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Project Orion - 3k Extended Boundary  1.0 Beta

   (110 Reviews)

17 Screenshots

About This File

For Offline use only.

How to Install

  • Download files
  • Once download is complete, extract rar files. (right click > extract)
  • Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData
  • Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu)
  • Re-Start SimCity > Resume Game
  • Wonders *:bunny:

Must have Mods for Orion

Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
 


 

Understanding the mechanics of Orion 3k Extended Boundary.

1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.

2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.

3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.

  • The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1
  • This also applied on Pollutions, Ground Pollutions, Futurizations etc.

4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.

  • This 1:4 stretched map data also effects oil, water, coal and ore.

 

Lag and memory issues

Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.

We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.

The Game's Limitations

1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.

2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.

3. There's a limit count of how many roads/buildings that can be drawn/build per city tile

  • Roads : 1024
  • RCI : 2048
  • Base Buildings : 4096 (not yet confirmed)

Special Thanks to SkyeStormes for a video review

Special thanks to Asilksworld for a video review. *:thumb:

Special thanks to chappers for his city design with Orion. Outstanding vision, plans and layout created alongside with Orion has proven that modders are able to create new possibilities to SimCity community. Thumbs up. *:thumb:

- Yayie

I would like to thank /u/Desarth from Reddit for the use of his images in showcasing Extended Boundary. Its a wonderful testament to what can be done with effort and creativity with various tools. I thank him personally for allowing me to use his images with this mod. *:thumb:

- XoXiDe

 

For Offline use only.


What's New 1.0 Beta


Released

  • added Project Orion - 3k Extended Boundary
  • Like 13



User Feedback



Recommended Comments

I had some bugs like if I zoned out of the original boundary of the city, the buildings do not have any 'bump', for example, when a house expands the house next to it is still there.

 

Its part of the engine, the zoning are originally designed to be used within the 2k border. Anything outside is mostly trial and error. We do have an alternative, using All RCI plop mod.

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Maybe, not compitable with Street for Buses mod, because road not show up on all menu. . .

 

The author must changed the instanceID to work with Akar. That's the only way to solve the issues.

 

thanks for responding, by the way Great Mod

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Im having trouble dowloading this.What do i do after extracting the files?

Windows:

Right Click on Simcity desktop shortcut,

open simcitydata folder,

paste all three file on simcitydata folder

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If I'm not mistaken, this used to work well with BoC? I know you guys are doing amazing things, but is there any way to get that functionality back as well? I'm sure many people would agree that it's a great way to place things in the 2 sides of the region that Orion doesn't work well with.  Of course - I totally understand if you've reached a point with Orion/Akar where other mods conflict. Fingers crossed!

I understand how you feel. As much as I wish Akar's to be implemented in all mods, there are certain aspects that it was not meant for others. Despite its stray away from BoC, Soon, Akar's will be part of AllRCI as well as new content, this will open up possibilities for new modders with 3d skills to add up content. Akar is a long term mod.

 

 

 

Ah well... no worries then and thanks for replying. I really like the feel of Akar - feels much more native to the game. Great work :)

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Hey guys, I have an issue that I was hoping to get some help with.

Really it's two issues. The first and most pressing is that all the roads now seem to be giving me a public transport data overlay rather than the traffic data overlay. In other words, I now cannot see which roads are taking the most traffic and thus require a road upgrade. This is happening both inside and outside the original boundaries, however, I'm not sure if it is this mod that is causing the problem.

The second issue is that when I use RCI plop, the buildings just grow (build) straight through the trees and this results in some buildings having trees clipping through numerous points in the building as opposed to when you normally zone within the borders. Is this normal or is there something I'm missing?

Any help would be much appreciated and I'm sure you're used to this by now, but great fuckin mod - I'm envisioning a modding community rivaling that of The Elder Scrolls series and you guys are most certainly leading the charge.

Cheers

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Enabling Akarroadset 1.0.4, and clicking once on the Road icon, I can't see anymore the visual traffic congestion/routes on the map. You know the ones that show green,orange and red for road congestion. It's okay when I have ProjectAkar 1.0.6 enabled, but Akarroadset 1.0.4 disabled.

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Enabling Akarroadset 1.0.4, and clicking once on the Road icon, I can't see anymore the visual traffic congestion/routes on the map. You know the ones that show green,orange and red for road congestion. It's okay when I have ProjectAkar 1.0.6 enabled, but Akarroadset 1.0.4 disabled.

 

Will look into it.

 

 

Hi Yayie

 

Orion MOD can be built only two directions now?

 

it was only able to built on 2 ways outside boundaries since release.

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Firstly kudos for the great mod! We're finally getting what we all wanted

Unfortunately my game is freezing few minutes after running map with the mod. No matter speed/pause. Had also few freezes in the main menu.

