Jump to content
Xyloxadoria

Xyloxadoria's BAT and Portfolio Work Thread

350 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

The glossiness of glass should always be kept at 1.

 

The modeling on this looks really nice. :)

 

Something you can try out, is if you know what the lotting will be, you can simulate the ground and overlay textures underneath the BAT. I recommend doing this whenever possible. That way what is shown behind the glass will look more like what it will be like in the game and will be more natural looking.

 

You can also try turning antialiasing/transparency on for the .FSH/S3D files in the Reader (I don't remember how :( ), but I know for sure it causes a visual interference with 3d props like the wind power plant, and I think it might interfere with automata too. I don't remember.

  • Like 2

patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Well im quite busy with RLS right now, so I didn't get time to finish the bus stop for this version of the NAM. I might have time to finish it for the next one. In the meantime, I made a mockup of two building ideas I had which i might eventually have time for. Here are the two mockups side by side:

    SGKGwKV.jpg

     

    They would both be residential, and I would only have time to make one so im going to put it to a vote:

     

    The first building would be neo art deco based on the overall shape of 11 Madison Avenue (id make it more residential shaped massing wise, tink of it being closer and tighter together like the Elysian) and would be based off the building below, mixed with Elysian from Chicago for balconies and whatnot. It would be 18 stories:

    picture30.png

     

    The second would be ultra modern glass, it would have balconies too, and diagonal cross bracing behind the glass kind of like this building. It would also be 18 stories and have balconies as well:

    JP-DENARI-1-articleLarge.jpg

     

    So which idea do you like more/want me to make first if i ever find time? Ive made a poll for you to vote! 

     

     

    Which building would you use more?
    Neo Art Deco
    Ultra Modern Glass
      
    pollcode.com free polls 
    • Like 5

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    My vote to the ultramodern building :D

    By the way, your buildings rock! Keep it up :)


    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

    "Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

    "Without deviation from the norm, progress is not possible." - Frank Zappa

    "The wisest men follow their own direction." - Euripides

    Welcome to Fairview, my new city journal *:D

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I know it seems mainstream to choose "ultra modern glass", but I did. Neo Art Deco is cool, but it's a sort of "confused" architectural style. It wants to be two things at once and it all seems a bit fuzzy to me.



     1947 - 2016 

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Interesting! 

     

    Could it be the Cathedral of Learning?  :D


    :D

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Interesting! 

     

    Could it be the Cathedral of Learning?  :D

     

    It is You get a rabbit four guessing right!  :bunny:

    I still have some modeling to do. I also have to figure out lotting. There is a large garden area around  the building IRL:

    http://goo.gl/maps/izNpN

     

    How could i translate that into SC4 lotwise? How much of the garden should i include in the actual lot? And should i model it or lot it? (I already modeled the hill on the opposite side, and the steps that are on it, I'm not going to make the small theater building next to the main one)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If I were you, I'd keep the lot as compact as possible and leave the ground level unmodeled. That sucker is pretty big already, and modeling out an entire park around it will only make it bigger and limit flexibility. If the actual building model was pretty much like you show it (with a vaguely T-shaped LOD around it), players could be free to use one of the many modular park sets around it to vaguely recreate its RL environment, or they could redesign the lot for a more urban environment. Just my $0.02, of course. ;)

    • Like 2

    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Private parts have to be revised as the website is full of failures and private are easily accessible...


    The Floraler

    This is the end, hold your breath and count to ten, feel the earth move, and then...

    * * * * * * * * * * * * * * * * * * * * * * * *

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Private parts have to be revised as the website is full of failures and private are easily accessible...

     

    If I'm understanding you correctly, please feel free to let us know examples of what you're referring to (PM or ST Related).


    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Well i got Cities Skylines and I'm back! 

     

    But I'm back with some bad news, I thought i got my cathedral of learning model to work again, but its still corrupt. Sometimes it will open and work fine (so i posted saying it was working) but most of the time it will just completely crash, and every time i try saving when it does work, it crashes the next time Every now and then instead of crashing it will open but it will also do this:

    DmF0ebI.jpg

     

    It only ever seemed to work in 3dsmax 2012 Design which I don't have anymore.

