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MandelSoft

LRM (Light Replacement Mod) - Support, Development and Discussion

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Forgive me for bumping this semi-dead thread but I am having issue. Every time I scroll down to lamps in park menu, my SimCity 4 just froze up, rending my PC unusable which force me to do hard restart by flipping the switch on the back on my PC. Anyone else got that issue?

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On 6.1.2019 at 3:07 AM, WolfGuy100 said:

Forgive me for bumping this semi-dead thread but I am having issue. Every time I scroll down to lamps in park menu, my SimCity 4 just froze up, rending my PC unusable which force me to do hard restart by flipping the switch on the back on my PC. Anyone else got that issue?

 

You're using the outdated 4.something version of the mod, there's a model in the Imaginian set that has an Umlaut in the description and apparently the game doesn't like that. I use that set as well because I think it's convenient, so if you don't wanna upgrade to the latest version of the LRM for whatever reason, you can do as I did and grad ilive's reader to change the descriptions of the offending exemplars (they're called Näde-Andaluh) or I guess you could toss the entire Imaginian set from the folder if you don't intend to use it anyway.

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I would add, any error that requires a complete hardware power cycle, is pretty dire. In most cases, using CTRL + ALT + DELETE on your keyboard, will bring up the Task Manager. From there you can close an application that's non-responsive. It's worth knowing this trick, because computers really don't like being switched off without warning and it could cause problems, not limited to breaking hardware or simply messing up the Operating System (Windows).

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Pressing CTRL + SHIFT + ESC brings up the Task Manager right away... It's the shortest way...

Kind regards!

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I have to also apologize for resurrecting a dead thread. Have the light pole models for this mod ever been released publicly? 

I've been thinking about making my own custom set for a few days now and remembered this mod existed. If possible I would very much like to get ahold of the models as it would save mass amounts of time just editing them rather then remodelling.

Much thanks,

Thomas

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The light pole models are all included within the LRM itself, there are no external dependencies for this mod.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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4 hours ago, ThomasPelnak1988 said:

@rsc204 I was referring to the 3d models, not the model files. I'm sorry should have made that more clear.

Those are very unlikely to have been released, however you might try sending a PM to it's creator and asking politely for them.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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So the 4.1 version on STEX shouldn't be used, instead use the ones on the first page of this thread?

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On 2012. 02. 24. at 4:47 PM, MandelSoft said:

OK, I found the CTD problem: the game doesn't like to have Ümlauts in the descriptions. One certain lamp type from the Imaginian set was called "Näde-Andaluh". That's why the game crashed. A fix is attached below.

LRM Plopable Streetlights - Set 09 - Imaginia_Fixed.zip

On 2012. 03. 05. at 7:19 PM, MandelSoft said:

Here are some fixes for the Imaginian Brinasken Set.

LRMv4_Lights_AVE-4_$$_IM_Br.zip

LRM RHW Median Lights - Set 09 - IM Brinasken.zip

Hi!

Sorry for bumping this thread, but does anybody have these files. The links are working, but I can not unpack them. Strangely all of them has the same 324 byte size after downloading and none of my unzipping tool can handle them. I think these files became damaged by now. 

Thanks in advance!

- Tyberius

 


I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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A while ago a problem, I think a forum upgrade, corrupted existing attachments, looks like these are among them. The first one is an easy fix, simply rename the affected exemplar/(s), no idea though what was changed with the others.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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sorry for letting this thing rise up from the grave, but the pesky maxis streetlights and their lightcones are still appearing, how to get rid of them?

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Both should be overridden by LRM, if that's not happening, have you installed the correct files from LRM needed to do this? Are some still showing, or are all your lights not changing? If it's all of them, it's also possible another mod is loading after LRM overriding the override.

In the first instance, put LRM into a folder that loads after everything else and double-check from the readme that you've installed LRM correctly.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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1 hour ago, rsc204 said:

Both should be overridden by LRM, if that's not happening, have you installed the correct files from LRM needed to do this? Are some still showing, or are all your lights not changing? If it's all of them, it's also possible another mod is loading after LRM overriding the override.

In the first instance, put LRM into a folder that loads after everything else and double-check from the readme that you've installed LRM correctly.

The road ones are fully replaced but its just that some of the them will still pop up on the street.
I believe adding z's makes the folder load last but should i do the same to the files as well?

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The street T21s are affected by something Maxis did when creating them, which causes the problem. It’s quite complex, but it seems a bug prevents the wealth independent lights you are supposed to be seeing from working as intended. This has the effect of putting some Maxis props in places, which can’t easily be resolved. So I don’t think this is a problem with LRM as such. Both myself and Coego have dug into this and it can be fixed, but no such patch yet exists.

