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Really nice building! Thank you for the previously released buildings as well.

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Wow, just beautiful work. I always liked the choice of buildings you chose to render, buildings with setbacks and intricate details incorporated into their facades and your recreations definitely more than do them justice.

I'm really looking forward to using these in my downtown areas, they'll go a long way to adding some heft and character to the skyline. 

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TPPoLmp.png

8sEg8eS.png
 

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I love every single Brazilian gobernmental building, but this one is perfect for what I'm trying to do with the civic neighbourhood on my city.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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IMO this one would also be suitable as a generic stage 7 CO$$ mid-rise. It does have a certain "administrative" vibe to it, though. I wouldn't expect anything too exciting going on in there, just your average paper-pushing office stuff. *:D

Congrats on your invite to become a member of the NYBT! This could only be topped by Mr. Awesome Graham picking up the BAT again. *;)

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Simply outstanding!

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No beauty shines brighter than that of a good heart.

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    On 15/07/2019 at 8:48 PM, Jasoncw said:

    Remember to turn ambient occlusion on on all your materials!

    All of them are turned on :cry:

     


    Imagem

    "If you fall I'll be there"
                         -The Floor

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    Wonderful work, this means your part of nybt?

    Oh. Is that 500 5th Avenue?

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    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    It looks beautiful, down to every last detail. *:thumb:

    I prefer the slim version that will fit neatly as a W2W, but, even if you end up going with the larger version, it could still be pushed to the corner of the lot to ensure some W2W compatibility.

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    Wow, this update has been a wonderful surprise *:thumb:!

    The model is impeccable, everything looks spot on.

     

    As far as your dilemma goes, i'd voice my support for the 46.4 mtrs option.

    In any case, a 51.8 mtrs width is just enough to go above 3 tiles in width (48 mtrs maximum), but not nearly enough to fill a four tile width in any satisfactory way unless you incorporate some filler model, either by looking at the would-be adjacent buildings in reality or devising some of your own.

     

    As to how to apply the shrinkage, you might either just rescale everything down to a certain percentage, or consider every element of the building insisting on the excessively broad side and reduce it by a given amount until you reach the desired result.

    The latter approach may be more time-consuming, but might allow you to play with facade elements (i.e. windows and piers within the tower) until you can find a balance that is perfectly satisfactory to you - you might even, for that purpose, reduce different elements by a different amount (e.g. "i'd reduce all piers  on that side by 0.1 and all windows by 0.2").

    There isn't much difference between the two approaches in the end - if you believe that the first one is too "crude" or doesn't satisfy you in the overall "feel" it delivers, you can experiment with the latter, "localized" approach.

     

    Architects actually resorted to these strategies when confronted with the issue of fitting an elevation they devised into a street frontage that was slightly too wide or too narrow.They even implemented that deliberately, for example to help adressing the issue of corner plots having a significant difference between the two street frontages.

    A good example might be found in Liverpool's Oriel Chambers:

    https://external-preview.redd.it/TyJSGz2ks6Qy1484SyRwsPUeH_ReG9Pdywk-vstnW6g.jpg?auto=webp&s=41a68f2233fd8e8412faaa3973f979ff368d7fb0

    The stunning oriels defining it are in relation with the width of the building's facade at each side, and in this way they make the context work with, and not against, the architect's idea.

    And a Manhattan-specific one might be Warren & Wetmore's 366 Madison avenue:

    https://42floors.com/images/H1de5fd2e6c5d47039eeea379b510fd27b3b75808S780x520W0seB505153O/36f89df9aaebf177d7977d8004219bfea34d17ed

    I believe that, if implementing them might represent a slight deviation from the letter of the building you're trying to represent, they would not, in and by themselves, undermine the connection between your model and the essence of tha building, or any building in general, which is the result of an idea and the circumstances in which such idea found its implementation.

     

    Whatever your decision might be, i hope to see more *:).

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    I'd offer a further alternative.

    The 1916 zoning resolution stated that when a building was built on a corner plot, and when the two sides were subject to different height limits, the designer could adopt the more generous of the two height limits to the side that would otherwise have been subjected to the more restrictive one, and that within a maximum distance of 150 ft (45.7 mtrs) from the corner point.

    Looking at your model, I would wager that the real building was built following such rule, and the recessed area (on your model's left) marks the beginning of the zone where the regulation loophole i mentioned wouldn't have been appliable anymore.

    Then, the architects added a specific twist - a recession as deep as the one present on that building wasn't really necessary (it could have been a standard wedding cake facade as in  the rest of the building, the setbacks just needed to start slightly lower than they do on the rest of the building), but by creating it the architect improved the access to light in that area of the building.

    Being that 46.4 mtrs (the frontage on the 3 tile front) isn't much more than 45.7 (the 150' allowance), i'd say that, for SimCity's sake, these two might be considered as equivalent.

    In your case, that would mean to chop off the leftmost area.

    The advantages would be that it might be an easier approach to follow, and would result in much less (and hopefully no) shrinkage to be applied anywhere, the disadvantage is that it would deprive the building from a rather interesting facet, especially in SimCity's perspective.

    I already intended to mention it, but i believed that it wasn't really an option...but, for the sake of completeness, i reconsidered.

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    Wonderful work man!!!!!!

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    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    These a great, I had been thinking of doing a Football (Soccer) centre for a while but I don't have to BAT the pitches now! Thank you so much.

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    Those will be some very welcomed additions to the existing sports pieces.  *:thumb:

     

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    I'll take a quiet life... A handshake of carbon monoxide.

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    Glad to see you back buddy! Some great work here! Any plans to go back to some of your BH creations?

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    These may be fairly simple BATs but they are sorely needed in SC4. Could I also suggest a large swimming pool or two? Maybe 4x3? Most of the swimming pools in-game are tiny 1x1 affairs. Great to see you back modeling!

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    b8Op9dZ.jpg   ZSXO85l.jpg

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    The materials for this will be difficult to do right because in real life they are shiny (I found photos *:P) but when things are shiny and face the sky, they reflect the sky too much, and get this washed out cyan haze look to them. This is the one thing that SimFox didn't get right with BAT4Max.

    Normally what I do is just check the "Highlights + FG Only" option, which turns off actual reflections (so the blue sky color is no longer being reflected). I do this a lot with roofs.

    Something else you can try is to go to the Advanced Rendering Options rollout in the material, and for reflections, checking "max distance" (and putting the maximum distance anything would have to reflect in your scene, or maybe just a big number like 100 meters), and then checking "fade to end color" and picking a color for it to reflect if it goes beyond the other distance. So in other words, for objects near the material, it will reflect them like normal, but after that distance instead of reflecting things (or in this case, the sky), it will reflect back the color that you entered. I've never tried this before but I think it should work and it's probably the best option available.

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    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    I like the colors from the bottom one. *:)

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    I'll take a quiet life... A handshake of carbon monoxide.

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