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Project Akar : UI Enhancement  2.0.1.2.1.0.5

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About This File

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Please take 5 minute read before downloading Akar, thank you.

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Akar is all around mod that holds every mods ever created to be implemented into the game. At this early stage, you may find mods conflicting between old and the new, we are working on that part for modders have to update their files. It is actually nothing to be concerned of but we are working on that said subject.
 

Not Compatible with :

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

Please Read "ReadMe" file in Akar and Avalon for LowRes and HighRes users.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Please read "ReadMe" file before installing Akar or Avalon

4. Copy and paste the package file into your SimCityData folder.
 


 

Currently, Akar has 7 new menus and 60 new Sub-menus including 2 Optional Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

Custom Content menu is available along Akar base file, It is empty till modders adds new content in it.
 

Extended boundaries (Orion) is one part of a combination of mods that enhance the experience outside the 2k limits.


Orion, regional roads, regional UdoNs and RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) are designed to extend the city experience by working together as a collective set of enhancements.

RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) can work independently by allowing zone enhancement and even zone locking on its own but its ultimate purpose and enhancements was the combined use with the other mods to create an expand experience outside 2k limits.
 

With all the mods for Orion installed such as Avalon, regional roads, regional UDoN etc, users may find their menu cluttered or lags. This is where Akar was born to create, to subcategories each mods that flooded the original menu. Akar is a child from Orion and Avalon itself.
 

Here, we will list every mod that may be favorable for Orions:

  • Package include 2 files, You need to paste both files in your SimCityData folder.
  • "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package"
  • "002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon".
     
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar" for this to work, make sure you download and paste it in your SimCityData folder first.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Copy and paste the package file into your SimCityData folder.

4. Launch the game.

5. Save the game.

6. Quit the game.

7. Relaunch the game.

8. Resume the game.

 

UPDATE : 15th Aug 2014

  • All New Icons.

 

Note : User may see Burger King and McDonalds in the menu, its is advisable to have them alongside Avalons until we figured out how to recover the replacement original model of it.

 

  • If you installed MagLev as Subway by MaxisGuillaume. I've made a Subway submenu within the Mass Transit. This is entirely optional, users may or may not need this. (currently an empty Map data, users may need to rely on Maglev's map data for now)
     
  • If you installed Offline-Only Mod: "Park Bench" by Xoxide. I've made a Decorations submenu within the Parks menu. This is entirely optional, users may or may not need this. As it stands, modders are now about to add more items in this directory. Be sure to get them.
     
  • If you installed The SimCity Decoration Pack by Danny50205. I've made a "Plop Anywhere" submenu for that very purpose. Currently this only applies of HighRes users only. Coming Soon for LowRes users. Stay Tune.
     
  • Package include 1 file, "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet".
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar"
  • You need to install the Original Coastline and Waterways path and tools.
  • You need to install the Original UDoN 1.8 (Only)
  • You need to install the Original Xoxide's Pedestrian Path

 

Highly Recommend Mod: Be sure to follow HygaHinata's files for updates

 

Not Compatible with :

  • RegionalRoad-1.6.package
  • RegionalUDoN.package
  • UDoN 1.7 and and all previous version

 

Roads Menu : SubMenu

  • Streets
  • Regional Streets
  • UDoN
  • Regional UDon
  • Custom Roads
  • Waterways

 

Streets Submenu :

  • Includes all the original in-game Roads as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Regional Streets :

  • Includes all the original in-game Roads with regional properties as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Custom Roads :

  • Includes Regional and Non Regional Amusement Park walkway, and SkyeStorme's Regional Freeway. (Modders may add their custom roads in this directory)
     

Waterways :

  • Includes Regional Waterway, Regional Waterway (Wide), Regional Coastline

 

UniDirectional Networks Menu : Submenu NEW

  • Streets
  • Regional Streets
  • Ramps
  • Regional Ramps
  • Highway
  • Regional Highway

 

Additional Properties :

  • Fix University's Pedestrian Path to be work outside 2k boundary. (Regional)
  • Personalized each regional roads with its respective names.
  • Added Regional Icons.
  • Added Regional Service Roads (based on Oil Well's service roads)
  • Added Regional Pedestrian Path to be use outside 2k boundary - Special Thanks to HyugaHinata

 

Parks Menu $,$$,$$$

  • Regional Xoxide's Pedestrian Path

 

University EDIT Mode

  • Regional University's Pedestrian Path

 

Mass Transit Trains/StreetCar

  • Regional Heavy Rail Tracks
  • Regional Streetcar Tracks
  • Regional High Density Street Car Avenue

 

Funshine Amusement ParkEDIT Mode, Wheels of Wonder Amusement ParkEDIT Mode, Thrilland Adventure Park EDIT Mode

  • Regional Amusement Park Walkway
  • Regional Mini-Train Tracks

 

UPDATE : 21st Aug 2014

  • Rearrange all UDoN Roads
  • Upgrade UDoN roads (thank to HyugaHinata)
  • Please Download UDoN 1.8 and Remove all previous UDoN version)

 

UPDATE : 29th Aug 2014

  • - Fix Regional Amusement Park Walkway
  • - Fix Amusement Park Mini Train Tracks
  • - Fix Service Road (Wind Power Plant)
  • - Fix Service Road (Garbage Dump)
  • - Fix Service Road (Oil Well)  
  • - Added Pedestrian Path Submenu
  • - Rearrange all Roads and Ped Path.

