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Hakka-TuLou ZhenCheng Building  1.0.0

   (9 Reviews)

5 Screenshots

About This File

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Zhencheng building is located in the central and southern part of hongkeng village, Hukeng Town, Yongding County, Longyan City, Fujian Province. It was built in 1912 by Lin Hongchao brothers, the 21st generation of hongkeng Lin family. Commonly known as Bagua building, it is famous for its magnificence and exquisite interior space design. ts local architectural style and the colors used in the gate, interior wall, ancestral hall and flower wall boldly adopt the principle of diversity and unity emphasized by western architectural aesthetics, reaching a very high aesthetic realm. It can be called a masterpiece of native land residential buildings combining Chinese and western. The building faces south and covers an area of about 5000 square meters. It is composed of two concentric rings. Outer ring civil structure, 4 stories high, 57.2m in diameter, inner corridor type. It is divided into inner and outer circles. There are four outer rings with 48 rooms on each floor, which are built completely according to the layout of "Eight Diagrams" in the book of changes, with 6 rooms on each.


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STATS R$$ :  ( I am not kidding this is technically a resident building )

Lot size :                  6x6
Growth Stage:         6 
Capacity Satisfied:   R$$ 500   R$ 850
Building Style:         Euro
Occupant Group:    Medium Wealth Resident Building


STATS LM :

Lot size :                  6x6
Plop Cost :               15000
Bulldoze Cost:          550

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Dependence


BSC MEGA Props - CP Vol01 ( https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 )

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Installation

 Download either " MaxisNite " or " DarkNite " version.

Simply unzip it into your plugin file.

Do Not Delete The File with " .SC4Model "! 

  • Like 13
  • Yes 2
  • Thanks 4



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A unique addition, well-modeled and well-textured. Thank you for sharing it with us!

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thank you for this beautiful Chinese building in both DN & MN   grows well and looks great in game   love all the details and the extensive lighting throughout too

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Beautiful!!!   And unique!!!   Please continue the good work.   Thank you!

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So excited!Thank u!Pls Keep going to do more wonderful work ,can't wait!

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Really nice and unique building, beatiful deatails, really great work. Thanks for sharing it!

Again I've noticed that you exported the Dark Night and Maxis Night versions under different TGI (Type-Group-Instnace: in this particalar case:
DN - ZhenChengEarthBuilding_DarkNite-0x5ad0e817_0xf37e151_0x30000.SC4Model and
MN - ZhenChengEarthBuilding_MaxisNite-0x5ad0e817_0xaf38d73c_0x30000.SC4Model) IDs.

As I mentioned before, these versions are usually exported under the same TGI so they could be interchangable ingame without the need of bulldozing already grown/plopped lots if somebody wants to change between Maxis Night and Dark Night. If the DN/MN models TGIs are the same you don't need to create two different LOTs for each version, one LOT and one growable *.sc4desc file would serve both versions.

I'm not a BATter, so I don't exactly know how they do it with BATmax, but I think you could ask any of the BAT makers with DN/MN options on Simtropolis how to export them under the same ID.

- Tyberius

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