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Haljackey

Show us Your Interchanges!

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On 11/8/2016 at 7:25 AM, Lost Realist said:

For the symmetry enthusiasts among us, the world's grumpiest interchange:

 

Landing%20AP%20Rawshot_zpslb0ktrgk.png

WOW!:ohyes: How did you get the smooth curves on the loop ramps?

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@Lost Realist  That does look real smooth , nice job . :thumb:


Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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19 hours ago, dc'smycity said:

WOW!:ohyes: How did you get the smooth curves on the loop ramps?

Well, by order it goes:  FLEXRamp - 45°FLEX-Curve - 90° FLEX-Curve - 45° FLEX-Curve - FLEXRamp

The real gem about the FLEX-Curves is that they're very slope tolerant and with good preparation and some trial and error you can curve your way down any slope super smoothly. I am actually pretty sure this is the tightest possible smooth loop.

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I love the way that configuration was basically impossible last week, is simply the real thing there...

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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It's going to take a little time

busy2.png

busy3.jpg

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Oh yes!

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It seems to me that Haljackey got company here... The only thing that is a little uncomfortable is the lack of ramps on the eastbound entrance to the interchange. Those are not so brutal as what the vanilla game usually produces, but surely a bus would get stuck on there.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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7 minutes ago, matias93 said:

It seems to me that Haljackey got company here... The only thing that is a little uncomfortable is the lack of ramps on the eastbound entrance to the interchange. Those are not so brutal as what the vanilla game usually produces, but surely a bus would get stuck on there.

Hahahahaha, that was not my original idea! But grass just look so amazing in interchanges... and this was already a "sunken" highway over my CBD... Ok, maybe I copied a little.

The road viaduct ruined my original plans, I think. The most elevated RHW-4 viaduct was original branching out from the other RHW-4. And I really, really wanted to not curve that much.

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Oh yes!

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15268083_1037602369699586_85894720139176

There's a lot of things going on here

Red line (RHW-8) final exit/entry

MG-101 (RHW-4) Tolled Highway begins

Airport exit

15202550_1037602409699582_47588059694354

Trevo Metropolitano

Interchange Between Red Line and Ring Road. Originally, Red Line turns left. To keep traffic capacity there are two additional dedicated roads in the old turn direction

 

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Oh yes!

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    F3CS: your images aren't loading properly?

     

    Edit: works now, nice work!

    -----

    I built a massive parclo, possibly the largest one I've made.

    Junction is just in the 'raw' form for now. Cosmetics, props and development will come once I'm happy with the final configuration.

    osq1aoZ.jpg

    nVHCY7U.jpg

    rdt2MBE.jpg

    2tTshFX.jpg

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    52 minutes ago, ikilluasap1 said:

    Just finished this one, just wanted it to go around the lake. Opinions?

    Nice! I got two pointers.

    If you built a long diagonal ramp you could eliminate the loop.

    Also, what's the yellow ramp for? Seems to pull a 180 degree turn.

    Uxukb01.png

    -----

     

    ...I think I finished my big parclo. Outer ramps were tightened up to reduce the size a bit.

    30957358621_6f0df31bd2_o.jpg

    30929175372_5169501ac0_o.jpg

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    57 minutes ago, Haljackey said:

    Nice! I got two pointers.

    If you built a long diagonal ramp you could eliminate the loop.

    Also, what's the yellow ramp for? Seems to pull a 180 degree turn.

    Uxukb01.png

    -----

     

    ...I think I finished my big parclo. Outer ramps were tightened up to reduce the size a bit.

    30957358621_6f0df31bd2_o.jpg

    30929175372_5169501ac0_o.jpg

    I took your advice and got rid of that 180 ramp I had, I did get rid of the loop and it's now an altered curve ramp that meets up with the other. Then i just added more trees in the end to finish it. :D

    tREE interchange fixed.png

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    On 11/14/2016 at 0:04 AM, TopDeej said:

    Here is a tight Parclo i made near the cliffs around a north-south rail corridor. It is a separated grade state highway which does not abide by the same standards of national highways, thus allowing the RHW-2 as a loop. The speed is posted 50 due to the sharp corners in this section of highway.

    sxF7fRI.png

    Very happy with the outcome as its compact but uses as many wide radius curves as possible.

    How did you get the WHRW-2 slip lane? Great work!

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    4 minutes ago, dc'smycity said:

    How did you get the WHRW-2 slip lane? Great work!

    Its a T intersection for RHW-2. Think its under 1 tile cosmetic pieces.

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    IIRC, there is on the width changes tab ring, on the highway menu. Is still a puzzle piece though; maybe one of the next NAM versions would include some already shown draggable slip lanes


    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    14 hours ago, TopDeej said:

    Its a T intersection for RHW-2. Think its under 1 tile cosmetic pieces.

    Thanks so much!

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    On 17/11/2016 at 11:04 PM, ikilluasap1 said:

    Just finished this one, just wanted it to go around the lake. Opinions? 

    full highway.png

    Hey, how do you get that concrete textures with the RHW?


    Oh yes!

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    The old contractor didn't build this right, so before nearby development occurs I did a little extra work to build this to spec.

    JwL1zBk.jpg

    kYkVQqd.jpg

    Zoom out for context

    bm5BP7g.jpg

    -----

    Rough outline:

    WNlwE3H.jpg

    Interchange.

    ObAIW7X.jpg

    -----

    Rough outline:

    A39NiQu.jpg

    Interchange.

    huBGwfr.jpg

    -----

    Curve:

    aa9Ljwb.jpg

    Half an interchange.

    ukAitsc.jpg

    Other half of interchange:

    vvI7sJP.jpg

    Zoom out:

    H4yL03U.jpg

    -----

    Edit: a couple bonus region shots (not as on-topic so click links for images)

    https://i.imgur.com/eu4hDb0.png

    https://i.imgur.com/LUz5UBA.png

     


      Edited by Haljackey  

    Added more stuff
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    2 hours ago, Haljackey said:

    The old contractor didn't build this right, so before nearby development occurs I did a little extra work to build this to spec.

    JwL1zBk.jpg

     

     

    You must have hired EuroVia!  

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    Aren't you missing half of the ramps, though? Those for simple "right turns"? I mean, you could achive the same with 3 left turns, but that wouldn't be very efficient, now, would it?


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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