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GoGreen Pack for BOC Mod  1.00

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GoGreen Pack Mod for BOC MOD

This mod will contain most of (if not all) the Cities of Tomorrow "Green" Buildings that will be available for construction outside of the city's box!! (If I miss any, let me know). It is used for ProcsKalone BOC Mod which allows you to build outside of the city in the first place. Kudos to him!

 

  • ControlNet Facility and its 3 Signal Booster Modules
  • The Academy and its 3 Modules (Quantum, Plasma, and Nano)
  • Sewage Sanitizer and its Modules
  • Ground Scrubber
  • Solar Amplifier Module
  • Fusion Power Plant and Advanced Fusion Reactor Modules
  • Wave Power Plant and Advanced Wave Generator Modules (See Note on Bottom)

 

Note: The Wave Power Plant does not need a shoreline to plop and can be ploped virtually anywhere on land. I think this is kind of a cheat, but oh well. Also, please beware that if you decide to bulldoze the Wave Power Plant, it will leave behind a small strip of road that cannot be bulldoze similar to the ferry terminal and the train station. The ONLY WAY I think you can delete them is if you destroy the building with a disaster instead of bulldozing it. But you cannot use disasters out of the city box without a mod as well.

 

 

Follow instructions for installation

 

1. Unzip the file after downloading.

2. Copy and paste the .package file into XXX:/Origin Games/SimCity/SimCityData.

 

I just want to give a big thanks to ProcsKalone for his awesome Mod. I know he may be too busy with his real life to update this mod, or perhaps he's taking a break or something, but I will attempt to add some Cities of the Future Buildings to it even though he might add them to his official updates later on.

 

If you find any problems, please let me know, thanks. I will be working on Omega Factories next.


What's New 1.00


Released

  • Initial Release



User Feedback

Recommended Comments

Would it be possible to make the boc mod fully compatible with update 10. As when I use it it half the number of modules that I can plop and for this reason I have stoped using it however it is a great mod and I would live to see someone pick it up and fix these few problems with it.
  • Like 1

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You can easily bypass this by keep plopping the same module until it goes over the limit. Once it does, the limit will disappear allowing you to plop further until you start seeing your modules say "Not Approved" After you see that, that means you have really reached the limit and any further plopping will make your other modules disappear.

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Please stop with these issues mod!

SC2013 is already a bad game and these confusing mod make the game even worse.

  • Like 3

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The problem with some of these BOC mods is they aren't placed on roads. Thats actually not good, the system relies on agents, I've tested out of boundary mods and roads are cool to extend more highways into the city, but placing actual buildings that are not connected to roads is bad for the glassbox agents, for one, buildings require workers, workers run on roads. and other resources are required for buildings, when I tested mods that where off of roads, I couldn't get a road to connect to those buildings, and for that reason, those buildings did not help the city. 

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The problem with some of these BOC mods is they aren't placed on roads. Thats actually not good, the system relies on agents, I've tested out of boundary mods and roads are cool to extend more highways into the city, but placing actual buildings that are not connected to roads is bad for the glassbox agents, for one, buildings require workers, workers run on roads. and other resources are required for buildings, when I tested mods that where off of roads, I couldn't get a road to connect to those buildings, and for that reason, those buildings did not help the city. 

 

Don't know what you're doing wrong, but these all work fine for me. They don't need to be connected to the road directly, instead, they need to be near them. If I am understanding you correctly about what you said, you plopped a building in the middle of nowhere...Obviously it will not work without any roads, but if you have a road near them as if you were plopping it along side a road, then it will work. You use the BOC mod to build the roads out of the city, the resources like water and power will still go through the roads even though you don't see em go outside of the city box. But they do still function and I do see agents going to work. I have a region where I have used the entire region map and it worked for me just fine.

 

 

Please stop with these issues mod!

SC2013 is already a bad game and these confusing mod make the game even worse.

 

I dont understand. These are cool mods. If you don't know how to use it, then sure, its terrible for you. But those who know how to use it will work wonders for them.

 

 

 

This is great!  Can you add the VTOL to BOC??

 

Yes, I will add them later as "Omega Pack" which will add most buildings related to OmegaCo stuff.

  • Like 3

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Ok, I am having an error here..

I installed your two BOC addons, and got procs stuff as well, installed them all, tried em out

 

They are kewl, but personally I don't enjoy the experience these mods give so I decided to uninstall..

 

After uninstalling procs mods, no issues, but I've tried to remove your 2 BoC addons and brens megatower one, all

go fine except for this one. After uninstalling goGreen SimCity crashes on the launcher as soon as I load past origin.

I even tried deleting the region where I used the mods too, no difference. Think Ill have to reinstall SimCity? or something fixable? thx.

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Oh, great. I've been waiting for Cities of Tomorrow items to be used outside the box.

 

If you're going to work on the factory, can you do something about the pipeline? Would be nice if you can make it go 90 degrees up and down so it's easy to make it go over and under roads without for it using too much space. Love the mod. The towers too. :)

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Hi wanted to know whether to use a separate mod to create outside the city permitted. I downloaded and I installed, but do not let me create or add buildings outside the city, thanks

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Hi, cant add second anex to academy, i tried del first but not multiple plops, so any fix plz?

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The problem with some of these BOC mods is they aren't placed on roads. Thats actually not good, the system relies on agents, I've tested out of boundary mods and roads are cool to extend more highways into the city, but placing actual buildings that are not connected to roads is bad for the glassbox agents, for one, buildings require workers, workers run on roads. and other resources are required for buildings, when I tested mods that where off of roads, I couldn't get a road to connect to those buildings, and for that reason, those buildings did not help the city. 

 

Don't know what you're doing wrong, but these all work fine for me. They don't need to be connected to the road directly, instead, they need to be near them. If I am understanding you correctly about what you said, you plopped a building in the middle of nowhere...Obviously it will not work without any roads, but if you have a road near them as if you were plopping it along side a road, then it will work. You use the BOC mod to build the roads out of the city, the resources like water and power will still go through the roads even though you don't see em go outside of the city box. But they do still function and I do see agents going to work. I have a region where I have used the entire region map and it worked for me just fine.

 

 

Please stop with these issues mod!

SC2013 is already a bad game and these confusing mod make the game even worse.

 

I dont understand. These are cool mods. If you don't know how to use it, then sure, its terrible for you. But those who know how to use it will work wonders for them.

 

 

 

This is great!  Can you add the VTOL to BOC??

 

Yes, I will add them later as "Omega Pack" which will add most buildings related to OmegaCo stuff.

 

Vc pode me passar o mod BOC e como instalar não consigo achar 

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