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LouvreStatues Plaza, by Raymond.
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Statement :
Louvre Museum Statues | All the sculpture copyrights belongs to Benjamin Bardou | Licensed under CC BY | https://sketchfab.com/3d-models/marly-louvre-museum-low-definition-864497a206024c8e832b5127e9e23f2f

Some of the statues depict parts of the human anatomy which might be offensive to some people. I have received permission from Cori @CorinaMarie and CB @Cyclone Boom to post my work because it is art as long as the explicit portions require the viewer to specifically install and use these statues in their own game to see those parts.

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A series of 1x1 and 2x2 plazas with statue which are suitable for romantic or artistic environments. 

These Louvre Museum Statues was scanned by 3D tech, I just modelled their pedestals and mend some holes of themselves.

These plazas were simply designed with the statues and base tile, the base tile's texture belongs to Jeronij's Sidewalk Mod, You can easily Modify them with LotEditor to create more random and artistic combination Lots. I will try my best to make them to props and 1 icon(random plop them by click) at the next version.

Many thanks to Matt !! @mattb325

Without his careful guidance and kind help I couldn't create it or make it more beautiful.

I'm not a artist. It's just depends on my personal preference. So If you have more better idea Please do tell me, I'll try my best to perfect it.

Thank you ! 

-- Raymond

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STATS PLAZA:

Property Stats
Lot size 1x1 (14) | 2x2 (2)
Demand Satisfied R$1000, R$$1000, R$$$1000
Pollution 0 (Air) / 0 (Water) / 0 (Garbage ) / 0 (Radiation)
Pollution Radius 0/0/0/0
Park Effect 5 over 10 tiles
Landmark Effect 40 over 10 tiles
Power Consumed 0 MWh
Water Consumed 0 Gal/Month
Occupant Groups Building: Civic; Building: Park


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NOTE ABOUT DARK NITE vs MAXIS NITE:

These plazas were designed for Maxis Night.

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DEPENDENCIES:

Cori Edit: Seems the base texture dependency moved to here:  JRJ Sidewalks Mod (with SCILT)

Resume original text:

As pictured above, the base texture for the lot I used Belongs to Jeronij's sidewalk mod ( in CP_SCILT_JRJ_MedWeath_Sidewalk.dat ), You can get it from here: Jeronij Sidewalks Mod.

However, if you already use a sidewalk mod, you will see a different texture and should not install the CP_SCILT_JRJ_MedWeath_Sidewalk.dat file. The full list of sidewalk overrides can be found under the main SCILT, Maxis Default Version (v1.0) entry. If you use any one of those listed, you will not want to install the Jeronij Sidewalks Mod. The base texture you will see will depend on which SCILT you already have.

If you are not using any of the SCILT sidewalk overrides, then you will need one from the SCILT, Maxis Default Version (v1.0) (same link as in the previous paragraph) so textures DDDD2560 - DDDD2564 will appear.

Thank you, @Tyberius06 for clarifying this.

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To install, simply unzip the contents of this file into your plugins folder. Then you will get all of them from your park menu, I deliberately made a version of a separate file, Just In case you could choose which one you'd prefer,

E.g.
Plaza Set amphitrite-i
=  amphitrite-i-0x5ad0e817_0xab8032f1_0x30000.SC4Model
+  Ray_1x1Plaza_amphitrite-i_2b86bca3.SC4Lot

You could simply remove any plaza(set) if you don't want it.


Thanks.
-- Raymond

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@Tyberius06

I've looked in the linked mod and the square stones are those pictured in Raymond's images. Here's what I see in Reader from that exact file. (It's zoomed up.)

7010-2640.jpg


Are you certain your plugins are not overriding? I tested it myself in vanilla with Raymond's statues and the single listed dep. I see those as expected.

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Great! We were looking forward to the publication of this model. SimCity has very few classic statues. A single addition. congratulations.

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Cori you might missunderstood the issue.

57 minutes ago, CorinaMarie said:

Are you certain your plugins are not overriding?

That's my point. I know that my plugins overriding because i placed the PSS SCILT in my plugins instead of the JRJ sidewalk. 

He mentioned the SCILT in the description, but what he listed as dependency link is a link for a sidewalk mod. The SCILT is a lot texture override for variable sidewalk mods as addition.

The sidewalk mod shouldn't be a dependency, because some might want to use different sidewalk mod. Like I use paeng sandstone.

There is a matching SCILT for most of them. You can see the list on my last link in the review - SCILT MAXIS.

I checked with the JRJ Sidewalk SCILT too and I got the same textures as you above or on his example images. 

That's the point. The dependency is one of the SCILT depending on the users prefered sidewalk mod and not the sidewalk mod itself.

-Tyberius

 

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7 minutes ago, Tyberius06 said:

The sidewalk mod shouldn't be a dependency, because some might want to use different sidewalk mod.

Ok. I believe I understand now. By listing that particular one as dependency then it could mess up the different sidewalks someone is using in their game.

I have edited the description on Raymond's behalf. Does that explain it properly?

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Thank you all very much for your praise, I have said thanks to Matt and Cori and CB and Tibi above, whereas I do appreciate all of you, especially your encouragement throughout this work, without that I could never make it on my own, sometimes I almost gave up, It's your care for a newbie which helped me to get up and continue moving forward... Thank you my dear friends, I will try my best to contribute more with my next work.:}

Yours Sincerely,

-- Raymond

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Downloaded these, but they show no base, the base is the game's transparent blue grid. I dont use a sidewalk mod. If I understand correctly, that means I need " SCILT, Maxis Default Version (v1.0". But I can't find it. Could someone help me locate it?

Thanks!

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On 2020/3/25 at 7:20 PM, Tyberius06 said:

Cori you might missunderstood the issue.

That's my point. I know that my plugins overriding because i placed the PSS SCILT in my plugins instead of the JRJ sidewalk. 

He mentioned the SCILT in the description, but what he listed as dependency link is a link for a sidewalk mod. The SCILT is a lot texture override for variable sidewalk mods as addition.

The sidewalk mod shouldn't be a dependency, because some might want to use different sidewalk mod. Like I use paeng sandstone.

There is a matching SCILT for most of them. You can see the list on my last link in the review - SCILT MAXIS.

I checked with the JRJ Sidewalk SCILT too and I got the same textures as you above or on his example images. 

That's the point. The dependency is one of the SCILT depending on the users prefered sidewalk mod and not the sidewalk mod itself.

-Tyberius

 

Downloaded these, but they show no base, the base is the game's transparent blue grid. I dont use a sidewalk mod. If I understand correctly, that means I need " SCILT, Maxis Default Version (v1.0". But I can't find it. Could someone help me locate it?

Thanks!

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On 7/4/2024 at 12:59 PM, unaguayabita said:

Downloaded these, but they show no base, the base is the game's transparent blue grid. I dont use a sidewalk mod. If I understand correctly, that means I need " SCILT, Maxis Default Version (v1.0". But I can't find it. Could someone help me locate it?

Thanks!

3 hours ago, Bolshevik said:

Downloaded these, but they show no base, the base is the game's transparent blue grid. I dont use a sidewalk mod. If I understand correctly, that means I need " SCILT, Maxis Default Version (v1.0". But I can't find it. Could someone help me locate it?

Thanks!

Looks like you can find it here: JRJ Sidewalks Mod (with SCILT)

That mod says it needs BSC Common Dependencies v9 or higher, however I saw the proper base texture using only this mod. (I used the OPTIONAL_MODULAR folder.)

Edit: I updated the file description so hopefully other peeps won't run into the same difficulty.

 

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