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Haljackey

Show us Your Interchanges!

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Im a fan of using the oneway streets for a more felexable highway, and for more interesting interchanges. 6970592342_2615392a17_b.jpg7116668039_e37ce57c2c_b.jpg

This one is an experimental T junction

7116702989_62fc4d5418_b.jpg

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Great job, guys! :) Here are some of my interchanges in my recent cities:

A rather ugly-looking interchange between an MHW-6 and an RHW-6. I have no idea what to classify this thing as.

2ahy0yd.jpg

A clover-turbine interchange I'm more proud of.

2e0mmc6.jpg

And a nice, compact, smooth-flowing MHW-6/ERHW-6 double-trumpet interchange! :)

2co31cg.jpg

Finally, something unique for this thread: a full-access, all-DDRHW interchange.

EDIT: Whoops, scratch the "full-access." There's no northbound exit.

walogo.jpg


  Edited by cityobserver  

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A rather ugly-looking interchange between an MHW-6 and an RHW-6. I have no idea what to classify this thing as.

A clover-turbine interchange I'm more proud of.

And a nice, compact, smooth-flowing MHW-6/ERHW-6 double-trumpet interchange! :)

Finally, something unique for this thread: a full-access, all-DDRHW interchange.

1. There's a term for that: Spaghetti.

2. Part of it resembles a half-clover, and I'm not really fond of the weaving zone...

3. Where's the elevated 6S? Outside the picture, perhaps? The RHW part ain't too bad, though. Also, the MHW just needs to be called "MHW"; It's not like it's ever gonna receive the NWM treatment... It's also worth noting that there's two different RHW-6's: 6S and 6C; It's best to differentiate between the two.

4. Perhaps a 3/4ths diamond? I think a DDRHW-4 double A-Ramp might find some use here...

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A clover-turbine interchange I'm more proud of.

2. Part of it resembles a half-clover, and I'm not really fond of the weaving zone...

Not that much of a problem. He already reduced the weaving areas from 4 (full cloverleaf) to only 1...


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Nice DDRHW interchange, cityobserver. It inspired me to finish a DDRHW interchange of my own that I hadn't worked on in months. Had a heck of a time making it, what with all the auto-connecting and having overrides break on me, but it's finally done.

123140385-4.jpg

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3. Where's the elevated 6S? Outside the picture, perhaps? The RHW part ain't too bad, though. Also, the MHW just needs to be called "MHW"; It's not like it's ever gonna receive the NWM treatment... It's also worth noting that there's two different RHW-6's: 6S and 6C; It's best to differentiate between the two.

Yeah, the 6S is outside the picture. It connects to the interchange using the type-E ERHW-6S ramps, so it becomes ERHW-4 over the interchange. I forgot about the -S designation completely (but remembered -C, lol). :???:

2. Part of it resembles a half-clover, and I'm not really fond of the weaving zone...

Not that much of a problem. He already reduced the weaving areas from 4 (full cloverleaf) to only 1...

Yup. Neither ramp is used much by sims anyway.

@Moonraker: Wow, nice DDRHW interchange! I always thought that connecting them to any other RHW would be next-to-impossible - well, proved me wrong! :golly:

I'm still waiting for the ability to build something like this!

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The first fully directional, non-cloverleaf 4-way interchange in London County:

Worthing-Dec.%25204%252C%2520131335651373.jpg


  Edited by Cobhris96  
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    Very nice work guys. It's always great to see new, unique creations!

    Speaking of unique, here's one I am working on. (Click for full resolution)

    bitmap.png

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    @Haljackey: Sweet interchange! I love how green it is, you put a lot of work into the beautification of the highway. I always have problems dealing with the problems of interchange size and beautification and functionality. But, you seemed to figure it out pretty well. This interchange actually kind of reminds me of 2 interchanges I made for TX 181 in 2 of my suburban cities: Perko and Golden Ranch. I can't wait to post my cj later this summer!

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    Great job, guys! :) Here are some of my interchanges in my recent cities:

    A rather ugly-looking interchange between an MHW-6 and an RHW-6. I have no idea what to classify this thing as.

    2ahy0yd.jpg

    Judging by some of the movements, it looks like some sort of roundabout or whirlpool/turbine interchange.

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    Judging by some of the movements, it looks like some sort of roundabout or whirlpool/turbine interchange.