 

We understand that users may not need certain Roads that's been added into the game. We will break it down so that users may use based on he/she needs. For now AkarRoadsSet offers every roads available to cooperate with Project Orion.

 

BONUS for CoT Users Only.

 

I would like to thank everyone who is involved in this project, the patients and the motivations. All the hard work we've done to make this game more fun and diverse. Oppie, Xoxide, ProcsKalone, Nick, CapTon, Danny, Skye Storme. many more. I couldn't done it without them, even the smallest mod is a tool to learn. This mod has been such a learning curve, even for myself, I didn't expect the attention it gets from users all around the world. My thanks to all of the users because of you, I work day and night to deliver Akar at its full potential. Akar is not something new, it just never implemented into the game the way it should, perhaps overlooked by many. Once again, thank you.
-Yayie
 

Today 7/7/2014 - Reupload version Version 1.0.5 and subway has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.

Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments..

Special Thanks to Monte Rico and Skyestorme for their reviews.

- Yayie

 

You may see me update the download page from time to time, that's because I update the description. File changes may changed in "Change Log", so keep an eye on that to avoid confusions. - Yayie


What's New 2.0.1.2.1.0.5


Released

  • Reupload AkarRoadsSet 23rd Sep 2014
  • Minor Fix on Upgrade and Downgrade options in some roads
  • Minor Update by HyugaHinata
     
  • Moderator update: Reformatted description & restored default screenshot - 14th Aug 2015
     
  • Known Issues: Incompatibility with Roads with No Traffic Light or Bi Level Streets that cause built-in Omega Pipeline or Oppie's EL Train Tracks unable to demolish.
  • Like 4



User Feedback



Recommended Comments

is ALLRCIplop able to work with mods that edit RCI or are the same files modified?
(mod in question is 'Mr. Lowe's Simcity 2013 Mods')

 

Avalon (AllRCIPlop) was design based from the vanilla RCI itself - only that they wont growth like those zoned. To be honest with you, I haven't test all mods that's available including those "cheat mods", therefore, apply them at your risk in regards of the Lowe's RCI.

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This is a great change. Thanks all for the effort to make the game so much more playable. I made a video about Project Akar and Orion to help promote within the Simcity community https://www.youtube.com/watch?v=zRH4V8VrL9c&feature=youtu.be

  • Like 2

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one more thing, what resolutions denote highres menu placement?

i must also note that it doesnt feel like a cheat mod as late game, your dealing with increased traffic added with the RCI tweaks

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Update description page - Youtube review from Monte Rico and Skyestorme

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Yayie  I found the problem. I had the wrong city and regional road pack. It worked correctly after installing the one made for Project Akar.

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Noticed minor error in roads naming/description. Will update in couple of days.

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Hello, I love this mod and I think that it's really useful, but I have one problem with it...

 

My low, medium & high density streets & my medium and high density avenues both regional or not, don't really work. When I place them down I can't bulldoze them, zone on them or put any buildings on them. I also can't intersect any other roads on them. Only my dirt roads or streetcar avenues work fine. Is this a conflict with another mod? Does anyone else have this problem? I don't exactly know if this is the mod that is causing it, because I just came back from holiday and I installed a whole bunch of mods that came out while I was gone (I know I shouldn't have done it all at once, but I was excited for all the new things). I am pretty sure this is the mod causing it though because it's connected to lot's of other mods.

 

Thanks :) Love all the new stuff SimCity's getting, it's starting to become the game it was supposed to be released as 1/5 years ago.

 

Oh yes, I forgot to mention that my all my Udon is working fine, it's just the normal streets that have issues.

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[quote name="charlesnew" timestamp="1406704823"]Hello, I love this mod and I think that it's really useful, but I have one problem with it...   My low, medium & high density streets & my medium and high density avenues both regional or not, don't really work. When I place them down I can't bulldoze them, zone on them or put any buildings on them. I also can't intersect any other roads on them. Only my dirt roads or streetcar avenues work fine. Is this a conflict with another mod? Does anyone else have this problem? I don't exactly know if [i]this[/i] is the mod that is causing it,because I just came back from holiday and I installed a whole bunch of mods that came out while I was gone (I know I shouldn't have done it all at once, but I was excited for all the new things). I am pretty sure this is the mod causing it though because it's connected to lot's of other mods.   Thanks :) Love all the new stuff SimCity's getting, it's starting to become the game it was supposed to be released as 1/5 years ago.   Oh yes, I forgot to mention that my all my Udon is working fine, it's just the normal streets that have issues.[/quote] Hi and thank you for using this mod. Regarding the roads menu, you dont need regional streets and regional UDoN that you getfrom UDoN download page. You just need to normal UDoN. All the regional roads are already embeded into AkarRoadsSet.