The lightcones should still get overridden i think, just not some props. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Are some roads not supposed to have lights in certain areas? For example I get no lights along TLA-3 roads along Industrial zones.

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The T21s for TLA3 appear to support medium industry but not agriculture or heavy industry. They are in the NAM NetworkWideningMod-TLA3.dat.  IID 51000000 and 51000001   

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On 12/18/2021 at 6:29 PM, rivit said:

The T21s for TLA3 appear to support medium industry but not agriculture or heavy industry. They are in the NAM NetworkWideningMod-TLA3.dat.  IID 51000000 and 51000001   

Indeed thank you... easy enough to change, I went through and added those zones to the dutch set for V4.

This isn't exactly much to do with LRM itself but I have one conflicting street light which isn't being overridden (in 4 or 5) presumably because it isn't a Maxis one, but does anyone happen to recognize which prop pack this street light is from so I could add it to the ones LRM overrides?

lp.jpg.3076d9e2201aebfcf2378c7c1cb76a5a.jpg

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That looks like the US standard model which is part of the LRM both 4 and 5. Finding which one is probably not that hard - finding which T21 is pointing to it isnt anywhere near as easy.

But the T21s for SAM10 are obviously pointing to it - either directly or via an LRM override. I'd start at the SAM10 - Type21.dat and look down the list of entries for straight and wealths $$,$$$ as it looks like that judging by the sidewalk.

If you use Datanode it will tell you where that model is being loaded from.   in my plugins its USL_2A580000 coming from LRM4

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So 2A580000 is actually a Maxis prop:

2A58_Light.jpg.65206acd996a184674d78eef812826d1.jpg

Therefore it is clear that something is already overriding this prop, what style of LRM are you using? You mention both v4 and v5, you are aware that the two are not compatible with each other and if you've tried to mix these mods, that may well explain your problem. Of course it is possible to customise the lights used combining more than one LRM style together, but it's by no means easy.

Either way I doubt the issue is with the T21s, LRM doesn't generally seem to include them for SAM, since it overrides the existing light props. Therefore you need to look at what files you have that are altering this particular Prop ID, if you've more than one override that may explain why you aren't seeing the prop you are expecting

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Thanks I'll have to figure out why that prop isn't being overridden... It actually shows up on the streets and most of the SAMs. Unfortunately I think the culprit is datpacked and no longer accessible without redoing the plugins folder from scratch.

But since I know the prop is '2A580000' it's probably just easier to make an override and have it load last for now so thank you for pointing that out to me.

I've still been using LRM 4 as I like the customization options, but having 5 installed didn't seem to override it either.

But thanks again regardless, I tried to figure it out myself but wasn't able too and you guys are always very helpful. Some of the issues I have probably stem from reckless datpacking I did years ago but redoing it all to the point it's at now is going to eat up  a whole lot of time for me.

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17 hours ago, junspud said:

Thanks I'll have to figure out why that prop isn't being overridden

The preview of the prop I showed is the original prop, it's a wooden post with an old-timey metal lamp, whereas in your previous screenshot you showed a concrete post. In other words, it is being overriden, just perhaps not with the Prop you expected.

17 hours ago, junspud said:

I've still been using LRM 4 as I like the customization options, but having 5 installed didn't seem to override it either.

It's fine to stick with v4 if you prefer, when you say 5 didn't seem to override it, well perhaps 4 was overriding 5. What I can tell you is that having both installed is a recipe for problems, since both mods are trying to alter the same things differently, so unexpected behaviour could run rife.

17 hours ago, junspud said:

But since I know the prop is '2A580000' it's probably just easier to make an override and have it load last for now so thank you for pointing that out to me.

If you have a Prop in a file with that ID, you can open it with Reader's Plugins Analyser tool and it will show you any other files in Plugins that contain the same ID.

17 hours ago, junspud said:

Some of the issues I have probably stem from reckless datpacking I did years ago but redoing it all to the point it's at now is going to eat up  a whole lot of time for me.

However as you say, if you've got unknown datpacked contents, then the simple solution might just be the quickest.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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It turns out it was actually a different prop, 'streetlight $$$ mirror fixed' '69ad0000' from NAM.

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Hello, I didn't wish to create new topic since I can see that this thread has been reactivated so I'd like to ask for an advice on what to do about my issue. I'm using LRM v.4 and missing the streetlights on RHW-6 but no issues with RHW-2 and 4.