    I disagree; It has one cloverloop and, although it has some elements of a whirlpool, it's far too lopsided and is also connecting with a non-RHW road. I see no roundabout properties whatsoever, too.

    I'm still classifying it a Spaghetti-type junction.

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    It looks like a grotesquely mutated stack interchange. Really, it's the ramps connecting to surface streets that take the complexity over the top, but the actual highway-highway ramps can be followed.

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    Are you sure you don't wanna use streets? o.O


    May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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    Are you sure you don't wanna use streets? o.O

    Very much so. Awful things keep getting clogged.

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    Do you mean the lower capacity? I don't know, using the NAM simulator i rarely have to upgrade a street for some reason, even when i was not using it i usually had to upgrade few time by time, however if you prefer the roads, well that's your style.


    May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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    A partial interchange weaved with a diamond.

    RiversideHeights-Nov1331335854695.png


    banner2011.png

    Forums | New CJ sec.

    You know what they say about letting unfinished freeways lie...

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    @Haljackey: Sweet interchange! I love how green it is, you put a lot of work into the beautification of the highway. I always have problems dealing with the problems of interchange size and beautification and functionality. But, you seemed to figure it out pretty well.

    Thanks! A good way to ensure you have green space is to 'reserve' a tile right next to your highway. This tile can be filled with open grass area or vegetation and serves as additional right of way should you need to widen your RHW later. Right next to it I put in a soundwall or another barrier that helps transition the highway to the surrounding landscape or cityscape.

    If you have major gaps in your interchanges (such as a loop ramp), you can add in a large natural feature there like some water or woodland. Just about any kind of natural-looking eyecandy will instantly boost the ascetic look of your highway system.

    In addition, lots of greenery keeps pollution from the highway down, always a great thing. :thumb:

    -----

    kj3400: Interesting use of braided ramps! They look very well placed.

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    Some new "Interchanges" from me, all of whom were once Maxis highway, but upgraded to RHW:

    roadgeek5.jpg

    roadgeek7.jpg

    roadgeek6.jpg

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    For what i've seen, the RHW is uncomparable with modern american urban freeways. Here in Europe we don't have many freeways going up and down in our cities. The RHW looks more rural than urban, this is for sure. I never feel comfortable watching a RHW track in a high density urban zone...


    May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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    For what i've seen, the RHW is uncomparable with modern american urban freeways. Here in Europe we don't have many freeways going up and down in our cities. The RHW looks more rural than urban, this is for sure. I never feel comfortable watching a RHW track in a high density urban zone...

    RHW can be difficult to integrate with urban environments, but it can be pulled off. With just the right mix of eyecandy and functionality, you can make them look exceptional in even the most dense environments.

    Some examples from my cities to show this:

    ny1k5.jpg

    79Pyl.jpg

    terransettlementmay6130.jpg

    b4itmap.jpg

    original.jpg

    Anyways hope that helps. While the RHW was originally a "Rural-looking" highway, it has evolved for urban environments, even dense ones.

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    @Haljackey: Excellent examples of the use of RHW in urban areas. I use RHW in urban areas, just prefer it. Yes, sometimes it takes up a fair amount of space, but it is realistic.


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    Most of what I see in those "urban" shots looks rather suburban to me. When I think urban, I think grit and concrete, buildings on every patch of land, and the highway shoehorned into the ghetto, running right over the tops of old houses and apartments. The urban highways that I've been on IRL have no soundwalls and really next to no separation between the highway and the cityscape (it would be ludicrous to have 16-32m of green space between the highway and the city when land is at a premium). I think it's possible to use RHW in urban areas, but the current design of the mod makes it difficult to do the kind of vertical stacking that you typically see in cities (cloverleafs and other horizontal interchanges haven't been built in decades). Plus, the finicky nature of the elevated RHW override screws with the street grid when you have a lot of cross streets going under the freeway, especially when the freeway is at a diagonal. You have to bulldoze some streets or else the whole thing ends up reverting back into 2 lane highways.


      Edited by Cobhris96  

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    I am sorry but that looks everything but urban. Urban freeways don't have all that grass. I often do some google earth around the world, not in Europe nor in the USA there's all that green in the urban sections of any freeway. Now, the only chance to make the RHW look urban, is to make it sunken freeway, with the right grey or greenish texture on the slope.


    May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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    Here is a unique creation.

    032gvh.jpg


      Edited by vandbub  

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