it safe? Thanks to ALL you guys who work so hard at this. makes me wanna find the time to learn what to do to help you guys, but I'm the kinda guy who has trouble setting up a email account..sooooooo....lol Thanks again!

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    Does this mod interfere with any other mod or does the game language matter? The mods seem to work as I get a regional pedestrian path in my parks, but I don't get the categorized Udon roads, if I put Udon on top by renaming, I only get the Udon roads without the regional ones obviously. I removed all packages besides Orion Akar and Udon

     

    This mod does not compatible with any mod that changes the UI, such as BoC or UDoN's Addon. Also I've been told that Akar's may not be compatible with Subway mod. Please take a screenshot so I can see what's really happen on your side.

     

     

    My roads menu looks like this (vanilla): https://i.imgur.com/wU011JN.jpg

    Regional pedestratian path appears: https://i.imgur.com/KAuw9CH.jpg

    Packages folder looks like this: https://i.imgur.com/21dITUV.png

     

    I tried removing Udon package or allrci, but it still doesn't work. Am I missing anything?

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    Wow Ive just gotta say you guys over these weeks have blown my mind...I dont have much to add sounds like you guys are getting it figured out, And seems like I've got a whole new game. been working good for me so far n MUCH more user friendly. I do have one question does the 3k or udon mess with procs other roads ie H.D.2 lane tram & train & H.D 3 lane train. It killed a built city w/HD 3lane Train so I removed procs otherroadspack. Is it safe? Thanks to ALL you guys who work so hard at this. makes me wanna find the time to learn what to do to help you guys, but I'm the kinda guy who has trouble setting up a email account..sooooooo....lol Thanks again!

     

    basically, if you want to use akar, you need to remove other road set.

     

     

     

    Does this mod interfere with any other mod or does the game language matter? The mods seem to work as I get a regional pedestrian path in my parks, but I don't get the categorized Udon roads, if I put Udon on top by renaming, I only get the Udon roads without the regional ones obviously. I removed all packages besides Orion Akar and Udon

     

    This mod does not compatible with any mod that changes the UI, such as BoC or UDoN's Addon. Also I've been told that Akar's may not be compatible with Subway mod. Please take a screenshot so I can see what's really happen on your side.

     

     

    My roads menu looks like this (vanilla): https://i.imgur.com/wU011JN.jpg

    Regional pedestratian path appears: https://i.imgur.com/KAuw9CH.jpg

    Packages folder looks like this: https://i.imgur.com/21dITUV.png

     

    I tried removing Udon package or allrci, but it still doesn't work. Am I missing anything?

     

     

    what other mods you have in your directory? note, i've update the Orion download page, perhaps the new version might sorted it out your problems.

    you will still need original udon to work with akar road set.

     

    only that you need to delete the old mods from Orion page and use only 3 of them latest files (currently).

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    Most of the new mods are specific to the content and requirements of the content.  Some old content needs to be updated and worked on by that developer unless someone chooses to make a new mod and take it in a new direction.

     

    There are more and newer intersection control mods being worked on by one of the modders and he is working on ave's with trams .. but some mods no longer are useful or relevant as a result of other changes and impacts.

     

    bring all mods and the community to work together on projects and helping each other split things up and down to simple components is going to take time and effort.

     

    Oppie is working on a ton of new things and i'm trying to help the community as much as possible per some private discussions with individuals on the subject as part of our longer term plans and goals.

     

    Akar is one mod and it will be eventually given as a COMPLETE solution or broken down to offer people to only load what is needed and also documented so others can follow the look and feel and implement it themselves in a hopes to make the user playing experience more unified and intuitive.

     

    Other projects on the side will be modders helping modders to evolve or solve issues over time.  So getting more people involved and helping break things down and start and foster a community of mutual respect and cooperation is key to what we feel is most beneficial to the community as decided by some core members of those whom have been involved since last year in the background working with the developers.

     

    Trying to bring everything together and tie it all up as one functional multi component structure is important to everyone since other city builders have taken the approach of making huge changes to the menus way after the fact mods have been around for years where we feel creating this blueprint for structures now early in the modding development helps us increase the quality and consistency of what people expect all along.

     

    but this will take everyone and multiple people .. so far we have a good start to those getting involved and I can't say anything more than i'm very proud of those whom have gotten involved recently and Oppie and I feel things are moving in the direction we have always wanted things to go.

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    oh wow I have a LOOOng list...Ive been adding and removing mods since then  .But I'll try to get a list up. Its stating to get confusing. Also I've been slow to get the mod manager just looks difficult do you suggest that for all this mod shifting? If so will it update mods as nessasary? thats what Im finding is that I have to keep checking and replacing pretty often as of late.. Not complaiiing just saying

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    shady its ok.. sometimes even we as modders start all over on mods and pic what we need NOW vs what we had.  Things are always in flux and dynamic and evolving that doesn't always mean the mods of today will apply to tommorrow

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    xoxide & Yayie Thanks for that guys Ive always been a long time console player this is my first game for PC. Computer challenged. Anyway I just counted and WOW IVE got 53 mods in right now Holy Got Carried away Modman...LOL Mabye I will take xoxide's advice and start clean again EEWWW My wife hates this part LOL. whats ya'll's opinion on the mod manager?

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