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Project Orion - 3k Extended Boundary  1.0 Beta

   (110 Reviews)

17 Screenshots

About This File

For Offline use only.

How to Install

  • Download files
  • Once download is complete, extract rar files. (right click > extract)
  • Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData
  • Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu)
  • Re-Start SimCity > Resume Game
  • Wonders *:bunny:

Must have Mods for Orion

Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
 


 

Understanding the mechanics of Orion 3k Extended Boundary.

1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.

2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.

3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.

  • The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1
  • This also applied on Pollutions, Ground Pollutions, Futurizations etc.

4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.

  • This 1:4 stretched map data also effects oil, water, coal and ore.

 

Lag and memory issues

Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.

We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.

The Game's Limitations

1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.

2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.

3. There's a limit count of how many roads/buildings that can be drawn/build per city tile

  • Roads : 1024
  • RCI : 2048
  • Base Buildings : 4096 (not yet confirmed)

Special Thanks to SkyeStormes for a video review

Special thanks to Asilksworld for a video review. *:thumb:

Special thanks to chappers for his city design with Orion. Outstanding vision, plans and layout created alongside with Orion has proven that modders are able to create new possibilities to SimCity community. Thumbs up. *:thumb:

- Yayie

I would like to thank /u/Desarth from Reddit for the use of his images in showcasing Extended Boundary. Its a wonderful testament to what can be done with effort and creativity with various tools. I thank him personally for allowing me to use his images with this mod. *:thumb:

- XoXiDe

 

For Offline use only.


What's New 1.0 Beta


Released

  • added Project Orion - 3k Extended Boundary
  • Like 13



User Feedback



Recommended Comments

Perfect.. Nope.. will never be perfect unless changes are made to core engine.

 

But things may improve.

 

BD regional mod uploaded for those whom requested it

 

USE CAREFULLY

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@ausmayor yes you can if you follow the instructions and some of the tutorials on reddit they actually have been well documented on how to actually do zones outside the city limits of 2k.  Also the original intention of Orion was to extend boundary and allow plop points for all rci plop.. you get a little bit of both worlds as a result.

 

it however does work

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I like this mod, but I have a problem here. I dont know if this has been mentioned before or if I am the only one with the problem, but It will not allow me to plant forrests. (Nature/50 simoleon plant forrest (the one with the green arrow pointing down). I remove the mod and it works again, put the mod back in and the forrest wont grow. The city is charged the ammount for the trees but they just dont grow.

 

you can plant trees, it just offset from your current mouse pointer.

 

Nope... not working for me. Wont let me plant trees at all. Other than that the mod is excellent.

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trees outside of the city will need more work and I will release as a separate compound mod for those whom want that specifically since someone actually reminded me others may not wish to remove trees (which I never thought about it being artistically rustic)

 

I'm all about options and user side features so I will see what I can do..

 

in the mean time uploaded today is bulldozer tool for regional original freeway removal 95% of them anyways.. we will all work together and I encourage others to get involved we need fresh minds and blood to create new directions.. we can only pave the way for you

 

XoXiDe

  • Like 1

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I like this mod, but I have a problem here. I dont know if this has been mentioned before or if I am the only one with the problem, but It will not allow me to plant forrests. (Nature/50 simoleon plant forrest (the one with the green arrow pointing down). I remove the mod and it works again, put the mod back in and the forrest wont grow. The city is charged the ammount for the trees but they just dont grow.

 

you can plant trees, it just offset from your current mouse pointer.

 

Nope... not working for me. Wont let me plant trees at all. Other than that the mod is excellent.

 

 

do this, view your city from above, don't zoom in instead zoom out. plant a tree. you'll see where it situated.

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trees outside of the city will need more work and I will release as a separate compound mod for those whom want that specifically since someone actually reminded me others may not wish to remove trees (which I never thought about it being artistically rustic)

 

I'm all about options and user side features so I will see what I can do..

 

in the mean time uploaded today is bulldozer tool for regional original freeway removal 95% of them anyways.. we will all work together and I encourage others to get involved we need fresh minds and blood to create new directions.. we can only pave the way for you

 

XoXiDe

ok, but how about the auto leveling of roads and building outside city borders? can't you just make a new flat region with just 1 giant city? can't understand why ea does not release the tool they used to create the regions if they abandoned the game...

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trees outside of the city will need more work and I will release as a separate compound mod for those whom want that specifically since someone actually reminded me others may not wish to remove trees (which I never thought about it being artistically rustic)

 

I'm all about options and user side features so I will see what I can do..

 

in the mean time uploaded today is bulldozer tool for regional original freeway removal 95% of them anyways.. we will all work together and I encourage others to get involved we need fresh minds and blood to create new directions.. we can only pave the way for you

 

XoXiDe

ok, but how about the auto leveling of roads and building outside city borders? can't you just make a new flat region with just 1 giant city? can't understand why ea does not release the tool they used to create the regions if they abandoned the game...

 

 

In order to make one flat city across the region, we need the actual Glassbox engine to deliver. With all the animations and 3d rendering from Glassbox, it also has its limitations, huge cities would cause lag issues for slower computers.

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Some says this mod + buy game/reinstall.

