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TL-Obelisk Place  1.0.2

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TL-Obelisk Place 4x5 (Seasonal and Evergreen)

 

This one is all my own – but couldn’t have been without Vnaoned beautiful obelisk. And it is for Dreadnought, who loves the Needle. (Bonus : it can be combined with several other of my parks and plazas using the same pavement texture).

O9.2019 : For those who don't want seasonal trees, I added an Evergreen version, using my Trees Evergreen ; you only need the folder TL-CPv1 & v2 Evergreens 1, and only for TL-CPv1 Oak12x12x15.dat. It must of course load after CP MegaProp Pack Vol.1.

(You'll need all the deps of the Seasonal lot, too, yes ? *;))

Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Tyberius, Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to lend a hand is a constant and pleasant reassurance for us noobies.

__________________

Stats :

Plopcost :  500 (come on, all that water, and all those trees ?)

Park Effect : mag.20 rad. 40

Pollution : Air -16

Landmark effect : mag.100 ; radius 10

And this is for SC4 Rush Hour...

________________

Dependencies : (again, mostly the same as my other park & plazas...but so much less !)

 

BSC MegaProps_CP_Vol01.dat

BSC MegaProps_swi21_Vol01.dat

BSC Textures vol.02.dat

DEL_People MMP.dat,  in VIP Delecto Ploppable People

FrankU General Essentials v1.dat, in BNL essentials v.1.2

https://community.simtropolis.com/files/file/28639-bnl-essentials/

Nams Props Pack Vol.1.dat

Nams Props Pack Vol.2.dat

NDEX Base Texture Set 1.dat

PEG PPond Kit 102

 

Tamorr_Family_Prop_V1.datin Tamorr’s Resource 2.05

PorkieProps-Vol1.dat

VIP-Vnaoned Propspack vol01

wmp_garden_props02.dat

wmp_power_props01.dat., in WMP Power Lots 

RVT_ParkLights2.dat (included)

zLightCones_RVTNite.dat (included)

 Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).

And NB : to see the trees, you must let the game run for a few months

 


What's New 1.0.2   View Changelog


Released

added correct menu icon

Version 3. (1.02)

Adding an Evergreen version

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I got all the dependencies listed, however I'm getting a brown box on the upper right corner and the trees are missing. Might be my plugin folder. Mind asking which props were used for the trees. This park is lovely btw.

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Thank you --and, argh, brown box ? no trees ?  Let's see. In the upper right corner, there is a group of Namspopof people (in nams prop pack, listed) I don't see what else would cause one brown box. If it is the other right *:), those peeps are Nams' and Delecto VIP people too (also listed.) There are also some random animated peeps, but those shouldn't give a brown box. For the trees, which are CP's trees, (CP Oak),  you must let the game run for a little while before they (magically) appear.Thank you for reminding me that I forgot to say that !*:)  I hope that is the problem... but, if it isn't, and instead a plugins folder problem, see it as an opportunity : you can now MMP in  your own trees instead... *:)

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I checked again, and the only props in that corner are one solitary peep and one group of Nams' people ; any peep I use in my lots are either Delecto people or Namspopof's. Both are in the list of dependencies. And one of his "poussette" group (man pushing a stroller) shows up correctly (center, last bottom quarter) and another in the left top part. So I am completely stumped, here. I am sorry...

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I'm sorry -- I thought I had uploaded the v1.02 version -- which shouldn't have the Obdurate Box. Here it is.

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well, does it or does it not ? You posted two contradictory comments, I'm confused... *:)

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please give me a PM. I'll send you the corrected files ; I need to know if they work before uploading version 2.

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