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UPDATED: SimCity Power Overhaul - Power Upgrade  1.1

   (42 Reviews)

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About This File

This mod attempts to balance and upgrade all of the SimCity Power Plants, including Cities of Tomorrow Fusion and Wave Power. It also focuses on improving environmentally-friendly power to sustain larger cities without taking up valuable land area.
 
New
 - Decreased water consumption for all Power Plants by 25%
 - Balanced air pollution on Coal and Oil Power Plants
 - Balanced trash generation (decreased 50% on Coal, 25% on Wind, increased by 33% on Oil)
 - Lowered Coal resource needs on Advanced Generator from 8.64 to 6.48 tons per day
 - Increased Oil resource capacity on Oil Power Plant (2k barrels to 6k barrels)
 - Increased power outputs and decreased air pollution on Coal and Oil Clean Generators (more incentive for research)
 - Increased Nuclear Power Modules from 4 to 8 (version 1.0 only went from 4 to 6)
 - Lowered power output on Horizontal Wind Turbines (version 1.0 double power was too much)
 - Adjusted power output on Nuclear Power modules (slight decrease from version 1.0)
 - Added individual package files for each power plant for more options
 
Features
 - Balance and Upgrades to all 7 Power Plants and Modules
 - Works with Cities of Tomorrow Expansion Pack
 - Helps boost Wind and Solar power to be more sustainable with larger populations
 - Includes a chart breakdown of all of the upgrades and changes to each building and module
 - Includes package files for each power plant (allowing you to pick and choose power upgrades)
 
Technical
 - Double module limits on each Power Plant (CoT Fusion Power Module limit cannot be increased to more than 3)
 - Increase for all module's power output by about 25%, some more than others
 - Triple resource capacity for Oil and double resource capacity for Coal Power Plants
 - For CoT Expansion, ControlNet costs have all been reduced by about 20-25%
 - Added capacity for one additional Power Plant Sign, increasing limit to two signs
 - Cut the minimum workers for the Nuclear Power Plant by 25%
 - Adjusted total jobs for each Power Plant (small increases on Oil and Coal, decreases on solar and wind, 120 new jobs for Nuclear)
 
Please see included Chart.png for more information and exact value changes for each building and module.
 
 
Planned Future Versions
 - Reduce Plot Size of Wind Turbines and Concentrated Solar Arrays (to allow more compact arrangements)
 - Separate "God Mode" Scripts which remove maintenance costs, reduce construction cost, lower resource consumption and remove pollution (for experimentation)
 - More Balancing and Upgrade Abilities (with help from the community suggestions)
 - Thanks for all of your feedback on the mod. I have re-balanced many aspects of the mod and will continue to work on creating a great mod!
 
Instructions (VERY IMPORTANT - PAY ATTENTION)
 - Install by copying the .package files into your ...\Origin Games\SimCity\SimCityUserData\Packages\ folder (not the \SimCityData\ folder)
 - Be sure to include the most recent versions of the SimCity EcoGame Scripts. I have provided them for convenience.
 - If you already have the EcoGame scripts, make sure they are up to date. No need to have duplicates.
 - You may alternatively use the individual package files in the "IndividualFiles" folder to select which power plants to upgrade.
 
Please see included Folder.png screenshot if you are still unsure on how to install this mod.
 
 
Warning
 - This script is intended for OFFLINE MODE. Using it on Online Mode may cause issues
 - Modifying files is still experimental and might lead to city rollbacks
 - There is no official statement from Maxis nor EA about using mods, so use at your own risk
 - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page
 
 
 
This is a mod I have been working on for the past few weeks. Lots of testing, lots of searching package files to find all of the right components, lots of thought on how to give a nice twist on Power without affecting the balance negatively. If you have suggestions for the mod, please comment below or message me. Don't give a bad rating if you don't agree with certain aspects of the mod. Instead, contact me and let me know what your concerns are about the balance, let's work together on it. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy Modding :)
 
Parker
 
 
 
Skyestorme Review:
 
<iframe width="560" height="315" src="//www.youtube.com/embed/JRTF9hMFYDM?rel=0" frameborder="0" allowfullscreen></iframe>
 
 
 
Author: Parker W Young - http://www.parkerwyoung.com/
License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/
You may modify and re-distribute these mod files only with appropriate credit given.

 

Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/

Special thanks to Tobse for testing non-CoT compatibility

Special thanks to Skyestorme for an awesome YouTube review!

 


What's New 1.1


Released

  • - Decreased water consumption for all Power Plants by 25%
  • - Balanced air pollution on Coal and Oil Power Plants
  • - Balanced trash generation (decreased 50% on Coal, 25% on Wind, increased by 33% on Oil)
  • - Lowered Coal resource needs on Advanced Generator from 8.64 to 6.48 tons per day
  • - Increased Oil resource capacity on Oil Power Plant (2k barrels to 6k barrels)
  • - Increased power outputs and decreased air pollution on Coal and Oil Clean Generators (more incentive for research)
  • - Increased Nuclear Power Modules from 4 to 8 (version 1.0 only went from 4 to 6)
  • - Lowered power output on Horizontal Wind Turbines (version 1.0 double power was too much)
  • - Adjusted power output on Nuclear Power modules (slight decrease from version 1.0)
  • - Added individual package files for each power plant for more options



User Feedback



Recommended Comments

Hello, first of all, I want to say I'm french (so sorry for the spelling). I installed the mod following all your instructions but when I put a module, it immediately disappears ... Can you help me? thank you

Hey Fv1507, just sent you a message :)

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Excellent work, changes everything I ever had isuses with when it came to power generation.

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Hey Parker, so does the Simcity-scripts file go into the \Origin\SimCity\SimCityUserData/Packages folder?  or were you just saying to make sure it was up to date in Eco folder?  Thanks

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thank you..More balance for this update, anyway 250 for 2 sign, hmm..i think i don't really need that, but it's ok..:)

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Hi, I'm having a issue with the your mod atm, all the text relating to power output/workers/etc are like this 15g6x48.jpgThe buildings don't generate any power nor do they use up resources and they can't be destroyed until I remove your mod.

Any Ideas?

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Nice mod- I have a problem though. Whenever I delete a power station(ie; Oil Power Plant) I still get charged for it montly. I dont know what to do, this is potentially problematic if I want to upgrade say Wind> Oil > Nuclear, my balnce for power will be through the roof. How can I fix this?

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Hi, I'm having a issue with the your mod atm, all the text relating to power output/workers/etc are like this The buildings don't generate any power nor do they use up resources and they can't be destroyed until I remove your mod.

Any Ideas?

Just messaged you with a solution.

 

Nice mod- I have a problem though. Whenever I delete a power station(ie; Oil Power Plant) I still get charged for it montly. I dont know what to do, this is potentially problematic if I want to upgrade say Wind> Oil > Nuclear, my balnce for power will be through the roof. How can I fix this?

Very interesting, just messaged you to chat about this issue.

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Hi, I'm having a issue with the your mod atm, all the text relating to power output/workers/etc are like this The buildings don't generate any power nor do they use up resources and they can't be destroyed until I remove your mod.

Any Ideas?

 

Same problem here. Tried to put latest "SimCity-Scripts_287520926.package" file in \SimCity\SimCityUserData\Packages but then SimCity Revision stopped to work, at least my trade depot can have only 4 storage lot. After deleting SimCity-Scripts file from \Packages nothing happened. I am confused o_o

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Hi, I'm having a issue with the your mod atm, all the text relating to power output/workers/etc are like this The buildings don't generate any power nor do they use up resources and they can't be destroyed until I remove your mod.

Any Ideas?

 

Same problem here. Tried to put latest "SimCity-Scripts_287520926.package" file in \SimCity\SimCityUserData\Packages but then SimCity Revision stopped to work, at least my trade depot can have only 4 storage lot. After deleting SimCity-Scripts file from \Packages nothing happened. I am confused o_o

 

Just messaged you with a solution. Let's get this fixed! :)

 

Parker

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I don't know what's going with the mod.

 

I did a fresh install of SimCity, added Revision and then added Power Overhaul.

 

The Wind Plant build cost is 6500 (same without Power Overhaul in any folders) with a maint cost of 150.  Obviously this isn't in line with the chart.  I can build the 48 modules, so good there.

 

But here's where it gets wierd.  The module costs and maint for the Small, Large and Vertical line up with the chart.  But the Power Amp does not.

 

It's the same for every plant.  Build and maint cost of the plant itself is off, module costs line up, CoT costs and maint do not.

 

I wanna use the mod, but it's clearly not working for me.  =/

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I don't know what's going with the mod.

 

I did a fresh install of SimCity, added Revision and then added Power Overhaul.

 

The Wind Plant build cost is 6500 (same without Power Overhaul in any folders) with a maint cost of 150.  Obviously this isn't in line with the chart.  I can build the 48 modules, so good there.

 

But here's where it gets wierd.  The module costs and maint for the Small, Large and Vertical line up with the chart.  But the Power Amp does not.

 

It's the same for every plant.  Build and maint cost of the plant itself is off, module costs line up, CoT costs and maint do not.

 

I wanna use the mod, but it's clearly not working for me.  =/

The Wind Plant's base cost does not include the Small Turbine that is included when plopping the building. It adds the building base cost to the cost of the included module and that is the price you pay for the plant. Same goes for all the plants that include a module. As for the CoT costs, those should be correct and should line up with the chart. If you could let me know what you are seeing for CoT costs, I may be able to take a look into it.

 

Your vanilla SimCity power plants are all working correctly, your CoT plants are not. The mod is working, just not entirely. Hope this information helps.

 

Parker

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I don't know what's going with the mod.

 

I did a fresh install of SimCity, added Revision and then added Power Overhaul.

 

The Wind Plant build cost is 6500 (same without Power Overhaul in any folders) with a maint cost of 150.  Obviously this isn't in line with the chart.  I can build the 48 modules, so good there.

 

But here's where it gets wierd.  The module costs and maint for the Small, Large and Vertical line up with the chart.  But the Power Amp does not.

 

It's the same for every plant.  Build and maint cost of the plant itself is off, module costs line up, CoT costs and maint do not.

 

I wanna use the mod, but it's clearly not working for me.  =/

The Wind Plant's base cost does not include the Small Turbine that is included when plopping the building. It adds the building base cost to the cost of the included module and that is the price you pay for the plant. Same goes for all the plants that include a module. As for the CoT costs, those should be correct and should line up with the chart. If you could let me know what you are seeing for CoT costs, I may be able to take a look into it.

 

Your vanilla SimCity power plants are all working correctly, your CoT plants are not. The mod is working, just not entirely. Hope this information helps.

 

Parker

 

Well, that certainly explains the build/maint costs.  I'm apparently extremely tired to not have figured that out on my own.  Normally that stuff is obvious to me.  /derp  lol

 

The COT costs are the default costs.  So for the Wind Amp, 40k - 500 - 1250cnet.

 

I don't have any power numbers since I was trying to settle the costs before really digging in.  Loving it so far, though.

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Well, that certainly explains the build/maint costs.  I'm apparently extremely tired to not have figured that out on my own.  Normally that stuff is obvious to me.  /derp  lol

 

The COT costs are the default costs.  So for the Wind Amp, 40k - 500 - 1250cnet.

 

I don't have any power numbers since I was trying to settle the costs before really digging in.  Loving it so far, though.

 

I just messaged you with some more information.

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hi, i copied the 2 files
Mod-Parker-PowerOverhaul-v1.1.package
SimCity-Scripts_287520926.package

in C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages
and i run the game in offline mode but there aren't any changes. Why?

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hi, i copied the 2 files
Mod-Parker-PowerOverhaul-v1.1.package
SimCity-Scripts_287520926.package

in C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages
and i run the game in offline mode but there aren't any changes. Why?

Make sure you try restarting SimCity, sometimes when starting a new city or region, the mod will not work immediately. This is a rare situation, but it does happen.

Also, the mod only affects new power plants built after the mod is installed. Existing power plants in older cities will not have these changes applied.

 

Parker

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hi, i copied the 2 files
Mod-Parker-PowerOverhaul-v1.1.package
SimCity-Scripts_287520926.package

in C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages
and i run the game in offline mode but there aren't any changes. Why?

Make sure you try restarting SimCity, sometimes when starting a new city or region, the mod will not work immediately. This is a rare situation, but it does happen.

Also, the mod only affects new power plants built after the mod is installed. Existing power plants in older cities will not have these changes applied.

 

Parker

 

lol, i simple restart worked. Thx and sry for the noob post XD

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i play with this mod and it s fun .i have a program to edit file  in simcity .

 

may i ask  which parameter that i need to change if i want to  increase the power of  solar cell .

 

i just try out with no luck .

 

so i  post this to ask u here . thank u for nice mod .

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awesome mod, but i am having trouble installing it

 

I placed both files under:

 

SimCityUserData\Packages

 

but when i start a new city/region i cant see the mod. I have tried restarting the game many times. Any ideas?

 

Also tried both offline and offline sandbox mode

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I downloaded this mod and followed the instructions to the letter and it still doesn't work. I have tried reloading the game from the main menu as well as restarting the game all together. Please tell me what I am doing wrong. Thank you!

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thanks for this big mod.first i thought also "its only a cheat mode"..but after reading all the text  and then i saw skyestormes review(i like his genius reviews and  building skills alot) i decide it to try..

but i got a question: there are a lot of mods they use the 2875.. script.package. is it possible to use the same script for 2different mods?or can i put one in the user data/eco and a different 2875..script at the /user data/package?

i got the revisons mod http://community.simtropolis.com/files/file/29357-simcity-revision/ and i like to install both mods at the same time.

greets from swiss

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i've installed this mod and tried everything but nothing shows up in game. please help

got it working, just tinkered with it a bit, what an excellent mod.

thankyou parker.

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whenever I tried to install this mod with the your casino overhaul mod... it doesn't work... 

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hi man I think you did a lot of good and a lot of hard work .... but it would be great if you did this as skye suggestions would be really fantastic ...perhaps even to enlarge it for 25 percent. thanks a lot ...

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