??? I don't understand what you are trying to say. I am how ever curious about what was in the update today.

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I'm sorry to bother you, but I have some really strange problems with this mod. I did everything as described and the mod is working as it should, but some bugs that occured to me are really annoying. For example - my ore mines won't mine with this mod enabled. It says that mine is out of raw ore, but without the mod it works perfectly fine on that same spot. That also happens with oil wells and water towers, etc.

Someone knows how to fix that?

  • Like 1

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Great work guys, really great. I got it working without any problems what so ever. It took a minute for me to realize how to place some of the roads past the borders, but once I got the hang of it things were pretty easy. Now, here is what I found with the mod.

 

1. Terrain does not seem to terraform when placing roads. Normally when you lay a road the road smooths itself by adjusting terrain underneath it. When placing roads outside the normal boundaries the terrain does not adjust which causes roads to look harsh and also causes a lot of graphical artifacts, especially when the road is going up and down a lot.

 

2. The cursor seems to jump way far away from the actual mouse position. I think this has to do with elevation as it seems that when the elevation changes it seems that the cursor follows the terrain and not the mouse.

 

3. I couldn't get bridges and tunnels to work outside the area.

 

4. When plopping certain buildings I could overlap existing buildings.

 

5. When switching maps I could see plopped buildings but not the connecting roads. I could also plop ontop of neighboring maps if they overlapped my current map.

 

Thats about it for now. Another thing I noticed is that things were a bit laggy. Not unbearable, but I could definitely notice some lag. I also didn't have much going on, like at all... So I wonder how it handles with full cities? Does it lag badly?

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@robotica we know its been said since day 1 terrain rendering will always be broken, further you are away from your original city the harder it is to control its part of terrain and engine, bridges will never work unless we can figure out some method of creation since again there is no engine outside the 2k limits, plops will overlap and that's the way it is.

 

you are working on broken terrain no matter what we offer

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The bigger your city and the more agents you have the more power required from your system.. Once you start reaching engine caps your city will crash period.. this happened with maxis it will happen with you.. there are no solutions to the hard caps that exist

 

the mod is the most broken thing released to the community yet the most desired short of UDoN's.  That means you will have to live with the working and non working aspects as a result.

 

Some of you have created amazing cities others have had nothing but issues since your not as hardcore as others... ALL WITH PRACTICE and time you can accomplish anything.

So the mod is not perfect, the solution is not perfect but its something.

 

enjoy

  • Like 1

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wow this is a good mod x3

 

I love it!! :D

but one thing, is there a regional service road mod or something? ^^; 

just wondering 

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Added RegionalStreets_1.2. Special thanks to HyugaHinata.

 

 

i can't use this mod, help me please . . . .

 

any information that you can provide why its not working on your side?

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wow this is a good mod x3

 

I love it!! :D

but one thing, is there a regional service road mod or something? ^^; 

just wondering 

 

we could add those in if you want. Stay tune.

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wow this is a good mod x3

 

I love it!! :D

but one thing, is there a regional service road mod or something? ^^; 

just wondering 

 

we could add those in if you want. Stay tune.

 

thanks! :D

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Would there be a way to make magley/el train tracks that could go beyond the 2k city limits that you could add stations to so you can have full transport coverage in the extended areas that work

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Very nice mod! Thanks!

 

I have tried a couple different region/cities and have noticed that there is no oil/coal/ore showing in any of them. Any one else having this problem or could it be just on my end?

Same problem here. I was looking the forum but it seems noboday is talking about that.

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nooo x_X i cant destroy the road of the train station x_x  pls make its for me possible to destroy it XD it ruins my town x_X

 

(by the way wonderful mod :3)

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First things first I want to thank everyone that has been involved in making this pissible its a huge step forward to really making this game so much more fun to play. I am really looking forward to this mod getting improved and the we bugs getting takin out will be great when we can build and zone in the hole extended area and zone normally along with the camera and mouse cursor being in the right place when placing roads. CANT WAIT Lovein it thanks guys. well my question is should I be able to build one way roads outside the 2k city ? Every time I have tried it will not let me also I cant build bridges out side of the 2k border thanks for rhe help guys.

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First things first I want to thank everyone that has been involved in making this pissible its a huge step forward to really making this game so much more fun to play. I am really looking forward to this mod getting improved and the we bugs getting takin out will be great when we can build and zone in the hole extended area and zone normally along with the camera and mouse cursor being in the right place when placing roads. CANT WAIT Lovein it thanks guys. well my question is should I be able to build one way roads outside the 2k city ? Every time I have tried it will not let me also I cant build bridges out side of the 2k border thanks for rhe help guys.

 

Yes, there's a "Regional UDoN" for download, make sure you have "UDoN" installed.

 

we are working on bridges, tunnels outside 2k. apparently, this will take time as we might not be able to draw them rather than make it plop-able.

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Everyone a few of us are working on ideas and possible solutions to even more outside the city issues for additional creativity but we are working with many factors of the unknown.

 

If you wish to help message yayie or myself

 

For everyone your welcome to play with the open beta and testing we put online.  We have decided to be more open with mod development and interactive with the community to make things more transparent as well as increase feedback and testing options.

 

So enjoy

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