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Project Orion - 3k Extended Boundary  1.0 Beta

   (110 Reviews)

17 Screenshots

About This File

For Offline use only.

How to Install

  • Download files
  • Once download is complete, extract rar files. (right click > extract)
  • Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData
  • Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu)
  • Re-Start SimCity > Resume Game
  • Wonders *:bunny:

Must have Mods for Orion

Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
 


 

Understanding the mechanics of Orion 3k Extended Boundary.

1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.

2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.

3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.

  • The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1
  • This also applied on Pollutions, Ground Pollutions, Futurizations etc.

4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.

  • This 1:4 stretched map data also effects oil, water, coal and ore.

 

Lag and memory issues

Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.

We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.

The Game's Limitations

1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.

2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.

3. There's a limit count of how many roads/buildings that can be drawn/build per city tile

  • Roads : 1024
  • RCI : 2048
  • Base Buildings : 4096 (not yet confirmed)

Special Thanks to SkyeStormes for a video review

Special thanks to Asilksworld for a video review. *:thumb:

Special thanks to chappers for his city design with Orion. Outstanding vision, plans and layout created alongside with Orion has proven that modders are able to create new possibilities to SimCity community. Thumbs up. *:thumb:

- Yayie

I would like to thank /u/Desarth from Reddit for the use of his images in showcasing Extended Boundary. Its a wonderful testament to what can be done with effort and creativity with various tools. I thank him personally for allowing me to use his images with this mod. *:thumb:

- XoXiDe

 

For Offline use only.


What's New 1.0 Beta


Released

  • added Project Orion - 3k Extended Boundary
  • Like 13



User Feedback



Recommended Comments

Wow, there seems to be a lot of people who are very angry because there are some limitations involved to make such a mod work. Sure those are frustrating, but don't vent or complain at the creator of the mod, it's all explained. Don't like the terms/barriers to entry, don't download it.

Maxis didn't exactly make a modder friendly game with SC (2013). Frankly it's amazing this is possible at all, clearly a large number of people did think the mod was worthwhile, even with it's unusual complications. It's one thing to review something negatively because you didn't like it. But some of the comments are the equivalent of being mad at a Snickers bar for having nuts in it. If you don't like nuts, pick another chocolate bar perhaps?

  • Like 5

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Question

 

Installed this plus all required mods, yet when I try to place regional roads or buildings, they aren't lined up with the cursor and are placed in seemingly random places.

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Hi! So outside 2k, it means I cannot zone anything, right? Or it's possible?

As of the moment, there are roads that I have built but I cannot zone to open areas on 3k. Do I need mods for it?

Thank you!

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Eh with enough debuging and a few more months of development of this mod this might be actually enjoyable. Lets hope the next big City Simulation game will be be amazing...

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Im Sorry if this has already been asked.  and I know I'm SUPER late to the game, But does this MOD work on a MAC? 

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Hiya, @207Cosplay. Welcome to Simtropolis. *:)

I don't personally play SC2013 so I don't know the answer to your question. I do know it's very unlikely anyone will see it here as a comment. It is the logical place to ask, but since the game has so few players, how about creating a new topic in the forums?

Click to create a new topic in the General Discussion for SC2013.

For the topic title, I'd go with: Does Project Orion - 3k Extended Boundary work on a Mac?

Then for the body of the text you can ask the same question with the mod name as a linky like this:

Does Project Orion - 3k Extended Boundary work on a Mac? (And add anything else you want to say.)

  • Like 1
  • Yes 1

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I don't understand a few things. Let me give you an example: in the description of "Project Orion - 3k Extended Boundary" it says that I need to have some additional mods - including "Regional Bridge And Tunnels" and "UniDirectional Networks". BUT in the description of "Regional Bridge And Tunnels" there is information that this mod is not compatible with "UniDirectional Networks".

So I have to have mods that don't work together?

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Great idea, awesome dedication to the game, and great work to everyone who contributed to this.

Is just a shame the original game devs could not see past their limited multiplayer targeted - money before quality - keep them connected and paying - profit machine game model and just get back to Will Wrights original vision and a quality play experience. EA would have known from day one the build area was way too small, but released anyway. Then refuse to correct their blunder regardless of the community screaming at them to do so. They deserve to have their code hacked. 

Sadly however I'm having trouble getting it to work. The modded menues are appearing in-game, and I can place regional roads no problems. However there are no snap points coming up on these regional roads after placing, nor will it let me place the RCI buildings out of the normal boundary, or along regional roads.

The camera mod (that increases zoom out range) doesnt seem to be working either.

Ive gone through the instructions, followed all the steps correctly (as far as I can see). Given that it is partly working I'm assuming its likely an easy fix, something Ive missed perhaps. Any help or suggestions would be greatly appreciated.
Get this working for me, and I will be more than happy to donate to your site. TYVM (o_o)

accidentally posted this in reviews first btw - soz,  my bad!

  • Like 1

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This video explains how to zone on extended area. It's tricky so need some test to figure it out.
 

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If people are wondering why you can't get resources like, oil, ore, etc., its because the mod stretches them and they are somewhere else on the map. 

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