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Hello, I love this mod and I think that it's really useful, but I have one problem with it...
 
My low, medium & high density streets & my medium and high density avenues both regional or not, don't really work. When I place them down I can't bulldoze them, zone on them or put any buildings on them. I also can't intersect any other roads on them. Only my dirt roads or streetcar avenues work fine. Is this a conflict with another mod? Does anyone else have this problem? I don't exactly know if this is the mod that is causing it,because I just came back from holiday and I installed a whole bunch of mods that came out while I was gone (I know I shouldn't have done it all at once, but I was excited for all the new things). I am pretty sure this is the mod causing it though because it's connected to lot's of other mods.
 
Thanks :) Love all the new stuff SimCity's getting, it's starting to become the game it was supposed to be released as 1/5 years ago.
 
Oh yes, I forgot to mention that my all my Udon is working fine, it's just the normal streets that have issues.


Hi and thank you for using this mod.

Regarding the roads menu, you dont need regional streets and regional UDoN that you getfrom UDoN download page. You just need to normal UDoN. All the regional roads are already embeded into AkarRoadsSet.

 

 

I fixed the problem. I didn't have any of the regional Udon or regional streets. What I did have though, I just found was the regional freeway mod. I deleted it and everything is now fixed.

 

Thanks anyway :)

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Uh... No ploppable futurized buildings, is that something normal? Kind of remember myself plopping them some time earlier...

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RCI buildings cant emit futurization, they are turned into futuristic buildings from emission sources
thus if you COULD plop futurized RCI, they would instantly turn back to non-futurized

this is a game mechanic for CoT

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True, futurization are map influenced such as University's frats, London/Paris/German sets.

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RCI buildings cant emit futurization, they are turned into futuristic buildings from emission sources
thus if you COULD plop futurized RCI, they would instantly turn back to non-futurized

this is a game mechanic for CoT

So if I plop a futurized building near a futurized road, it still doesn't work as expected? But at least I can check out what kind of futurized buildings there are, still quite meaningful for me. Wish to see them in the menu again. Besides I mistakenly used the report page for replying, hope it won't cause any trouble...

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Nice job!

 

Are the raise and lower tools not available for regional streets and regional UDON?

 

We have a group working on the roads, with new elevated roads.

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All RCI Plop 2.0 doesn't seem to be included with the mod. Where can I find it?

 

Also, how do I get this mod working with Skystorme's Regional Freeway? When I try to plop this road, it is just a high density street car avenue. 

 

What am I missing?

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All RCI Plop 2.0 doesn't seem to be included with the mod. Where can I find it?

 

Also, how do I get this mod working with Skystorme's Regional Freeway? When I try to plop this road, it is just a high density street car avenue. 

 

What am I missing?

 

AllRCI plop mod 2.0 have been renamed into "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package".

 

Skyestrome's Regional Freeway is what it is. It has the ability to create rivers and such.

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AllRCI plop mod 2.0 have been renamed into "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package".

 

Skyestrome's Regional Freeway is what it is. It has the ability to create rivers and such.

 

 

 

As far as the All RCI Plop thing, I figured it out. The file is included with Project Avalon, not Project Akar. That was not clear at all.

 

Also, the Regional Freeway mod isn't working, as I stated above. It is plopping high density streetcar avenues. How is this different from just putting down a high density streetcar avenue from the regional roads menu? I assumed this mod was supposed to add buildable regional freeway roads. This does not seem to be the case.

 

Is there anyone who knows how to get the regional freeway mod to work correctly? Or does it just look like a streetcar avenue? (Because that is just kind of worthless)

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I cannot place anything on any standard roads within the original 2k city limits. I have placed dirt roads, standards streets, and I cannot place any buildings, RCI Plopables, or RCI zones. I can however, place anything I want within 2k city limits on the larger streets. I have never had Akar or any mods installed until today. I have Project Orion installed and everything under Akar. Any help would be greatly appreciated.

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About Project Avalon:

 

Will Avalon have the ability to plop buildings from the French, British, and German DLC?

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I cannot place anything on any standard roads within the original 2k city limits. I have placed dirt roads, standards streets, and I cannot place any buildings, RCI Plopables, or RCI zones. I can however, place anything I want within 2k city limits on the larger streets. I have never had Akar or any mods installed until today. I have Project Orion installed and everything under Akar. Any help would be greatly appreciated.

 

Save the game, Quit the game, Launch the game, Resume game.

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Amazing mod! But can you please help me fix this? When I tried to build UDoD, it end up appeared a dirty road no matter what kind of UDoD roads.

 

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This Mod is amazing, Thank you so much !!....  Is there a way to go over the original regional freeways without intersecting them?  

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