     

    If anyone still has that particular version of max and would like to try and revive a file for me, then PM me. (its a really big file)

     

    I'm probably just going to start on new stuff I could also use with Cities Skylines after i'm done with finals though. The Cathedral of Learning has been way too much trouble after it got corrupted. 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't have the install file. But I have it installed at 64-bit for 3dsmax 2012. The file size is 1.66 GB.

    I don't know if transferring this entire folder will help. Will it?


    We, stardust, are the oddest observers of self (a.k.a. the universe).

    I'm just a group of atoms typing this.

    What do I know?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I don't have the install file. But I have it installed at 64-bit for 3dsmax 2012. The file size is 1.66 GB.

    I don't know if transferring this entire folder will help. Will it?

     

    The problem is that i made the file in "design" 3dsmax (3dsmax design) and not normal 3dsmax. Somewhere a difference between the two is causing the file to be corrupted. It only ever opened for me in 3ds Max Design 2012, but other versions of 3dsmax Design might open the file too. For now though, I'm going to make a new lower poly model for Cities Skylines until i can find some way of figuring out the whole corrupted file thing, I am still going off my two ideas from above as they are low poly enough to work for that.

     

    Im going to start with the modern version first, as it will low poly and eaiser to implement in C:SL

     

    Story Time! So theres a building Frank Lloyd Wright never built with this as a floorplan:

    ukMQkXH.jpg

     

    I made that floorplan and mirrored it into a very early concept/massing model just to see if i liked the proportions. It worked out pretty well and heres a early concept model:

    dLU8vks.jpg

     

    It has the basic ideas/ massing of the building down, im not sure exactly where im going with it yet but the look will probably change alot.

    I do rather like the idea of cross bracing/minimal foot prints so i might change the concept of the building to be something like that, where there is a center section with thee triangular sections coming off it where the three triangles coming off the center section are supported above ground by cross bracing. The two hexagons in the back would be support columns that held up cross bracing for the side sections which would be suspended above ground with cross bracing allowing for a building with no interior load bearing walls similar to NEO Bankside in London.

    • Like 5

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I'm still trying to finalize the concept for the ultra modern/cross bracing building above ^^ meanwhile, i am finalziang the look for my neo art deco building. For the massing, i combined the style of Vancouver City Hall and the Met Life North Building to create this:

    hg0cc6H.jpg

    Right now it is "outwardly" focused (larger on the outside) because it is the current trend of newer architecture, but i think that it might be ruining the art deco aspect of the building, so I might end up making it inwardly focused, similar to Edificio Kavanagh in Argentina :

    CqLxOgc.jpg

    As far as the overall building style, I will use a modernist style, similar to this building in the UK, as it is a good balance between modern and art deco. 

    KJXrPMj.jpg

    Once i get the massing down, making the building itself should be easy. I'm essentially trying to create an art deco massing that still looks like art deco, but with a floorplan that is considered modern by today's standards.

    Edit: I found a good overall concept. Changing the general idea to be "inwardly focused" at the ends instead works much better. I threw together/mirrored the Google Earth model of Edificio Kavanagh just as a test, and its overall massing works much better. Here's a pic. (I'm just using the pic to get a overall shape idea, the finished building will look nothing like it)


      Edited by Xyloxadoria  
    • Like 9

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    So i fixed my first idea to be more inwardly focused instead of outwardly focused:

    2Wt0x76.jpg

    And i also thought of this completely new design, (Its a 3 sided met life north)

    QMqmeBi.jpg

    I am going to go with one of the two designs, I personally prefer the top one, but will probably add a few more floors to it, as it is kind of "busy" as far as how quickly the massing levels change.

    • Like 7

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I have the concept of my modern building with bracing in a beta stage but i'm not sure what to do with it at this point. Its supposed to be R$$$ residential and is 6x2 in size.

    3yasC7x.jpg

    I think the larger 3 floor segments look a bit small atm, so i might try alternating 6 floor segments on either side. That would allow me to complete the bottom half of the diagrid bracing and get rid of some of the repetitiveness. Im also thinking of adding balconies, but i don't think that the building really needs any, aside from the ledges that exist on the roofs of the larger segments


      Edited by Xyloxadoria  
    • Like 8

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections