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0 Clean SlateAbout tomtomsim
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Show Us Your Project Orion Cities
tomtomsim replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
You can just connect a regional road to a regular road and then you can zone. Oh I use 1920x1208 or something like that. The largest one available. Tried adding a regional to a reg road didn't work. I don't know then it didn't work for me either when I last tried it. Yep try starting on a new city and draw a regioanl road from main starting road out of normall box, then use a zoning tool and hold ctrl on keyboard to zone whole road, this is the only way im able to zone outside with 3kmod, and mouse pointer has to be inside original box to work but will zone the whole road outside of box two, only ugly thing is joining roads outside as zones will overlap on top of road -
Show US Your Interchange!
tomtomsim replied to Nico Robin's topic in SimCity (2013) Modding - Open Discussion
my first cloverleaf attempt after getting to grips with UDoN https://imgur.com/8EGVgmZ another previous custom interchange https://imgur.com/NKfyUGA LINKS NOW WORKING -
One of my latest pics, after playing around with UDoN
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UDoN, elevated freeways and ramps - need a little advice
tomtomsim replied to smalljude's topic in SimCity (2013) Modding - Open Discussion
have been playing with this too and think its great, I had a bit of trouble drawing elevated freeways and creating bridges with them but found that the ground freeway can be elevated and is much more workable in joining up sections it looks to me like the elevated freeways are maglevs in disguise, but the ground freeways aren't would this mean there's a diffrence in traffic flow/capacity between the two?- 6 Replies
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- udon
- elevated freeway
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SimCityPak help, BOC issue and feedback
tomtomsim replied to Mayor Magnus's topic in SimCity (2013) Modding - Open Discussion
I have encountered the same problem. Tried to make a fix for it. It allowed more annex plops, but broke the University menu. Not sure what went wrong as I am still new at this. small workaround for now researching all options under one anex and then buldoze and replace anex with another still give acces to previous researched items but not for combined reasherch; requiers both anex's- 9 Replies
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- simcitypak
- boc
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SimCityR (RU) or editor and debugging Discussion
tomtomsim replied to Danny50205's topic in SimCity (2013) Modding - Open Discussion
have you tried looking at the simcity beta version (drmless) -
SimCityR (RU) or editor and debugging Discussion
tomtomsim replied to Danny50205's topic in SimCity (2013) Modding - Open Discussion
even if only to understand how terraforming worked with to enhance boc mod, you sound like you did some modding on the sims? would it be possible to compare game versions to look for differences? -
SimCityR (RU) or editor and debugging Discussion
tomtomsim replied to Danny50205's topic in SimCity (2013) Modding - Open Discussion
I think most of us reading this have seen videos where teraforming etc in debugging mode was possible but also as i understand was removed from the game in later versions, could this be extracted from older versions and put back into latest versions. -
SimCity (2013) Official Mod Request Thread
tomtomsim replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
I may be wrong but thought right clicking off the box will work instead of left -
SimCityPak help, BOC issue and feedback
tomtomsim replied to Mayor Magnus's topic in SimCity (2013) Modding - Open Discussion
Hi, cant add second anex to academy when outside box, tried del first but not multiple plops, so any fix plz?- 9 Replies
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- simcitypak
- boc
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SimCity (2013) Official Mod Request Thread
tomtomsim replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
ill second the omega to be avalible in boc but is it imposible to mod this game to have proper rendering outside of box or bigger boxes or more of them?? -
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hi there reaing your tips on placingwater towers, and the how if u place and delete a tower the water resource dosent come back, ive also noticed that if you pause the game when building something like a water tower it dosent use up the resource untill you click play again allowing you to place 2 water towers next to each other, would this generate more of the resource, but kinda feel if it does it sorta cheating.