SC4 screencap.jpg

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Assuming you are using my RHW Lights and Barriers mod, it clearly states it was designed to work only with USL or the v5 releases of LRM. Since it seems some IDs are different between the two releases, that would explain the brown boxes everywhere. In any case, I won’t be making my mod compatible with older versions of LRM personally. Although it is possible to edit the T21s to use any props if you know what you are doing.

If you are using the ploppable RHW lights from LRM itself, something must have been missed during the install. I would try removing and re-installing LRM in that case. Specifically which set of the affected lights are you choosing during install?

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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22 minutes ago, rsc204 said:

Assuming you are using my RHW Lights and Barriers mod, it clearly states it was designed to work only with USL or the v5 releases of LRM.

Actually, I forgot that I was using the "Catalyst's T-21 for RHW Mod. I just removed it and not sure what will happen. 

 

 

22 minutes ago, rsc204 said:

Specifically which set of the affected lights are you choosing during install?

So far, this is the only affected lights, I guess. I'm having issues with ploppables because it freezes the game. I found someone on this thread having that same issue and if I understand it correctly, it has something to do with the Imaginian set. I really wanted a variety of lights on my city that's why I mixed and match the different light types during the installation.

 

Also, I'm not sure of myself or maybe forgot the reason why I'm using the LRM v.4 and not the new one. I think it was couple of months ago that I decided stick with this version because the newer version doesn't have a mega pack since the different types are separated? I shelved my plan to ask for help for months about this issue until I reached out today.    


  Edited by sevithethird  

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5 hours ago, sevithethird said:

Actually, I forgot that I was using the "Catalyst's T-21 for RHW Mod. I just removed it and not sure what will happen. 

Actually given the placement of the Brown Boxes, that could very much be the cause, if the models it needed were missing. Caution when removing or changing T21 mods, you must click around on the networks to refresh them, otherwise it will look like the problem is still there. 

5 hours ago, sevithethird said:

So far, this is the only affected lights, I guess. I'm having issues with ploppables because it freezes the game.

OK, but it is important to know what mod is adding the T21s and or lights, for example if it was Catalyst's then your problem doesn't lie with LRM at all. They can't be LRM lights, unless you manually plopped them, so it should be quite easy to determine.

SC4 can't display certain characters like umlauts, once you remove them from the file LRM RHW Median Lights - Set 09 - IM Brinasken, the freezing issue should go away.

Along with the mandatory patch for the MaxisNite lightcones, the IM Brinasken lights fix was previously uploaded in this thread. However, since both have become corrupted, the original files are no longer useful, here are working versions of both fixes. The first is needed for all LRM 4 users who want to have MaxisNite lightcones, the latter only if you use the IM set of Ploppable Lights.

LRMv4_Models_LightCones_MaxisNite.zip

LRM RHW Median Lights - Set 09 - IM Brinasken.zip

On 16/08/2019 at 4:34 PM, Tyberius06 said:

Sorry for bumping this thread, but does anybody have these files.

2 of 3 :D and only 2.5 years later, honestly I don't know what was changed in the third file and have no desire to dig into it blindly.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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6 hours ago, rsc204 said:

Assuming you are using my RHW Lights and Barriers mod, it clearly states it was designed to work only with USL or the v5 releases of LRM. Since it seems some IDs are different between the two releases, that would explain the brown boxes everywhere. In any case, I won’t be making my mod compatible with older versions of LRM personally. Although it is possible to edit the T21s to use any props if you know what you are doing.

If you are using the ploppable RHW lights from LRM itself, something must have been missed during the install. I would try removing and re-installing LRM in that case. Specifically which set of the affected lights are you choosing during install?

I just deleted the LRMUSL Support folder and that's it, I didn't get any more boxes

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fsanchez

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43 minutes ago, rsc204 said:

Actually given the placement of the Brown Boxes, that could very much be the cause, if the models it needed were missing.

I got it working now. The culprit (I guess) was the conflict between the Catalyst's T21 (barrier) for RHW and your lights and barrier mod. I had to choose one and remove the other files with barriers.

45 minutes ago, rsc204 said:

SC4 can't display certain characters like umlauts, once you remove them from the file LRM RHW Median Lights - Set 09 - IM Brinasken, the freezing issue should go away.

Along with the mandatory patch for the MaxisNite lightcones, the IM Brinasken lights fix was previously uploaded in this thread.

This worked too. I downloaded this modified LRM ploppable set. As always you're awesome as you have helped me before (not sure if you still remember the MHW double light pole issue *;)) Thanks for all your help! 

SC4Fix r7 4 Feb 2022 23_28_44.jpg

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