I have CoT and all DLCs

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Hey guys, I have an issue that I was hoping to get some help with.

Really it's two issues. The first and most pressing is that all the roads now seem to be giving me a public transport data overlay rather than the traffic data overlay. In other words, I now cannot see which roads are taking the most traffic and thus require a road upgrade. This is happening both inside and outside the original boundaries, however, I'm not sure if it is this mod that is causing the problem.

The second issue is that when I use RCI plop, the buildings just grow (build) straight through the trees and this results in some buildings having trees clipping through numerous points in the building as opposed to when you normally zone within the borders. Is this normal or is there something I'm missing?

Any help would be much appreciated and I'm sure you're used to this by now, but great fuckin mod - I'm envisioning a modding community rivaling that of The Elder Scrolls series and you guys are most certainly leading the charge.

Cheers

 

will fix the "Road congestion data"

 

That's the downside of building anything outside 2k boundary. The engine was designed to be use inside 2k border, it was not meant to be work "properly" outside 2k.

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Fixed the traffic data on roads menu, thank you for pointing that out.

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Firstly kudos for the great mod! We're finally getting what we all wanted

Unfortunately my game is freezing few minutes after running map with the mod. No matter speed/pause. Had also few freezes in the main menu.

I have CoT and all DLCs

 

check what mods you have in your directory, avoid having older version mods and duplication of mods that does something similar but different value. Having that will cause the game lag and resulting a crash.

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Is there any way to build Amusement park in the 3K mod? I mean... i can build it but it doesnt allow me to build new paths to add more games like rollercoasters and other stuffs. Thanks

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Is there any way to build Amusement park in the 3K mod? I mean... i can build it but it doesnt allow me to build new paths to add more games like rollercoasters and other stuffs. Thanks

 

 

will fix the path for them in a min

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done Akar Road Set 1.0.5

Thanks for that!! It was really quick. 

 

 

i've update the file once more to eliminate the double roads in the menu. please do check them out :) (minor changes really)

  • Like 1

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done Akar Road Set 1.0.5

Thanks for that!! It was really quick. 

 

 

No kidding!  You guys are so quick. I always look forward to getting up each morning to see what's happened in Modland overnight. Great stuff.

  • Like 2

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Установил этот мод, и что такое проблемма ===== Как исправить              g-sG_gHIzq2AVV_9yKx_oBoNsSgZYT0z8I9JPznKfAm_imUpz_n9C1KK1UdDUe3u1M66zQccRwRR5mkoPpuQKjn6YRfU1lgnalp7SazqNJNvXpexnyEj9zR_

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Установил этот мод, и что такое проблемма ===== Как исправить              g-sG_gHIzq2AVV_9yKx_oBoNsSgZYT0z8I9JPznKfAm_imUpz_n9C1KK1UdDUe3u1M66zQccRwRR5mkoPpuQKjn6YRfU1lgnalp7SazqNJNvXpexnyEj9zR_

 

 

you need to download the origional udon, waterways etc

 

вам необходимо скачать исходный удон, водные пути и т.д.

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Установил этот мод, и что такое проблемма ===== Как исправить              g-sG_gHIzq2AVV_9yKx_oBoNsSgZYT0z8I9JPznKfAm_imUpz_n9C1KK1UdDUe3u1M66zQccRwRR5mkoPpuQKjn6YRfU1lgnalp7SazqNJNvXpexnyEj9zR_

 

 

you need to download the origional udon, waterways etc

 

вам необходимо скачать исходный удон, водные пути и т.д.

 

Please can detail what you need to download mode

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Установил этот мод, и что такое проблемма ===== Как исправить              g-sG_gHIzq2AVV_9yKx_oBoNsSgZYT0z8I9JPznKfAm_imUpz_n9C1KK1UdDUe3u1M66zQccRwRR5mkoPpuQKjn6YRfU1lgnalp7SazqNJNvXpexnyEj9zR_

 

 

you need to download the origional udon, waterways etc

 

вам необходимо скачать исходный удон, водные пути и т.д.

 

Please can detail what you need to download mode

 

You may still need original UDoN and coastlines and waterways tools to work with Akar

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@Yayie. 

 

Most important, hank you for all your hard work and sharing what you create.  I (and most others) recognize that these mods take time.   Please don't let the harsh critics get to you.  

 

Was Orion updated today?   The file information says it was updated 8 minutes ago, but it has a "submitted date" of June 17.   I'm confused.  

 

File Information
  • Submitted: Jun 17, 2014 - 03:25 PM
  • Last Updated: 8 minutes ago
  • File Size: 3.44KB
  • Views: 59796
  • Downloads: 19,844
  • Like 1

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I'm beginning to see why Maxis never implemented bigger maps.  The system becomes so unusable after a time.  Slow, clunky, etc.  A real shame but I really don't think the engine can really handle it. :(

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