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Yes.. my apologies if I got anyone excited ..

 

I love the work you've been doing recently and I can not wait until you release more stuff..

 

Huge fan of your creations/art.

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PbxSqRQ.jpg

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    Sorry about the crappy placeholder textures...

     

    8afcd25076c12585d5fd8a4f5f4a9770e84be68c

     

    ...but I believe you get the idea.

     

    I'm working with a more "New Urbanistic" texture for the walls, as opposed to something old and deteriorated like I normally do.

     

    8afcd250763cda7b44fefd90afeed2f950365913

     

    Also keep in mind that, as with everything I do, this is fully functional. Both UDI and automata can use this structure with just a few issues, nothing major. 

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    Wow, this one really makes me excited... :rofl:

    I hope there will be a set of it as a new transportation option for us. That means we still need on-slope and off-slope ramps, for connection to this underground RHW. :)

    Please keep up the great work. :thumb:

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    welcome to my picture thread at SimCityChina:
    http://www.simcity.cn/thread-98513-1-1.html

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    Fantastic......Fantastic......Fantastic......


    You know you're Working Class when your TV set is bigger than your Bookcase

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    Here's a quick update: 

     

    8afcd250762f123ad6586881be2b8acca185d362

     

    Keep in mind that the sign and roundabout textures are interim. The roundabout textures will not exist in the final iteration, as the whole structure will be polpped over a roundabout' they'd be redundant.

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    Posted:
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    Woah!! This is just so cool.


    You know you're Working Class when your TV set is bigger than your Bookcase

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    wow! this looks great!!! btw bipin, can u make also a euro road version of this? so that is matches up for us euro road freaks :D

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    Here's an updated render:

     

    8afcd250764c7926483fc95157d7fcb31065fcca

     

    8afcd2507624d9ecc88326ae94a827cf36cadde9

     

    For whatever reason, the truck apron texture ceases to display properly; it should be brick instead of a flat pink/rust texture.

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    I'm not sure what the problem could be, but my best guess is that there is a lowercase 'm' in your diffuse slot instead of a capital one. If you scroll down to general maps tab, expand that, make sure the diffuse map is checked on. That's just my guess, though, without knowing the rest of the issue


    Oh darn!

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    I'm not sure what the problem could be, but my best guess is that there is a lowercase 'm' in your diffuse slot instead of a capital one. If you scroll down to general maps tab, expand that, make sure the diffuse map is checked on. That's just my guess, though, without knowing the rest of the issue

     

    Unfortunately I don't think that's the case, as I'm using a Autodesk Concrete texture. The weirdest thing is, this is an exact copy of another map used in several other places on this BAT.

     

    Also, here's an HD screenshot:

     

    8afcd2507634c5ba27a911196a00943815fb49f5

     

    Chances are I don't do HD, but it's fun to see anyways.

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    That looks amazing.. it's just what I needed for my sunken highway project I've been working on!

     

    Can't wait to see this released!

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    PbxSqRQ.jpg

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    Thanks for the comment, I'm glad you like what I've done:

     

    8afcd250761ed51ef28e4a5b5dbbfe01437ac717

     

    If I can find a way to add some sort of bump texture to the truck apron, things would be a lot better. :(

    • Like 3

    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    My advice is to just ditch the concrete texture and go to arch and design. Especially since it seems you are having such problems with the concrete.

     

    Besides that, everything looks good except for the strength and glossiness of the reflections on all the red stuff. Both the overpass, which should have much more diffuse reflections, and weak ones at that, and the concrete which shouldn't have noticeable reflections like it does.

     

    Great worth though, a very interesting piece as well to say the least.


    Oh darn!

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    My advice is to just ditch the concrete texture and go to arch and design. Especially since it seems you are having such problems with the concrete.

     

    Besides that, everything looks good except for the strength and glossiness of the reflections on all the red stuff. Both the overpass, which should have much more diffuse reflections, and weak ones at that, and the concrete which shouldn't have noticeable reflections like it does.

     

    Great worth though, a very interesting piece as well to say the least.

     

    The problem with Arch + Design is that models imported from Sketchup typically appear black when Arch + Design is applied. I am not sure why this is, but it certainly isn't any better. However, I believe I have a solution; placing a layer of concrete over the defective one a few millimeters above. If worst comes to worst, I can modify the current one slightly and just label it as thermoplastic. :P As for the overpasses, I'm working on still achieving some of that gloss so it is still noticeable, like on a brand-new overpass, but to a lesser amount like you said. It's a balancing act, so it's only a matter of time until I get what I want.

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    I think that is probably a problem worth fixing, which it definitely should be. The process for importing sketchup models is like normal, a .obj file right?


    Oh darn!

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    I think that is probably a problem worth fixing, which it definitely should be. The process for importing sketchup models is like normal, a .obj file right?

    No, 3ds Max (2013, at least) can import directly from Sketchup through .skp. Generally, it's in your best interest to avoid .obj sketchup models as faces often become reversed, and therefore textures are inside-out. 


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    may I ask, why is the grey thing in the middle of the roundabout? why not an asphalt texture? (other than that, awesome work)

     

    Because it's made of concrete... That's typically how overpasses are built in North America, that's also the tenth of eleventh time I've been asked this.

     

    FloorsVarious0017_thumblarge.jpg

     

    In other news, I'll be adding a circular brick texture, a reworked version of the one above, to the truck apron. I believe it will give a more natural red/orange colour to follow through with the other uses of red and orange.

     

    EDIT: Here is a preview of what you can expect: 8afcd250764129661086a01c014d019afe39e24a

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    Here's what I did on my lunch hour:

     

    8afcd25076e70dd87ba68577d638580a287a095c

     

    I'll tone down the glare on everything and fix that weird-ass concrete geometry. Other than that, we are about to wrap things up here.

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    That looks awesome! Great job! And very inspiring work you do :)

     

    Thank you, and speaking of which...

     

    8afcd250766a3ab4b36b7430e3ccf3e487737df5

     

    Now the real question is, how should I handle the median barrier (thanks for reminding me of the issue haljackey :lol:)? The current setup is for RHW4, but I could adapt it for use with the new P57 Maxis Highway "reboot". 


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    Fantastic job on this one! can't wait for more. :golly:


    --   -My BATs on the STEX-

     

    u2kl.jpg

     

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

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    I don't usually tease, but when I do...

     

    8afcd250765c8d9b0e2b498c765f9714637ca3f1

     

    ...the images are really small. This is the first version, adapted for more urban settings. I will do a few slight alterations to the median, among other things, and make it more rural as an additional BAT.

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    Here are two better, in-game screenshots:

     

    8afcd2507640643bbc6e7dfc54f015d9b3f4af52

     

    I'll be cleaning up a few texture issues soon.

     

    8afcd25076c713effae932f8d75ed610ebd8bc23

     

     

    Enjoy!

    • Like 3

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