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FrankU Dutch Convention Center

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    • By alejolopez13
      About this file:

      Plop cost: 49,200
      Lot Size: 5x5
      Unzip the files from the .zip to your Plugins folder.
      Dependencies (choose only one):
      RDQ HD Prop Pack Darknite Version (v1.0)
      RDQ HD Prop Pack Maxisnite version (v1.0)
      From those, you only need the following files:
      A smaller version soon.
    • By lmca9000
      The Total Entertainment Center of Cachamay or (Cachamay Stadium) is a multipurpose stadium located in Av. guayana in Puerto Ordaz (part of Guayana City) Bolivar State, Venezuela. The old stadium was opened in 1990 and sunjected to an expansion, modernization and remodeling over the years 2006 - 2007. 
      Capacity: 42000 
      Location: Venezuela
      No dependencies.
      A Special thanks to @korver and @matias93 for helping me with the technical problems. 
      El Centro Total de Entretenimiento Cachamay o simplemente Estadio Cachamay, es un estadio multiproposito localizado en Puerto Ordaz (parte de Ciudad Guayana) en Venezuela. 
      El antiguo estadio fue inaugurado en 1990 y modernizado, expandido y remodelado en 2006 y 2007 aumentando su capacidad a 42000 expectadores, el estadio fue una de las arenas para la Copa America Venezuela 2007.
    • By tariely
      Tariel-Bandito St-Aposteln (5x3)
       Lots of beautiful churches have been batted over the years – I have most of them, as I liked to use them in my CJs. They are also part of my TLC program. You’ll find this one in the Landmark Menu.
       The list of deps is included in the folder. Also, the lot information, not changed (in German…)
       ***You will also need the original model and lot by Bandito : St-Aposteln Church
       [see Bandito’s content on the STEX ! ]
       Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance.
      General warnings :
      (1) This is for SC4 Rush Hour.
      (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !)
      (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it,,,)
       (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely.
      (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
    • By pclark06
      Big 5 Sporting Goods is a sporting goods retailer headquartered in El Segundo, California with 420 stores in Arizona, California, Colorado, Idaho, Nevada, New Mexico, Oregon, Texas, Utah, Washington and Wyoming. Many of these stores are prevalent in small towns and sell sporting goods and hunting goods in mostly rural markets. This one is based off the one in Richfield, Utah. I felt like we were missing a small town sporting goods retailer so I retextured my Carquest as such. Growable 2x3 C$$ Stage 1 and Ploppable 2x4 landmark included.

      Thanks again to @RRetail for the lotting!
      BSC TexturePack Cycledogg Vol 1b BSC MEGA Props SG Vol 1 SM2 Prop Pack Vol 2 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Beech Trees Elm Trees Feather Grass Hedges Linden Trees Maple Trees Rowan Trees Walnut Trees
    • By Lee Towers
      Hey all! I've been following this forum for a while now and all your amazing creations inspired me to start building assets myself. The first building is almost finished - a 3 track train station, as seen below (props for the person to recognise the station it's based on). I still have a few problems with it though, so bear with me:
      1. The game is creating floors inside the building on its own. There's not even a vertex with the same z-coordinate where it's creating an xy plane inside the building. Is this something that's generated on purpose by the game? The floors are assigned the same textures as the roof of the building. They can be seen through the windows and are positioned about halfway behind the windows.
      2. My sims are not using the third platform. I'm using the single station track with a platform on the left side of the track (relative to the direction it was laid). I thought it had to do with the pedestrian connections that I've laid down, but they are using the second platform which is accessed by the same pedestrian connection.
      3. Speaking of pedestrian connections... I'd much prefer a rendered underground tunnel to the half-assed building I have there now but the game isn't letting me (it pushes the whole model upwards). How do I go about doing that? I know Joak uses them in his train stations, how did he do that?
      Any help regarding one of these questions would me much appreciated! Feedback on the model is also welcome by the way... it's my first time using blender and gimp. The textures aren't final either (mainly the roof and supports need work) but I've yet to learn how to use bump maps.


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